Spong review LEGO City Undercover Wii U
8/10 - "What LEGO City Undercover is is a rare thing indeed – a meaty AAA game aimed squarely and unapologetically at kids."
spong.com impressions
gamingeek
Amazon France Lists Dragon Quest X
For the Wii U version of Dragon Quest X: Rise of the Five Tribes Online.
gematsu.com news
aspro
Rumor: FF XIII Versus Getting Rebranded as FF XV
And that Sony is paying to move it to PS4.
gematsu.com news
aspro
Gamingnexus reviews NFS Most Wanted U
"The game is just as good, even better than the other versions and best of all it runs like a dream on Nintendo’s new console"
gamingnexus.com impressions
gamingeek
MTV LEGO City Undercover - review
"Easily a must buy for any Wii U owner that has a sense of humor."
mtv.com impressions
gamingeek
EA Origin website sale - 50% off everything
Need for Speed: Most Wanted U for $30
origin.com
gamingeek
Audiosurf Air Announced Also Beta Sign-Ups
Like Audio Surf but now it involves skiing and getting air
audio-surf.com news
Nintyfan17
If You Like Saints Row, Take The Survey
Some game options, but mostly about what collectors' edition bonuses.
kwiksurveys.com
aspro
Kojima details Metal Gear Solid: Ground Zeroes GDC conference content
The presentation will mostly be a technical demonstration of the Fox Engine, showing the rendering techniques of the brand new game engine.
viglink.com
gamingeek
Rumour: Final fantasy 15 is exclusive to PS4
Is actually Final Fantasy Versus XIII PS3 renamed/worked
vgleaks.com
gamingeek
The Telegraph Luigi's Mansion: Dark Moon - review
5 out of 5 - "a game unlike any other. Incomparable, yet instantly accessible."
telegraph.co.uk impressions
gamingeek
1up Luigi's Mansion: Dark Moon - review
"Dark Moon's thoughtful design and overall excellence make it an essential for the 3DS library"
1up.com impressions
gamingeek
Ono tweets picture of Deep Down running on PS4
How he can change the camera because it is actually real time running on PS4.
twipple.jp
gamingeek
Dungeons & Dragons: Chronicles of Mystara
(PC/XBLA/PSN/WiiU) announced by Capcom
polygon.com news
gamingeek
Magma Pool Included: Tomb Raider Review
HITMAN HERE BIG AS FUCK NEWS BITZHEZ!!!
laserlemming.com impressions
Foolz
DuckTales success could lead to more Capcom/Disney games
"In a purely hypothetical world. I think Chip n' Dale would be the next logical one"
polygon.com
gamingeek
Capcom explains why they are remaking DuckTales
In the works for 2.5 years
capcom-unity.com
gamingeek
Capcom talks DuckTales Remastered voice acting
Scrooge's voice actor is now 94 years old but he still came into the studio and did his thing like a pro
capcom-unity.com
gamingeek
Deadly Premonition Trailer
Deadly Premonition is due out for PlayStation 3 on April 30.
gematsu.com media
aspro
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Wow. I like this new game-loving Raven!
Bonus Content: (Last Week's Media Create Sales)
Hardware Sales (followed by last week’s sales)
I love the ridiculousness of a low quality scan of the new HD FFX release being news. So much so that:
It's the exact same thing for me. I started Sleeping Dogs, played for about an hour, then started another campaign in Tomb Raider. Have ever experienced a game and then wished you could forget everything that you knew about it, so you can start it again, like new? Tomb Raider is one of those games for me.
Sounds like they have a case of PS2-Era Sony Hubris. If rumors true, then LOL. I'll stick with their other gaming device that requires internet and a massive HDD; Windows.
Red Dead Redemption and Deadly Premonnition come to mind... Guys, you have convinced me to get this sooner than later.
Director's Cut is, according to Eidos Montreal, more than a port. The developer describes it as the "ultimate edition of the game". It is a co-production between the huge Canadian studio and Australian developer Straight Right, which has form when it comes to working with the Wii U: Straight Right made the Wii U version of Mass Effect 3.
So, what changes have been made? Top of everyone's list, Deus Ex executive game director Jean-Francois Dugas and game designer Emile Pedneault tell Eurogamer, were the boss battles.
