Forum > Gaming Discussion > Official Resident Evil 6 thread of Uh-Oh. Guess I will be playing alone.
Official Resident Evil 6 thread of Uh-Oh. Guess I will be playing alone.
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Sat, 15 Mar 2014 02:26:05

This game is an abomination, and brings the entire Resident Evil franchise down about 10 spots on the greatest franchises of all time list.

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Sat, 15 Mar 2014 03:39:59

Eh, it's RE, not a shining beacon of game design in franchise form. I bet it's alright just like any other RE game.

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Sat, 15 Mar 2014 04:34:11
SteelAttack said:

Eh, it's RE, not a shining beacon of game design in franchise form. I bet it's alright just like any other RE game.

Fucking piece of swine vomit.

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Sat, 15 Mar 2014 08:09:28
edgecrusher said:
SteelAttack said:

Eh, it's RE, not a shining beacon of game design in franchise form. I bet it's alright just like any other RE game.

Fucking piece of swine vomit.

Ok, ok ok. Alright-ish.

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Sat, 15 Mar 2014 08:27:31
SteelAttack said:

Eh, it's RE, not a shining beacon of game design in franchise form. I bet it's alright just like any other RE game.

Um it only has the MOST PERFECTLY DESIGNED GAME OF ALL TIME.

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Sat, 15 Mar 2014 08:28:23
edgecrusher said:

This game is an abomination, and brings the entire Resident Evil franchise down about 10 spots on the greatest franchises of all time list.

No this game is a ton of fun, loads of great content, and way better than Witcher 2.

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Sat, 15 Mar 2014 16:01:36
Dvader said:
edgecrusher said:

This game is an abomination, and brings the entire Resident Evil franchise down about 10 spots on the greatest franchises of all time list.

No this game is a ton of fun, loads of great content, and way better than Witcher 2.

Agreed.

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Sat, 15 Mar 2014 17:53:48

A generic third person shooter with a horrible plot and shit enemies that you can actually just sprint by most of them is better than one of the most technologically advanced RPG's of all time, with an intricate story, memorable characters, and a deep gameplay system?

LMAO yeah ok you guys are insane.

Edited: Sat, 15 Mar 2014 18:03:23

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Sat, 15 Mar 2014 23:22:47

I'm not weighing in on the Witcher part of this, and I still have only played teh Leon sections.

But it is true that you can run by most enemies. And the inventory REALLY sucks.

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Sat, 15 Mar 2014 23:54:49

I survived RE 1, 2, 3, and Code Veronica by running by most enemies. I don't see that as a negative. You see zombies, you run!

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Sun, 16 Mar 2014 01:27:23
edgecrusher said:

A generic third person shooter with a horrible plot and shit enemies that you can actually just sprint by most of them is better than one of the most technologically advanced RPG's of all time, with an intricate story, memorable characters, and a deep gameplay system?

LMAO yeah ok you guys are insane.

Forget the Witcher stuff, two different genres and I like action more. The plot for a RE game is one of the  better ones. I have no clue what you are talking about running past enemies, why would you do that? What shit enemies, it has a load of different enemy types, tons of variety and some enemies can even be controlled by human invaders.

Also Leon and Ada > Geralt and Triss

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Sun, 16 Mar 2014 01:32:22

You can run past all enemies (except bosses if you can't leave the area) in all RE games that I've played. Uneasy

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Sun, 16 Mar 2014 05:09:58
Yes but this is supposed to be a shooter now right?
Edited: Sun, 16 Mar 2014 05:10:23

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Sun, 16 Mar 2014 20:43:45
edgecrusher said:
Yes but this is supposed to be a shooter now right?

I guess so, in the Gears of War kind of way. I mean the puzzles aer on the same level as thouse you would find in gears. The ammo availability is about the same. Pacing is the same.

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Mon, 17 Mar 2014 01:47:45
edgecrusher said:
Yes but this is supposed to be a shooter now right?

Running away was highly effective in RE4, 5, and Revelations except where they closed off an area until you'd killed all or a certain number of enemies.

