(Totally random stock image of top games that has nothing to do with my list. But it looks cool.)
Welcome to my much more than top 100 games of all time list. Why is it not 100 because I found a way for my list to not be all Zelda, MGS or Mario games. I also hate the idea of only putting one or two per franchise, this is about individual games and some franchises are so good all their games are in the top. But that makes for a boring list so I wanted more games in.
The compromise I came up with is to bunch similar quality games together as one entry (example Galaxy 1 and 2). There could be two, three, maybe six games in one number. The idea being they are very close in quality so no reason to break them into separate ranks. I will order them from least favorite to favorite within that rank.
This is also a favorites list meaning if one game is ahead of another it does not necessarily mean I think its a better game, I just might have a deeper history with that game. Now toward the top of the list my favorites and what I believe to be the best games ever made are one and the same. It was not easy to pick the games I did, I constantly removed some games, put others in, rearranged the ranks many times. Ive always known my top 25 or so but the rest has been fun to explore and figure out which games have been my favorites over all these years.
Its actually kind of late so I will start officially tomorrow. But before I go I'll leave you with a few games that just missed the list.
So funky and fresh but didn't make it.
The splatoon games, one of the best online competitive "shooters" I've played. Slightly out of the splat zone.
FTL, such an addicting simple yet extremely deep game. A classic but just missses the mark.
The Longest Journey, Incredible story and the best traditional point and click adventure game I have ever played. Excellent game but lets be real, adventure games aren't my thing.
MASTER LIST
- 100. Resident Evil 3 and Resident Evil Outbreak
- 99. Rogue Squadron 2
- 98. Nights
- 97. Destiny
- 96. Astro Bot
- 95. Pixeljunk Eden
- 94. Tomb Raider 2
- 93. Sim CIty 2000
- 92. Splinter Cell Blacklist
- 91. Panzer Dragoon 2 and Panzer Dragoon Saga
- 90. Shenmue 1 and 2
- 89. Teenage Mutant Ninja Turtles 2 and 3
- 88. Nioh
- 87. Tetris
- 86. Darksiders
- 85. Assassin's Creed 2
- 84. Portal 1 and 2
- 83. Dragon Quest 8
- 82. BloodBorne
- 81. Ecco the Dolphin 1 and 2
- 80. Dead Space 1 and 2
- 79. Blood Omen: Legacy of Kain
- 78. Kingdom Hearts 2
- 77. Mortal Kombat 1, 2 and 9
- 76. Uncharted 3, 4 and Lost Legacy
- 75. Mike Tyson's Punch-Out!!
- 74. The Legend of Zelda: Breath of the Wild
- 73. Rayman Origins and Legends
- 72. Castlevania Aria of Sorrow and Dawn of Sorrow
- 71. Crash Bandicoot 2
- 70. Silent Hill
- 69. Bioshock and Bioshock Infinite
- 68. Bayonetta 1 and 2
- 67. Donkey Kong Country Returns
- 66. AM2R, Metroid Prime 2 and Metroid Zero Mission
- 65. Final Fantasy 6 and 12
- 64. The World Ends With You
- 63. Hollow Knight
- 62. Chrono Trigger
- 61. Metal Gear Solid Ghost Babel
- 60. Dragon Age: Origins
- 59. Sonic Adventure 1, Sonic Unleashed, Sonic Colors and Sonic Adventure 2
- 58. Mega Man 2
- 57. Halo 1 and 2
- 56. Mario and Luigi Superstar Saga and Paper Mario 2
- 55. Devil May Cry 1 and 4
- 54. Horizon Zero Dawn
- 53. Legacy of Kain: Soul Reaver
- 52. Tie Fighter and X-Wing Alliance
- 51. Gran Turismo 1 and 3
- 50. Tekken 3
- 49. Legend of Zelda A Link Between Worlds and Oracle of Ages/Seasons
- 48. Sonic 1, 3 and Knuckles
- 47. God of War 3
- 46. Super Smash Bros. Melee, Brawl, Wii U and Ultimate
- 45. Metroid Prime 3
- 44. Ratchet and Clank Going Commando and A Crack in Time
- 43. GTA 3, 4, 5 and Red Dead Redemption
- 42. Mass Effect 3
- 41. Super Mario Bros, Super Mario World 2: Yoshi's Island, Super Mario 64 and Super Mario 3D World
- 40. NFL2k1 and ESPN NFL 2K5
- 39. Ninja Gaiden
- 38. Deus Ex
- 37. Shadow of the Colossus