Deus Ex's boss battles are considered by many to be the weakest part of the game. They were frustrating, combat heavy fights that broke Deus Ex's sneaky heart, forcing players to pathetically fire guns ater they'd popped all their upgrade points into stealth and hacking. In short, the boss battles were a bit crap, and it came as no surprise when it was revealed that their development had, in fact, been outsourced.
"We went through all the boss battles and said, 'let's just start from the beginning,'" Pedneault says. "So that's exactly what we did."
Each of the game's three boss fights have had their map layouts reworked to provide players with alternative potential strategies. New hacking challenges are available to players who focus on hacking, and stealth options are available to those who focus on stealth.
POTENTIAL SPOILERS removed- GG:
Understandably Eidos Montreal wasn't able to provide players with the option to not kill the bosses, although it sounds like it would have liked to, because the game's story couldn't be altered.
"They have to die," Dugas says, "but the fact is you're not forced to go full-frontal with them. You can just use some of the devices or tricks in the rooms to eventually kill them without having to spend your own bullets."
If Deus Ex's boss battles topped the list of complaints, its energy system came a close second. The vanilla version limits Jensen's recharge to one cell only - irrespective of how many cells are unlocked. This limited the use of augmentation use - perhaps the game's coolest feature. "One of the criticisms we received back with the original release was, it's cool you have all those augmentations, but it's like at the same time we balanced it in such a way that we don't want you to use them!" Dugas says with a chuckle.
On Wii U the energy system has been made more forgiving by allowing for two energy cells to recharge by default on all but the hardest difficulty. This should mean players use Jensen's augmentation powers more freely.
"It's not balancing it to make it super easy," Dugas insists. "It's still Deus Ex. You still have to make your choices. But we wanted to give you more opportunities to have fun with all the augmentations you acquire."
Elsewhere, the AI governing Deus Ex's enemies has been improved to include the tweaks made for The Missing Link downloadable expansion. Dugas says Human Revolution's programmers continued to work on the game's AI as it was in submission with Microsoft and Sony, and were able to make improvements that made it into The Missing Link DLC. Enemy cone of vision, which governs when guards detect Jensen, was made more consistent. These improvements have been retrofitted into the entire game for the Wii U version.
Eidos Montreal was keen to improve the graphics for the Wii U version, too. The visuals seen in The Missing Link DLC had more of an impact, Dugas says, than those in the main game, because the developers were more comfortable with their tools when they came to create them. And so, The Missing Link benefited from work done to the game's shaders, which had the knock on effect of making environmental reflections on textures were better. And the lighting system was revamped to be based on an interpretation of a formula used by real world architects during the building planning stage to simulate how light will bounce around an environment. All the visual effects seen in The Missing Link were applied to the main game for the Director's Cut.
"It's much sharper," Dugas says. "There are more nuances between the light and dark places."
You might also notice a new fog system that, according to Pedneault, "makes the atmosphere really stand out". Shadows that were choppy have been smoothed, Dugas says. "It makes a big difference."
Pedneault insists these improvements wouldn't be possible on Xbox 360 simply because there's not enough disc space available. Neither, Dugas says, would the anti-aliasing, which wasn't present in the other console versions but is in the Wii U version.
"It's more powerful on the Wii U," Dugas says. "Even some of the graphics that were improved already on the 360 for The Missing Link, we were able to go a little bit farther with the Wii U, just because of the hardware. In terms of the shadows, which are smoothed out, it's much different than the Xbox version." From a more functional perspective, Eidos Montreal used the Wii U GamePad to create a brand new augmentation, what it calls the Neural Hub. Apparently one criticism the developers heard was players wanted to know how much health enemies had and what loot they carried before taking them on. The game's Smart Vision augmentation, which allows players to see enemies through walls, was extended and fused with the GamePad, resulting in the Neural Hub.
"We used the GamePad to improve the immersion of the game. We found that this touch-screen, the GamePad and everything, is closer to the vision of Deus Ex, where you are someone who is augmented and you have systems implemented in you that give you the edge in combat in all situations."
