Epic and Bethesda Hacked
Maybe we can just assume everyone is being hacked from now on?
1up.com news
aspro
Reggie: U's Form Factor is "Quite Near Final"
Also says not concerned of sales impact on Wii.
industrygamers.com news
aspro
Lulzsec Take Down EVE Online and Minecraft
As well as Escapist and League of Legends.
1up.com news
aspro
Itagaki Looking Into Wii U Devil's Third
But Devils 3rd won't be out till 2013
andriasang.com news
gamingeek
Activision: Wii U is friendly to core gamers
And more relevant to the games they make
industrygamers.com news
gamingeek
Mirror's Edge 2 "Could Happen"
“We’re actively looking at how to bring it back in the right way.”
ripten.com news
aspro
Cliffy-B "Zero Chance" of Gears Coming to PS3
So there is a chance... (albeit zero).
industrygamers.com news
aspro
Iwata Adds to U Controller Confusion
After saying U supports two, he now says Nintendo won't.
industrygamers.com news
aspro
1UP's Review of Alice
"B-" Weird review. Nothing but bitching, but a good score.
1up.com impressions
aspro
N-Europe review Ocarina of Time 3D
10/10 The title is almost eponymous with quality and should be in every gamer's collection.
n-europe.com impressions
gamingeek
2K Fires PR Firm That Threatened Critics of Duke
"The Redner Group no longer represents our products"
industrygamers.com news
aspro
Last Week's Japanese Sales
Yakuza top selling PS3 game of year, PSP still on top.
andriasang.com news
aspro
Activision: Call of Duty Still "On the Rise"
Activision still thinks the FPS will gain in popularity.
industrygamers.com news
aspro
Pitchford Breaks Silence on Duke's Reception
Also, voice actor calls out "clueless critics".
industrygamers.com
aspro
Four reasons to dig Sonic Generations 3DS
Sega pulled six exclusive (and secret) locations from the Genesis and Dreamcast days you won't find on Xbox 360 and PlayStation 3
modojo.com impressions
gamingeek
Nintendo Europe website goes 3D for Zelda
Check out the nifty rotating effect
nintendo.co.uk news
gamingeek
Retailer Talks About New PS3
No external changes, lower power use and weight.
andriasang.com news
aspro
Tekken dev talks 3DS developement
Some good insights into 3DS rendering given
gamernode.com news
gamingeek
Gearbox Lavishes Duke Crap on Fan With Old Receipt
Patient dude gets LOTS of swag.
ripten.com news
aspro
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Would you guys use this feature? link
Just made a suggestion in the suggestion thread, please comment over there.
Only in Finland.
Doodley Doodley Douche
Good point.
For a year?
The one time I sorrow drank I ended up drunk on a bus stop bench, then pissed against the side of a UK equivalent of Wallmart, dressed in a tuxedo. Then I crashed into some wheelie bins and got carried home by two strangers.
Speaking in an interview with Destructoid, Suda said that he was aware that he had promised NMH3 for the next Nintendo console, and said he has no plans to break hearts on the matter.
Suda is awesome
This is fun boxart:
We need to go out drinkin'.
I'm happy for Double Fine. They made Psychonauts, they should be making the profits from it, and own the rights.
About the Wii U controller....is anyone really upset that it won't be able to handle more than 2 at a time? I've always thought the whole 4 controller thing was an overrated feature, and a gimmick. Sure, there's been a few games in the past it came in handy for, but for the most part you really don't need more than 2-player multi-player on the same console. Especially these days with online multi-player.
Its certainly never been a system selling feature....PS1 outsold N64 by a large margin with only 2 controller ports, and PS2, the best selling console of all time...also only had 2 controller ports, and outsold Gamecube, Xbox, and Dreamcast COMBINED.
I love the idea of being able to play Wii 2 games on the new controller if I want to, but I have ZERO interest using a Wii Remote to play a game on the new controller. Using a controller on a controller? All set.
It supports one Wii U controller and 4 Wii remotes at the same time.
It supports 2 Wii U controllers at the same time, but the controller comes with the console and is not sold separatly so I guess you would have to bring your wii u controller to a friend who also had a wii u for those sorts of 2 player games. I don't think many games will support this anyway.
Hey look how they changed the ice cavern in 3DS zelda:
You know there will be Wii 2 controllers on ebay and shit.
I don't remember the Ice Cavern looking like that...its been a long time.
That is the last chamber of the ice dungeon and then you break through to the little room and play the ocarina to warp out. It had a star effect on the wall.
So, as I know literally nothing about direct X, any version. I hear Wii U uses direct X 10, so will that cripple the hardware when the next 360 and PS4 come out with DX11 support?