- 36. The Elder Scrolls 4 Oblivion and TES5 Skyrim
- 35. Virtua Fighter 4 Evolution and Virtua Fighter 5
- 34. Okami
- 33. The Last of Us
- 32. X-Com UFO Defense
- 31. Fallout 3 and New Vegas
- 30. Resident Evil, Resident Evil Remake and Resident Evil 5
- 29. God of War 2 and God of War 4
- 28. Red Dead Redemption 2
- 27. Metal Gear Solid 2
- 26. Devil May Cry 3
- 25. Batman Arkham Asylum, City and Knight
- 24. Legend of Zelda Wind Waker and Skyward Sword
- 23. Final Fantasy 7 and 8
- 22. The Witness
- 21. Phantasy Star Online
- 20. Half-Life 2
- 19. LittleBigPlanet 1 and 2
- 18. Star Wars: Knights of the Old Republic
- 17. Doom
- 16. Sonic the Hedgehog 2
- 15. Super Metroid
- 14. Demon's Souls, Dark Souls and Dark Souls 3
- 13. Uncharted 2
- 12. Castlevania SOTN
- 11. Resident Evil 2, Code Veronica and Remake 2
- 10. Metal Gear Solid V
- 9. GTA Vice City and San Andreas
- 8. Super Mario Bros. 3 and Super Mario World
- 7. The Legend of Zelda, A Link to the Past and Link's Awakening
- 6. Mass Effect 2
- 5. Super Mario Galaxy 1 and 2
- 4. Metroid Prime
#97 Destiny
I hear your growning, stop it, stop. I have put in probably over 500 hours in destiny and destiny 2, any game I spend that much time on is one of my favorites. Bungie is untouchable when it comes to the feel and responsiveness in shooting, the gunplay is so good. Just that alone makes every encounter fun to play, mix in the special powers and teamwork and you have a FPS that's mechanically one of the best. Destiny was at its best a year in when the expansion The Taken King came out and evolved the game into something special. The dreadnaut was filled with loads of secrets and the great court of oryx where we would go weekly to accomplish a cool mini horde mode. It had a great raid, raids which are still the best online FPS levels ever made, nothing I see are as complex and demands more teamwork. They are the zelda dungeons of the FPS genre. When destiny works it is better than nearly any FPS, sadly the grind model for GaaS really holds it back.
The best part about Destiny though is getting online with your friends every night. Solid and Dez were my main crew, we would get on and just grind it out to try to get raid ready. Raids were like epic events where we needed to clear our schedule cause we would be playing till late nights. There were so many fun moments like times when one of us just couldn't make a crazy jump. Figuring out the war of the machine raid on our own was one of the best online experiences I've had. Destiny can represent the worst practices of this gen but at the same time shows the potential of these living evolving games.
"They are the Zelda dungeons of the FPS genre." This is a much more articulate description of why Gagan hates Destiny than he himself has managed.
#96 Astrobot
VR has been a dream of mine since I was a kid. The idea of being inside a game was fascinating to me. I have Sega Visions magazine and one issue they revealed that Sega was working on a VR helmet, this was like 95, obviosuly that never happened but I kept the dream alive. Enter Oculus and this new wave of VR, finaly VR gaming is a reality and its still in it's infancy. While many VR experiences are incredible because of what you can do, true 1:1 recreation of hands in a full 3D space, full body movement, there is no way to describe it if you haven't tried it. Yet the games remain stuck in a sort of experimental phase, many feel like tech demos of something greater, this is mainly due to none of the major developers really putting effort into VR. Sony of Japan decided to make a platformer, the old classic flagbearer of new tech, to show what VR can do to a traditional game. I bought a PS VR just for this game (and RE7) and I am satisfied. Astrobot works because not only is it a genius platformer if you remove the VR, but because of how well it uses every aspect of this limited tech that Sony has.
