I remember Archie showing an interest in how Monster Hunter veterans would perceive the revamped World, and seeing as Robio is on a long hiatus, that only leaves me.  I'll be adding to these impressions as I go, so far I've only done a few of the earliest quests and have only fought one larger monster, the Jagras.

First things first, graphical fidelity in this game is unprecedented for the Monster Hunter series.  Seriously it's so sharp it sears my eyes.  The World suffix relates to how the stages you fight in are no longer divided in seperate, smaller arena like areas, but are one interconnected whole.  This is both very cool and rather annoying as it allows the devs to incorporate much more maze like level design, meaning it's harder to memorize everything.  There is also a side effect that it's possible to be battling a large monster in a passageway between larger area's where movement is much more restricted.  It still works, but it's nicer to have a bit more room to move around in.

Not only are the stages larger and more complex in terms of level design, the same can be said about the level of detailing.  There is a lush look to the whole game, but I disagree with the devs in that this means every item of interest needs to be highlighted by your tracking flies as you pass it by.  It breaks the immersion when every other piece of scenery starts glowing when you approach it.

And this brings me to the second big change in World: accessability.  The game still requires a lot of your time, but a lot of the 'friction' has been removed.  It's still early days, but for now I still long for the more purist experience of old.  Some examples: you track down monsters by finding tracks, which results in your tracking flies picking up the scent of larger monsters, after which they guide you to it's current position.  I understand how the devs deemed this neccessairy due to larger, more complex stages, but I feel it is detrimental to the need to learn the lay of the land like you did in earlier games.  It's the difference of driving somewhere with a map or with the GPS enabled.  You're just not as aware of your surroundings.  The need to hit them with a paintball to keep track of them has also been thrown out, the flies keep tracking it, and  you'll even get an icon on your map indicating the monster's current position.  There's less friction, but also less skill involved.

Another immediatly apparent difference to older games is also the opening scene of the game.  There are many more cutscenes to wade through, making the whole thing more action-ey and cinematic.  It's clearly a play for the mainstream market.  I didn't mind it, but it wasn't what I was expecting.


Controls and menu's are still more or less untouched, but crafting gear and weapons has seen a major change: you can level weapons down and get the monster parts you used on them back.  I do not approve.  It robs the leveling system of its sense of commitment.  Nothing is final.  It changes the forging and upgrading that is the main manner of progression within the game to something more resembling a skill tree.  Interchangable.

So far all the rest has been sufficiently monster hunter-y.  Everything is bigger and bolder, meaning there's a larger learning curve for returning players, but the core gameplay is still very much in tact.  I'm wielding a Switch Axe, a weapon first introduced in MH4, and will probably swap it in and out for the trusty Hammer and a sprinkling of Hunting Horn for multiplayer.  So far I'm enjoying it massively, but despite the game's play for accessability, I find it's larger level of scale to make the whole even more bewildring.  I guess it'll just take some adapting.

Posted by SupremeAC Sat, 07 Apr 2018 19:46:36 (comments: 152)
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Wed, 12 Jun 2019 14:15:26
SupremeAC said:

Truely crap advice.  What you really need is a large hammer to smash everyone's face in with.  yes

Just goes to show how the game accomodates different styles of play.  There's no wrong way.  Except for the one Robio mentionned above.


Don't listen to this guy. Not only does he still get lost in the first world, but he bought the Labo VR kit. You can't trust a man like this.
 
Wed, 12 Jun 2019 14:29:41
robio said:


Don't listen to this guy. Not only does he still get lost in the first world, but he bought the Labor VR kit. You can't trust a man like this.

Who would you rather have at your side when a Deviljho gets the jump on you?  The guy who knows where to flee to, or the guy who goes with the flow and gives the beast such a beating it'll question wether hatching out of his egg all those years ago was a good idea?

 
Wed, 12 Jun 2019 14:45:07
SupremeAC said:

Who would you rather have at your side when a Deviljho gets the jump on you?  The guy who knows where to flee to, or the guy who goes with the flow and gives the beast such a beating it'll question wether hatching out of his egg all those years ago was a good idea?


That second guy sounds helpful. Who is he?
 
Wed, 12 Jun 2019 14:51:15
robio said:


That second guy sounds helpful. Who is he?

Not sure, but I have it on good authority that the first guy also thinks vodka is a vegetable.  Go figure.

 
Wed, 12 Jun 2019 16:43:57

Don’t listen to either of these fools, truly crap advice. What you’ll want to use is the Insect Glaive. Not only is a weapon that the most intelligent and best looking hunters use but it also kills monsters in style. Just remember that you have to jump around like the ground is lava because sometimes it will be.

 
Wed, 12 Jun 2019 17:03:51
Archangel3371 said:

Don’t listen to either of these fools, truly crap advice. What you’ll want to use is the Insect Glaive. Not only is a weapon that the most intelligent and best looking hunters use but it also kills monsters in style. Just remember that you have to jump around like the ground is lava because sometimes it will be.


Ah yes the insect glaive. The perfect weapon for the hunter who wants to hit a monster but not do any damage to it. Stop filling his head with that crap. Why not just petition Capcom for cardboard sticks as weapons?
 
Wed, 12 Jun 2019 18:41:58

LOL. Please continue to give advice. I won’t be around this weekend so no coop, sorry. I’m pretty sure I will go solo most of the game.

 
Wed, 12 Jun 2019 18:57:41
robio said:



Ah yes the insect glaive. The perfect weapon for the hunter who wants to hit a monster but not do any damage to it. Stop filling his head with that crap. Why not just petition Capcom for cardboard sticks as weapons?

I’m a helicopter of death baby! Dashing in and out of danger and doing sick monster mounts. I see your tears while you’re off in the corner “sharpening” your hammer wishing you were as agile and stylish as me. How does one sharpen a hammer by the way?

 
Wed, 12 Jun 2019 20:19:57
Okay,I think I want to try this game out as well.
 
Wed, 12 Jun 2019 21:18:45
travo said:
Okay,I think I want to try this game out as well.

Let me guess. It was the awesomeness of the Insect Glaive that sold it to you right?

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