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Mon, 17 Mar 2014 13:09:21

Its the way they designed RE6 that makes the endless hordes of enemies fucking stupid and annoying. But idk some of you guys are convinced its great I guess. To me there was nothing about the game that's as good as the older games in any way. Even RE5 was a much stronger game.

On the one hand I don't like that they've changed the franchise completely from what it originally was. But I can still appreciate a great game in any style, hence why RE4 is one of my favorite games ever and I liked RE5 quite a bit.  RE6 was not a great game. I don't care how much variety it has...that does not make it great.

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Tue, 18 Mar 2014 00:00:36
edgecrusher said:

Its the way they designed RE6 that makes the endless hordes of enemies fucking stupid and annoying. But idk some of you guys are convinced its great I guess. To me there was nothing about the game that's as good as the older games in any way. Even RE5 was a much stronger game.

On the one hand I don't like that they've changed the franchise completely from what it originally was. But I can still appreciate a great game in any style, hence why RE4 is one of my favorite games ever and I liked RE5 quite a bit.  RE6 was not a great game. I don't care how much variety it has...that does not make it great.

The core combat is fantastic though, I haven't played a 3rd person shooter that had so much manuverability with dodge moves, rolls, dives and melee. The game itself is messy.

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Wed, 19 Mar 2014 00:01:10
Dvader said:
edgecrusher said:

Its the way they designed RE6 that makes the endless hordes of enemies fucking stupid and annoying. But idk some of you guys are convinced its great I guess. To me there was nothing about the game that's as good as the older games in any way. Even RE5 was a much stronger game.

On the one hand I don't like that they've changed the franchise completely from what it originally was. But I can still appreciate a great game in any style, hence why RE4 is one of my favorite games ever and I liked RE5 quite a bit.  RE6 was not a great game. I don't care how much variety it has...that does not make it great.

The core combat is fantastic though, I haven't played a 3rd person shooter that had so much manuverability with dodge moves, rolls, dives and melee. The game itself is messy.

That stuff's great. I fall in the middle here; RE6 has greatness inside it, but gets so incredibly weighed down by a few dumb thing the designers did, like how pausing doesn't actually pause the damn game! I know it's supposed to be due to online co-op, but there's no excuse for it when I'm playing by myself. Also, checkpoints are way too far apart. I will not apologize for getting used to lots of checkpoints in modern games, or at least setting one myself on a strangely-placed typewriter.

But I need to go back to RE6 soon. Can't stand to have that E-rank staring back at me on my PSNP page for much longer.

Edited: Wed, 19 Mar 2014 00:17:09
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Sun, 07 Oct 2018 05:06:04

So I'm actually catching up on playthrough Resi 6 before I finally give 7 a spin.


Mixed feelings, most of them are yeah the game isn't good, but it is good? but it isn't good, but it's not good, but it is tho? feels me?


Let me explain.


Mechanics: RE6 doing a shit job of actually explaining its mechanics aside, actually has some neat shit other games in its own series or frankly tps games simply lack. First of all the quick weapon select is a boon in its favor, as is the needing to heal in real time. Lets be real, the fact that you can pause n heal isn't one of RE4's best qualities. Legendary game not with standing. But figure, you have more or less all of the same aspects of RE4's core shooting, pick a spot, stun lock, and now you can do things with them. Group knockdowns, suplexes, explosions, shooting shit out of the air.


The quick commands are genius and its a mistake the game doesn't have that shit written down or told to the player.


R2+square = instantly mixes the herbs in your inventory, and puts the combined herbs in your little tic tacs holder thing. Including red herbs. So no down time mixing shit, just clean it up.


Your melees are governed by a stamina system. On top of the knife not locking down as quickly in a game where you get shot (an easy exploit in the greatest video game of all time named Resident Evil 4, stfu tomas), you have something to manage. How you regain stamina faster? Get behind cover or be prone on the ground, But both things leave you highly vulnerable and limited in terms of options in a given moment.