PSVR is not room scale and Astrobot does not use move controllers. This is a traditional third person platformer in which you sit and play with a controller. Maybe thats why this game is so great, the camera and controller are taken from traditional gaming. The dualshock 4 has motion built in and almost no game used it until now, Astrobot has so many clever uses for the controller. From firing water out like a hose, to shooting out ninja stars, or creating zip lines for your little bot to run across, the controller allows the player to be a character in the game independant of the bot. You can control astrobot like normal while controlling these gadgets, its two separate actions happening at once and both easily controlled by the player. This game is at its best when the levels require interesting uses of the gadgets while having great platforming.
The star of this show is the VR perspective and how it can enhance a traditional game. The game world appears all around you, your head is the camera and you will control Astrobot as he runs behind you, jumps of platformers on your right, climbs over your head, jumps way down where you need to lean and look down to see where he is landing. Not only does this allow for insanely clever level design but it allows for incredible precision jumping. This game isn't that long but what it lacks in length it makes up for in quality. Every level adds something new or is a new twist, there is no fat in this game. Each world ends in a gigantic boss battle, for real giant because the sense of scale is accurate, you fight stuff the size of a building. The last two bosses in particular are stunning battles that can't be appreciated the same way if it were on a screen.
Astrobot is a brilliant charming platformer at heart and that is why it works. This may not be the Mario 64 moment VR needs because it's not showing the future of gaming, instead it shows how VR can take the established norms and make them better. This is Nintendo quality level design and has that innovative spirit Nintendo had in the Wii days. I just wish this game was more challenging and had more depth to its combat, clearly its a first step into a hopefully longer franchise. The best VR exclusive game I have played.
I haven't replied to this list yet, but I condone your inclusion of Rogue Leader. That game was, and still is, awesome. One of the first battels saw you dipping in and out of green cosmic fog while you were taking down ties. Back then it was just amazing, coming off the first gen of 3D gaming with the N64. And then they did it all again with including the whole game in Rebel Strike, but in co-op this time. I bought Rebel Strike just for the co-op. I never even bothered playing the actual game itself.
As for VR still waiting for it's Mario64, I don't think that will ever happen. VR places you in the middle of the game, and while it's transformative to the player, it is not transformative to the gameplay, as the shift from 2D to 3D was. If there should be anything as transformative released, it will be something in the line of Beatsaber, which is a whole new type of game that wasn't possible before. Thing is that these games are too slight to have a similar impact as Mario64 had. And there's the catch22. Mario64 was made possible due to advances in computing technology, it was a natural evolution. VR on the other hand will for ever remain niche, as no platform holder will risk inflating the price of his console far past the price of the competition just to include a VR headset with every unit sold. Everyone remembers how long Kinect2 lasted.
The only way out I see for this is if Nintendo would create a switch like device that does VR. That could see a high enough level of market penetration for VR games to evolve from indie like tech demo's to full fledged games capable of rocking the industry.
On Beatsaber: the transformative shifts for VR happened with the Wii. VR allows for their expansion, but it is an expansion in that sort of game.
But I think Vader's point on it making precise platforming potentially more enjoyable valid, just as perfect 1:1 aiming controls can make FPS games so much better.
Well a new game just entered my top 100, going to alter the list.
#95 Pixeljunk Eden
At the start of the 360/PS3 era indie games started to explode. Geometry Wars was a standout 360 launch game, it set the stage for indies on consoles. Many were great, but few better than this odd platformer from Pixeljunk. Eden is a sort of platformer but its all about getting a highs score. You control this little seed looking thing and it can shoot a web and swing around these massive verticle levels. The point is to collect pollen to fill a seed up so a plant can grow giving you new areas to jump or swing from as you make your way around the level. The art style is minimalistic but unqiue, that combined with a fantastic synth music sountrack sets the tone.
The game could be a relaxing semi exploratory platformer where you just figure out how to complete a level and be done with it. Thats not how I played this, I became obsessed, I needed the high scores. There is something about a game where you combine skill of platforming and reflexes with a timer where finding the fastest way to complete the level is almost a puzzle on its own. When that mixuture occurs it speaks to me and I want to master it, Eden achived that mix beautifully. The levels keep raising the stakes with new elements or enemies but the core scoring system remained. I was top 3 in the WORLD in some of these levels, it would give me a rush that few games did. For like a month I was the Eden master, completely engrossed in this game in a way I rarely do with games today.