I never played Tale of Two Towns. I played the one before it - Grand Bazaar, but that was kind of where I jumped off of the Harvest Moon bandwagon. I'm really ready for that series to head back to a console.
I liked the little I played of LoS. I think it was misunderstood.
SteelAttack said:I liked the little I played of LoS. I think it was misunderstood.
See?? You only played a little. If it was actually good you would have played more. And if you played more you would have not liked it.
robio said:See?? You only played a little. If it was actually good you would have played more. And if you played more you would have not liked it.
To be honest, I started to dislike those stupid perspective change bits where camera would almost go 2-D and zoomed away.
3. Tao's Adventure: Curse of the Demon Seal
Most people have no clue what this is. Consider yourself lucky that you were spared from the heartbreak it brought. Eight years earlier there was this great dungeon crawler on the PS1 called Azure Dreams. It's one of my favorite games of all time. Tao's Adventure was announced as a sequel to it. A sequel to one of my favorite games!! How could it go wrong? Konami made sure to find as many ways as possible. The core concepts of Monster training and climbing the tower were more or less intact, but they abandoned the dating sim and town development which were the features that really drove you to want to explore the tower. The game was also an early DS experiment and tried to go with a control scheme based soley on the touch screen. It did not work. What they ended up making was just a mess, which is probably why they chose not to even use the Azure Dreams name and did everything they could to downplay the connection. Disappointing on every single level.
Dvader said:fantastic God of War game.
Oxymoron
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Tell me to get back to rewriting this site so it's not horrible on mobileYodariquo said:Dvader said:fantastic God of War game.
Oxymoron
1 was good, 2 was great, 3 was phoned in. Chains on PSP was better than expected.
Caliope!
robio said:2. Castlevania: Lords of Shadow
What the hell is this pile of crap? Look, I get that Castlevania had started to get stale. Konami released 6 Metroidvania games in almost as many years. And their previous attempts at 3-D games hadn't worked out so well, so I get that they'd want to take an existing proven idea. God of War? Sure why not? The problem was they took out any interesting types of combat, brought in a boring emo main character, and then added some ridiculous puzzles and a whole lot of suck. It was just awful. I hated it, so naturally it goes on to be the best selling Castlevania of all time. The saving grace however is that I was not alone in my loathing of this game. The game was so bad, no one wanted to buy Lords of Shadow 2 and it tanked. The future of the series may be in question now, but if this is it then fine. Let's just burn it down and I'll piss on the ashes. That's a much better way for the series to go out than with a Lords of Shadow 3.
You need to play more bad games if this is on your list.
aspro said:You need to play more bad games if this is on your list.
See the light! Raise your standards and get on my level!
aspro said:1 was good, 2 was great, 3 was phoned in. Chains on PSP was better than expected.
Caliope!
All of them were excellent. GoW 2 is one of the greatest action games ever made.
All of the God of War game started out great, but only for the first hour or two. Then they became meh.
4. Pac-Man for the Atari 2600
Pac-Man is one of the greatest games ever made. It's beyond question. 30+ years later the game is addictive as ever. National attention is given whenever someone accomplishes a perfect game. Even not so good ports of Pac-Man, like the licensed NES version are still even pretty good, because the core game is just that good. It's tough to ruin. Atari figured out a way though. There was no way that the 2600 could have ever come close to emulating the arcade version, but this wasn't even in the same ballpark. Atari rushed it and made it as cheaply as possible. Even the programmer who handled the port said he would have done a lot of things differently. The reception was so bad that it's killed consumer confidence in Atari, and is strongly credited alongside ET as helping to cause Atari's crash. More importantly, 5 year old Robio who got this for Christmas never understood why all the ghost monsters wouldn't show up, why they were blinking, and why they weren't the right colors, damning the game to a lifetime of hate.
robio said:There was no way that the 2600 could have ever come close to emulating the arcade version,
Not true. Someone made a very faithful port of arcade Pac-Man for the Atari 2600, and he did it using the exact same amount of cartridge space as Atari Pac-Man used. Behold! Pac-Man 4K!
Ravenprose said:Not true. Someone made a very faithful port of arcade Pac-Man for the Atari 2600, and he did it using the exact same amount of cartridge space as Atari Pac-Man used. Behold! Pac-Man 4K!
Well then... this just makes the Atari 2600 version that much shittier in comparison. I stand corrected.
robio said:4. Pac-Man for the Atari 2600
Pac-Man is one of the greatest games ever made. It's beyond question. 30+ years later the game is addictive as ever. National attention is given whenever someone accomplishes a perfect game. Even not so good ports of Pac-Man, like the licensed NES version are still even pretty good, because the core game is just that good. It's tough to ruin. Atari figured out a way though. There was no way that the 2600 could have ever come close to emulating the arcade version, but this wasn't even in the same ballpark. Atari rushed it and made it as cheaply as possible. Even the programmer who handled the port said he would have done a lot of things differently. The reception was so bad that it's killed consumer confidence in Atari, and is strongly credited alongside ET as helping to cause Atari's crash. More importantly, 5 year old Robio who got this for Christmas never understood why all the ghost monsters wouldn't show up, why they were blinking, and why they weren't the right colors, damning the game to a lifetime of hate.
I loved, and still love this version of the game. I played the shit out of this game when I was a kid.
aspro said:I loved, and still love this version of the game. I played the shit out of this game when I was a kid.
Same.