Melee attacks have a 3 hit combo, with the 3rd hit being a context sensitive hit that knocks them down, which you then have to go up to the body and head stomp their face. Or, if you time it right with the enemy swinging right at you, you can actually parry them and insta kill them. OR if you time it right with the enemy behind you, you will back hand them, and get a context sensitive knockout kill. OR you shoot them in the face n do a suplex.


You can run n dash slide. It's rad. You can also do this while shooting in all different direction. Slide while planting a remote bomb, getting up n out of dodge, and blowing shit up back where you planted the bomb. And yeah its pretty fucking great, running n sliding in shooters rocks.


While aiming you can either roll to dodge or duck. Both have their uses. Duck helps with horizontal attacks, and keeps you in the immediate action ready to get your suplex in on counter hits. Roll gets you out of vertical attacks n iframes during gunfire, so you can roll n counter shoot, but the trade off is you probably now need to run up to get your melee kill.


If you quick tap aim n shoot, you do this quick shot thing and each successive fire drains more stamina. But you do these quick shots that stunlocks enemies near you, all while looking mad fly I might add. It's stylish, and functional for crowd control.


There is a nifty back roll, tho that could be better timed.


Where the game fucks itself is the scenarios. First of all the why the fuck is the shooting itself so good, if I'm going to be forced to do shit that ISNT THE FUCKING SHOOTING!!! I just want murder ass murder people, i don't want to walk for an hour as Leon S Kennedy pretending the game has atmosphere. I can slide n plant remote mines, I'm not scared lol, the opposite even. Fuck the stealth segments, that snow level, the quick time events that never end, the bad vehicle segments, the underwater thing where you just move the stick forward, "puzzles". Also the RE community lied. They said leon was the only decent campaign. Sike his campaign sucks. Chris's campaign is the best one by virtue of it being the most action heavy, also good god at Chris Redfield's biceps. Why does he even wear a shirt?


I want an action Resi game where you play as Chris Redfield, bandana, no shirt, bringing his beefcake self n justice to neo umbrella. Murdering ass murdering people, zombies, monsters, business men, women, evil dogs, witches, fuck it, have him shoot aliens. It's Resident Evil, they should treat the lore with the same level of respect I do, none what so ever!

The other part is the action has obvious level design short comings, without going back through levels n having more detailed notes. I'd say most of it stems from a lack of variation of scenarios like RE4 had. Which had all sorts of high low scenarios, moving mine cart levels which had you accounting for momentum, environmental traps n props like dragon statues that breath fire, or those two ganados n regular ganados you have to manage, while having bells in the area to dictate where dudes run too. RE6 is more straight forward n cut n dry. A lot of go into a room, you are bunkered into a position, and dudes are coming at you from 3 major directions. RE4 had some, if not a lot of that, but better spread out, and usually hype as fuck when it happened. In RE6, it's t he base set up. And I'd wager the game has less enemies than the other RE games, but I'm too lazy to fact check that.

But really the bigger problem, the game is a good shooting game, it routinely gets in the way of you doing shooting. Just let me shoot.


"but its not horror"..........we're talking about the same franchise where in the first game, THE FIRST GAME, I ended it by shooting the final boss with a rocket launcher. Get a grip.

Mercenaries bangs, but leaves something to be desired. The way Resi enemies are slow n stupid running up to you, works better when you're stationary. When you can move as much as these guys can, having more mobile enemies would help. And the lack of them undermines how good mercenaries can be.

It kind of reminds me of Max Payne 3, except I can skip the cutscenes and the mechanics are better. But similar issue, get the fuck out of the way, and let me kill things. pls. As it stands, I don't know it like ranges between a 4-6/10, but I want to love it like its a fucking 7, the mechanics are so good!, but the gameplay is so wack because of the set ups.

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Mon, 08 Oct 2018 14:16:22

Wow I really flip flopped on this game. LOL

It really does have a strong love/hate thing going on. Moreso than maybe any game I've ever played. The updates they made to the camera post-release really improved it quite a bit.

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