You can also use the GamePad to navigate the menus, to display the map, the augmentation system, the inventory and all the rest. "All the systems are now linked to the Neural Hub," Dugas continues. "All your maps, your inventory, your augmentation menu, your mission log, are now systems in Adam Jensen.
"You have the impression when playing that the Wii U GamePad is part of Adam Jensen and one of his useful augmentations. It doesn't break the pace."
There are swipe controls, too. One new feature, called grenade throwback, allows Jensen to equip a proximity detector that alerts him to a nearby grenade. So, if an enemy chucks a grenade at you, the GamePad will vibrate, and you can swipe the touch-screen to pick it up and lob it back.
By default the touch-screen is Jensen's radar, a sort of hybrid between the main radar and the 2D map. You can open the 2D map on the GamePad and use the stylus to scribble notes, which are then reflected on your main screen radar. Eidos Montreal hopes players will use the feature to draw out approaches in particularly tricky areas.
You can also use the touch-screen for the hacking mini-game, using your fingers to progress, and to punch in codes. Meanwhile, for weapons that have a scope, such as the sniper rifle, you can use your telly to centre on your target, then enter a precision mode using the touch-screen, which displays the cross-hair.
Well, I won't say that is a deal breaker for me though they should consider making LIVE a lot cheaper if required. I guess most consumers can go the Silver route.
the used game thing is worrisome because, to be honest, the only way I can continue to play a lot of games is by buying discounted/ used ones. If Microsoft announces that the XXX will not play used games, then hopefully Sony would be smart enough to capitalize on that. Make DLC deals with GameStop, etc.
Yeah me too. I basically have one place I can buy games from in my region and they have two types of games, new ones, which are $80+ and used ones which average $40. So... given my backlog, I save new purchases for passion buys (which I import) or zeitgeist games like GTA, Elder Scrolls etc...
"Eidos Montreal says it was able to improve Deus Ex's graphics significantly for the Wii U version." They say they took the improved shaders from The Missing Link DLC and applied it to the whole game then went a bit further, added fog effects, better shadows, better textures, reflections and a sharper look. And the lighting system was revamped based on a formula to simulate how real life light will bounce around an environment.
I haven't played it. Graphics look decent. TBH I passed on the 2011 version because I hadn't played the original and literally did not read one preview/review for the game. I probably wont touch this either, but a good review might sell me on it. Seemed a tad too complicated from a very basic surface skim of information. What kind of game is it most like?
Deus Ex is like... Deus Ex with some MGS and cover shooting. The game is phenomenal one of the best this gen.
Its the best stealth game of the generation man. Think of something like Splinter Cell with RPG elements and talking and roleplaying. Ummm yeah just like that lol. Watch some of it on youtube I dunno ffs it's awesome though.
The Xbox wont be online only. That document never says anything like that. It just says it will always be connected even when off.
I fully expect them to make a power move on the consumer next gen. Sony did it. Nintendo did it. Now its MS' turn.
But I never played Deus Ex.
What roleplaying?
Some offscreen pics of NFS Most wanted U
Reading the articles on it, it suggests it has to be online all the time but I guess it could be something like WC24 on Wii.
Just to reply to this from my personal perspective. You say LEGO City is not exactly lighting the world on fire, but it is receiving many 9/10 reviews, more so than Gears of War Judgement or God of War Ascension for instance. So contrary to your opinion, I feel like people are just ignoring it out of hand because it's LEGO and you've played some shitty Lego games in the past.
I would care about this game if it was a 360/PS3 game because it's a sandbox GTA-like game which I know for a fact people here love and because to me I find it very approachable and appealing. I love colourful bright games that make me smile and I am attracted to those sorts of games - Nintendo like games rather than another gritty realistic game which I often pass over in recent years. The reason for me becoming interested in Lego city was firstly reading a superb Eurogamer preview which made me curious about it. Then because I post the updates I have to skim the reviews for crop quotes and I came across mostly everyone loving the game in some more. When I had read enough of them the general consensus is that it's a very funny GTA style game with LEGO trappings and that makes it very attractive to me to play.
I'm not saying you have to buy it. But you can't ignore a seemingly AAA sandbox game and then complain Wii U has no good games. I'm going to dive in and form my own opinion, I may hate it, I have hated demos for Lego games in the past, but most reviews say it's an evolved design.