I remember Archie showing an interest in how Monster Hunter veterans would perceive the revamped World, and seeing as Robio is on a long hiatus, that only leaves me. I'll be adding to these impressions as I go, so far I've only done a few of the earliest quests and have only fought one larger monster, the Jagras.
First things first, graphical fidelity in this game is unprecedented for the Monster Hunter series. Seriously it's so sharp it sears my eyes. The World suffix relates to how the stages you fight in are no longer divided in seperate, smaller arena like areas, but are one interconnected whole. This is both very cool and rather annoying as it allows the devs to incorporate much more maze like level design, meaning it's harder to memorize everything. There is also a side effect that it's possible to be battling a large monster in a passageway between larger area's where movement is much more restricted. It still works, but it's nicer to have a bit more room to move around in.
Not only are the stages larger and more complex in terms of level design, the same can be said about the level of detailing. There is a lush look to the whole game, but I disagree with the devs in that this means every item of interest needs to be highlighted by your tracking flies as you pass it by. It breaks the immersion when every other piece of scenery starts glowing when you approach it.
And this brings me to the second big change in World: accessability. The game still requires a lot of your time, but a lot of the 'friction' has been removed. It's still early days, but for now I still long for the more purist experience of old. Some examples: you track down monsters by finding tracks, which results in your tracking flies picking up the scent of larger monsters, after which they guide you to it's current position. I understand how the devs deemed this neccessairy due to larger, more complex stages, but I feel it is detrimental to the need to learn the lay of the land like you did in earlier games. It's the difference of driving somewhere with a map or with the GPS enabled. You're just not as aware of your surroundings. The need to hit them with a paintball to keep track of them has also been thrown out, the flies keep tracking it, and you'll even get an icon on your map indicating the monster's current position. There's less friction, but also less skill involved.
Another immediatly apparent difference to older games is also the opening scene of the game. There are many more cutscenes to wade through, making the whole thing more action-ey and cinematic. It's clearly a play for the mainstream market. I didn't mind it, but it wasn't what I was expecting.
Controls and menu's are still more or less untouched, but crafting gear and weapons has seen a major change: you can level weapons down and get the monster parts you used on them back. I do not approve. It robs the leveling system of its sense of commitment. Nothing is final. It changes the forging and upgrading that is the main manner of progression within the game to something more resembling a skill tree. Interchangable.
So far all the rest has been sufficiently monster hunter-y. Everything is bigger and bolder, meaning there's a larger learning curve for returning players, but the core gameplay is still very much in tact. I'm wielding a Switch Axe, a weapon first introduced in MH4, and will probably swap it in and out for the trusty Hammer and a sprinkling of Hunting Horn for multiplayer. So far I'm enjoying it massively, but despite the game's play for accessability, I find it's larger level of scale to make the whole even more bewildring. I guess it'll just take some adapting.
Also there's a new rank 5 monster that has also wiped the floor with me. I can't remember the name but it basically looks like a blue unicorn with lightning, and seems like it was pulled out from Pokemon. I didn't prep well for it and wore armor that's weak against lightning so I went in with a disadvantage, but that doesn't take away from how surprisingly tough it is.
Anyway I think going forward I'm going to reboot the Monster Hunter Diaries and start chronicling it there.
Ahhh, the blue unicorn is none other then Kirin. Just wait until you fight Tempered Kirin, the bane of many.
I'm just passed the capture attempt. I was playing it on auto pilot as I wasn't feeling all too well, fumbled my way through it. I don't think it's possible to screw the mission up, unless you end up dying 3 times. Honnestly not too fond of the new emphasis on spectacle and in-mission cutscenes.
That was pretty much my experience with the capture Mission. I didn't know what I was doing, and as I started to figure it out it was over. The Second Battle with him is a little bit better, but not much. I like the concept of fighting the giant monsters, but they haven't figured out the execution at all. There is so much room for improvement.
I quite enjoyed Jhen Moran in Tri to be honnest. A combination of melee and ranged combat while on the skiff, and then fending him off in the second stage. Of course the Zora Magdaros is another scale completely. Personally I don't see the need for Kojira sized monsters.
Edit: really, MH4 had some great original monsters. The shit slinging baboon, that frog, kirin,... I hope they bring some of those back for MHW Ultimate, hopefully in time for the PC release later this year.
My favourite monster to fight in this game is Nergigante. I don’t know if he is other games though.
I still liked him. His deflation attack was pretty cool and unpredictable,so that was neat. I will agree with you and say that overall though there's not a lot of originality in these monsters. I just got access to the rank 7 quests (story is still going on even though Zora Magnoros is gone), and I'm pushing myself to keep playing. They finally opened up a 5th zone, and every monster is yet another familiar face or just slightly different from an existing one. The graphics and QoL improvements are all wonderful, but the actual monsters are underwhelming. They clearly designed this to attract new players instead of appealing to the existing base.
This is all coming off a lot more negative than I mean it to. I've still enjoyed it a lot and probably put in north of 70 hours of gameplay. Just wish we could have had something a little more fresh to fight to go along with all the other good stuff.