Wanna know something hilarous? I had the Atari 2600 version of Double Dragon, and . . .
. . . it had two-player simultaneous gameplay. And it was a surprisingly decent version of the game too.
Oh wow, I never even knew there was a 2600 version. That looks terrible. Well, if it was two player then it had a leg up on the NES version. I did play the 7800 version of Double Dragon with my friend who I mentioned in the Impossible Mission post. Once again, not a great looking game, but it had the co-op and got the job done.
It did however, have some really sweet box art.
Those box covers are awesome. I want to buy the arcade version for the 3DS. I sunk many quarters into that machine back in the day.
Watch out for Abobo's death grip or he'll toss you like a dinner salad?
That sounds faintly erotic.
SteelAttack said:Watch out for Abobo's death grip or he'll toss you like a dinner salad?
That sounds faintly erotic.
I remember the good ole days when tossing a salad only meant mixing lettuce with the dressing and the other ingredients. Now I can't even say the phrase without cracking a smile.
robio said:20. Spyro: Enter the Dragonfly
I always forget Insomniac made Spyro....so Spyro was kind of like the spiritual start of Ratchet & Clank. I should try those old Spyro games sometime. I rmember playing the demo for the first game, thinking it looked and played great for a platformer on PS1, but then I never picked them up.
24. Rhythm Heaven
This game is discriminatory against the differently abled. Not all of us have rhythm. Is that our fault? Nope. And yet this game exists and mocks us for it. You and Rush Limbaugh can go ahead and play this, but be aware that this game is in and of itself is a hate crime. It's a horrible thing really, and I won't stand for it.
The easy bits are fun, but then the game ramps up in difficulty and it becomes a drag.
SteelAttack said:The easy bits are fun, but then the game ramps up in difficulty and it becomes a drag.
I hate to say it, but the game ramped up in difficulty to me around the 3rd or 4th level. I sucked ass at RH.
robio said:I hate to say it, but the game ramped up in difficulty to me around the 3rd or 4th level. I sucked ass at RH.
That's pretty much where I left it. Granted, I lost the cart, but I had hit a brick wall a bit before that. So I didn't mourn the loss of the game too much.
I hit a brick wall with that game.
No seriously, I picked up that game and threw it into a brick wall.
#25 Dragon Quest Monsters: Caravan Heart
When DQM: Caravan Heart did not get translated for Western audiences I was highly disappointed. I was a big fan of the Dragon Quest spin-off series (highly superior to Pokemon for those who are interested), and since the previous two (or three depending how you look at it) installments came out, it was odd that this one didn't. Years later a group of translators and hackers got together and released an unofficial translation. GREAT SUCCESS!?!?! No, not really. This game was a reminder that sometimes when games don't leave Japan, there's a good reason. This was a bad game. To its credit, it tried to be pretty innovative with a new battle system that was more strategy game than traditionl jRPG or monster training game. Not all innovations are good though, and this one flat out stank. 10 years of hype, and the pay-off was a pile of crap. Lesson learned, but I still hate it.
26. Street Fighter
I've told the story before, but I'm telling it again. The first time I tried to play Street Fighter II in the arcade, the line who huge and I knew I'd never get the chance. Off in the corner I saw Street Fighter 1 though, and I figured "how different could it be?" Quite different. It also had punching pads that you had to hit instead of regular buttons. One of the pads was ripped off with metal prongs exposed. Anyway as I played I managed to rip my hand open pretty nicely. Street Fighter is one of two games that made me actually bleed, so for that I hate it.
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Tell me to get back to rewriting this site so it's not horrible on mobile
I have no idea. I loved Double Dragon. My guess is that it was a classic example of a port that was rushed to the market. It was the first arcade game I ever beat so when I saw it was coming to the NES I was stoked. Then I saw the description in Nintendo Power and something looked very very wrong.