I remember Archie showing an interest in how Monster Hunter veterans would perceive the revamped World, and seeing as Robio is on a long hiatus, that only leaves me.  I'll be adding to these impressions as I go, so far I've only done a few of the earliest quests and have only fought one larger monster, the Jagras.

First things first, graphical fidelity in this game is unprecedented for the Monster Hunter series.  Seriously it's so sharp it sears my eyes.  The World suffix relates to how the stages you fight in are no longer divided in seperate, smaller arena like areas, but are one interconnected whole.  This is both very cool and rather annoying as it allows the devs to incorporate much more maze like level design, meaning it's harder to memorize everything.  There is also a side effect that it's possible to be battling a large monster in a passageway between larger area's where movement is much more restricted.  It still works, but it's nicer to have a bit more room to move around in.

Not only are the stages larger and more complex in terms of level design, the same can be said about the level of detailing.  There is a lush look to the whole game, but I disagree with the devs in that this means every item of interest needs to be highlighted by your tracking flies as you pass it by.  It breaks the immersion when every other piece of scenery starts glowing when you approach it.

And this brings me to the second big change in World: accessability.  The game still requires a lot of your time, but a lot of the 'friction' has been removed.  It's still early days, but for now I still long for the more purist experience of old.  Some examples: you track down monsters by finding tracks, which results in your tracking flies picking up the scent of larger monsters, after which they guide you to it's current position.  I understand how the devs deemed this neccessairy due to larger, more complex stages, but I feel it is detrimental to the need to learn the lay of the land like you did in earlier games.  It's the difference of driving somewhere with a map or with the GPS enabled.  You're just not as aware of your surroundings.  The need to hit them with a paintball to keep track of them has also been thrown out, the flies keep tracking it, and  you'll even get an icon on your map indicating the monster's current position.  There's less friction, but also less skill involved.

Another immediatly apparent difference to older games is also the opening scene of the game.  There are many more cutscenes to wade through, making the whole thing more action-ey and cinematic.  It's clearly a play for the mainstream market.  I didn't mind it, but it wasn't what I was expecting.


Controls and menu's are still more or less untouched, but crafting gear and weapons has seen a major change: you can level weapons down and get the monster parts you used on them back.  I do not approve.  It robs the leveling system of its sense of commitment.  Nothing is final.  It changes the forging and upgrading that is the main manner of progression within the game to something more resembling a skill tree.  Interchangable.

So far all the rest has been sufficiently monster hunter-y.  Everything is bigger and bolder, meaning there's a larger learning curve for returning players, but the core gameplay is still very much in tact.  I'm wielding a Switch Axe, a weapon first introduced in MH4, and will probably swap it in and out for the trusty Hammer and a sprinkling of Hunting Horn for multiplayer.  So far I'm enjoying it massively, but despite the game's play for accessability, I find it's larger level of scale to make the whole even more bewildring.  I guess it'll just take some adapting.

Posted by SupremeAC Sat, 07 Apr 2018 19:46:36 (comments: 152)
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Wed, 12 Jun 2019 21:49:39
Archangel3371 said:

Let me guess. It was the awesomeness of the Insect Glaive that sold it to you right?


The only thing less appealing than the insect glaive is genital warts...and maybe the hammer.
 
Wed, 12 Jun 2019 23:13:15

The insect glaive?  You mean a pogo stick and a bug.  Only Scrooge McDuck was ever mad enough to bring a pogo stick to a battle, and I wouldn't favour his odds going up against a Nergigante.  And a bug?  really?  Bugs are for squishing, not for slaying.

Archangel3371 said:

I see your tears while you’re off in the corner “sharpening” your hammer wishing you were as agile and stylish as me. How does one sharpen a hammer by the way?

I don't sharpen it, I sit down in the midst of battle, knowing no fear as I dismiss those who would defy me to etch the names of those who fell to my hammer's massive power into it's face and handle.

robio said:

The only thing less appealing than the insect glaive is genital warts...and maybe the hammer.

Hammer's are just misunderstood by lesser men.  Just like genital warts.

 
Wed, 12 Jun 2019 23:30:31
SupremeAC said:

Hammer's are just misunderstood by lesser men.  Just like genital warts.

 
Wed, 12 Jun 2019 23:44:11

Hey now! Don’t disparage genital warts, they’re the bees knees.

I like to suddenly set up my cooking spit in the midst of battle and cook a hunk of meat to perfection.

 
Mon, 17 Jun 2019 14:56:33

Well, it seems that I'll be hanging my hammer away for some time.  Me and my mate basically ran out of things to do, so we'll be turning to other games as we wait for the Iceborne DLC to release on PC.  I've been feeling it for about a month already, and my mate voiced similar concerns last weekend.  The end game content's random nature just isn't worth keeping playing for and without a clear goal there's no incentive to keep fighting the same monsters over and over again.

We'll probably run though the BL2 DLC, or turn to Sea of Thieves and the magic of cross platform play.

Vader, if you want to play some early game co-op, I'm game.  Keep in mind that I only played for about 20 hours on Xbone, so you'll probably overshoot me pretty fast.

 
Tue, 18 Jun 2019 19:34:26
By the way if anyone hasn't seen it, Icebourne's beta goes live this weekend, at least for PSN.
 
Sat, 22 Jun 2019 15:29:08
I spent some time with the Icebourne demo. Not too much, as I what is much of it to be a surprise as possible, but I did fight the Banbaro and that was a pretty neat battle. Not too difficult. A bit reminiscent of Durambos, though this guy is not quite as well armored and a little more aggressive.  

The clutch claw is going to make for a lot of fun in the battles. Just getting the last Sean and then dive straight in for an attack is pretty cool, but it's going to take a little work getting used to. I had it backfire on me a couple times and it left me very wide open to get my ass handed to me. The reach is not quite as far as you would expect it to be.

The main star of all this though is the setting itself. Kind of feels like the atmosphere from the last God of war. Previous ice worlds in the series have been kind of barren, but that is definitely not the case here. it's going to be a lot of fun to explore, and I'm sure there's going to be quite a few secrets to find.
 
Sun, 14 Jul 2019 03:01:05
Finally!!! I have finally beaten the fucking Behemoth!! The Final Fantasy anthem can finally stop playing.
 
Sun, 14 Jul 2019 20:33:29

Now the theme is in my head.

 
Thu, 25 Jul 2019 04:31:36

Today was a good day of hunting monsters. Finally got my miniature crown achievement and I only need a gold large crown for Kirin to get the large crown achievement which will be the final achievement for Monster Hunter World.

I also finally beat Behemoth so now too will that Final Fantasy theme stop playing for me as well. Yay!

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