GAF says:
Not really,
Any game made for the PS4/720 should easily be scalable down to the Wii U. Which was not the case for the Wii.
i don't know why people keep overlooking this.
i guess they'll keep on overlooking this until Wii U continues getting multiplatform support after the PS4 and 720 come out.
even if the PS4 and 720 are based on DX11 parts, there is little to nothing that those parts can do that 770 chipsets can't also do. it'll just be a matter of scaling things down enough that it runs on the Wii U. it can share the same engine, and tools and so forth. it conceivably would just need toned down shaders, geometry and texture sizes.
the API changes of DX11 were more about standardising things that were already possible (computing on the GPU and tesselation etc). that won't really be an issue with a fixed hardware design like the Wii U will have.
or to put it another way, does anyone think that UE4 won't run on DX10 parts?
Non-microsoft consoles don't use directx. What matters is hardware support for certain features like a particular version of pixel and vertex shaders, tessellation, or whatever else tends to come alongside new directx versions, but of course can work even outside directx with open gl or whatever else. Still, ingenuity goes a long way. An example of that is Crysis 2 which still doesn't have even DX10 support on PC yet has all the graphical features Crysis 1 DX10 had, like godrays, though I'm sure they'll pull even more off if they ever bring support for that. In any case, DX10.1 has all the DX11 features, but not on the same level, so downports could still happen, just as DX10+ games are ported down to the DX9 level hardware of the current consoles.
Unless the PS4 and Nextbox are delayed enough to catch some brand-new technological jump that isn't yet on the horizon, I don't think WiiU will have problems getting multiplatform games, assuming it doesn't bomb completely. Most new and upcoming technologies revolve around lighting and shadowing complexity, physics complexity, and other such things that you can tone down without much effort and keep the overall look and gameplay intact since the rest things are using the same old normal mapping, high resolution textures, high complexity geometry, etc, that we've been seeing already. With all systems outputting in HD the field is evened out further. For now, I don't see a reason for WiiU to be neglected even if the other systems are twice as good.
If things go really well for Nintendo they could easily start with PS360 upports, and end with PS4/Nextbox downports, with all sorts of 1st and 3rd party exclusives inbetween. This could enable them to have their own generational cycle that starts earlier and also ends sooner but still provides roughly the same years of support for owners. Hopefully. Maybe their next system will be just in time to be the first to support some new technology past the PS4 and 720, cripppling the other companies' ability to wow people in the same way.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thanks for that. What is this tesslation I keep hearing about?
It's like an evolution of the Level of Detail (LOD) systems we've had where you could sort of recognise when a character, building or piece of environment that starts far away was switching on the fly into more detailed forms as you got closer and closer with three or four different states, in order to keep performance high.
Tessellation is the same thing but much, much smoother and the developers don't have to make those 3 or 4 states by hand for every character and every structure and everything, only use a method similar to normal mapping, that the engine then interprets and converts into actual geometry (rather than a lighting trick like normal mapping is). This tends to be used to allow much, much higher detail models than previously for the super up close states, without making the switch obvious at all when it's further away. I'm not entirely sure but I think it can also be used for better culling processes (the game doesn't render what's out of view in order to keep performance up, but this is handled very rigidly), like not even rendering the high quality version of a character's backside when you're looking at him from the front and things like that.
The blossoms in the WiiU birds demo could be using something like tessellation, since it would be a complete waste of resources if the system had to render all those detailed individual flowers even when you were too far to even tell they're so well done, though it could also just be regular LOD that only looks so smooth because of the strict movement through that particular scene. Other uses would be some dragon's bumpy skin with all sorts of details, small spikes, whatever shit, that would just be visible when super close. Or invididual bricks on the side of a building. Or rocks on the road. Basically, anything that you see normal mapping used for, but this time creating actual geometry that you can look around rather than a trick that can just disappear from certain angles. Actual polygonal detail, not a flat texture that light reacts to as if it was polygonal.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Not a big deal to me. I did enjoy Mario Party with 3 or 4 people in college, and my kids play Wii Party with their friends now, but those are the only times I've experienced a time when I used more than 2 controllers at a time. So I think I can do without.
Great description there, I get it. It sounds like you should be able to get similar effect from clever programming. Honestly though I haven't noticed a great deal of LOD popping into place on my 360. I guess I am too busy focusing on what is closest to me anyway.
Well it depends on the game. Maybe everything is relatively low detail so it doesn't switch things except when they're too far away to notice. Or maybe the levels are made with twists and turns so that your view past a certain distance tends to be blocked and you miss the changes. Or maybe the depth of field blurs everything right to the detail switch. Etc. But tessellation can be used to extreme effects with near pre-rendered CG quality, with super smooth surfaces and all sorts of detail on everything including characters, their accessories, buildings, roads, the whole environment, without crippling performance due to how dynamic it is so that everything out of view or just a little further away dynamically shifts to an appropriate level of detail that isn't obvious to the eye. So, I don't think clever programming could make up for this kind of extreme usage situation that may well become the standard in a few years. WiiU hopefully can support it to an extent, probably not fur such extreme situations (I don't think anything less than the most top of the line and overclocked systems with multiple GPUs can run some extreme tessellation tech demos well) but I think ports are a given regardless.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~