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Super Mario Galaxy 2 Thread
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Sat, 12 Jun 2010 12:01:50

Got the game.  Went to a shop, it cost a lot more than it would have online but I would have had to wait close to two weeks for it to arrive and then I'm leaving at the end of the month so I wouldn't get to play it.

Played about 10 stars or so.  Feels like more of the same only more streamlined.  I like it very much.  Wish I could play more but with there being three WC games today, I doubt I'll manage.  Tomorrow morning hopefully.

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Sat, 12 Jun 2010 16:58:18

Okay time for my impressions.

Before giving my impressions, let me talk about my expectations. I expect more of the same to be quite frankly. 

Now time for my impressions

Day 1:

The beginning is just genius. First a very short story section and you immediately start to play this 2D story book section. After a while you come to this toad town and you can move in the z direction also. Basically Nintendo teaches you how to move in 2D before moving in 3D. These town section actually remind me of the Paper Mario games. You hear that Nintendo, use this engine to make Paper Mario 3 or even better Mario and Luigi Wii.

Okay so Bowser show ups, I explore a little bit and find that you can climb threes again. They even have a cool animation. Some story is told and Peach is kidnapped. You go to  a launch star and boom the first level. No bunny chasing, no collecting stuff and talking to Rosalina, no its a honest to goodness level.

The first enemies are octogoomba's, this immediately tells me that the game is significantly harder. There are also disappearing platforms, nothing too hard, but we are talking about the very first level. Also found at least four shortcuts that would be awesome to try in speed runs. Also the completion time of each star is recorded and saved. So Nintendo finally realized Galaxy is perfect for speed running. I played some more levels and was definitely feeling the game and also feeling the need to crap. So I crapped and stopped playing. I won't spoil the details for the for the guys who had not played it yet, but in short.

Galaxy 2 vs Galaxy 1

Galaxy 2 feels much more streamlined

The levels are more like 2D Mario

Much more varied

Yoshi and the drill are awesome

Bosses are trickier

Speed run  heaven

The graphics of my poo were photo realistic with awesome bump mapping

Day 2:

Woke up early in the morning, after talking with Vader on Skype about my crapping behavior, I started playing Galaxy2 some more. Now the levels I played all looked awesome logically, but I was just not feeling the game. Yeah I kept playing, but I did not feel the joy I felt yesterday. I felt a little bored and sleepy, but I kept playing well into world 2. (Nintendo fails at astronomy, having worlds that contain Galaxies, madness I tell you). Nah, not feeling it, maybe I need some sleep.

*Goes to sleep and wakes up*

Okay another try, yeah feeling it again. Wow, so you need to be conscious to enjoy the game, what a surprise. The levels are still awesome, the latter bosses are easier however, Bowser was a little disappointingly easy, why are the first two bosses harder? The level was cool though.

Was really feeling the game, until I was kicked of the computer because of World Cup. Dammit. Will play tomorrow

On word, swimming works so much better in 2D!

Oh and another thing, Yoshi with the dash pepper makes Sonic obsolete


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Sat, 12 Jun 2010 19:09:41


Yay.

It will be days before I get it Sad

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Sat, 12 Jun 2010 19:11:45

Iga_Bobovic said:

Oh and another thing, Yoshi with the dash pepper makes Sonic obsolete

The processing power of 32 bit consoles made Sonic obsolete.

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Sat, 12 Jun 2010 19:19:33

robio said:

Iga_Bobovic said:

Oh and another thing, Yoshi with the dash pepper makes Sonic obsolete

The processing power of 32 bit consoles made Sonic obsolete.

Sonic Team made Sonic obsolete.

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Sat, 12 Jun 2010 19:21:04

Ravenprose said:

robio said:

Iga_Bobovic said:

Oh and another thing, Yoshi with the dash pepper makes Sonic obsolete

The processing power of 32 bit consoles made Sonic obsolete.

Sonic Team made Sonic obsolete.

Screw it, let's just put the blame right where it belongs. Dvader is the reason why Sonic sucks.

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Sat, 12 Jun 2010 20:25:34

robio said:

Ravenprose said:

robio said:

Iga_Bobovic said:

Oh and another thing, Yoshi with the dash pepper makes Sonic obsolete

The processing power of 32 bit consoles made Sonic obsolete.

Sonic Team made Sonic obsolete.

Screw it, let's just put the blame right where it belongs. Dvader is the reason why Sonic sucks.

 e) all of the above

That's my answer

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Sat, 12 Jun 2010 22:23:06
*Strolls in* Yay impressions... *reads last few posts* Sad

Nyaa

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Sun, 13 Jun 2010 12:00:01

Day 3,

Played some more, oh wow at the slide level.

Wow they made Sonic even more irrelevant

Found Luigi, and finishing levels with him opens up a ghost. So you can race against him, if you fall behind you can see the path he has taken. So awesome for speed running. I beat him once, I think. What is supposed to happen if you beat a ghost?

Opened up the comets and fuck the haters, they are awesome. 

Wow some of these comets are real hard, will do some of them later. I had only a few lives left. 

Beat the 3rd world, the boss was a bit tricky with many things happening at once. Oh and btw, Yoshi is awesome, fuck GG for ever doubting him. And unlike GG he has no trouble crapping. Played a little of super massive galaxy, pretty cool so far, but only had one life left. Will try again later. Not sure what Vader's beef was with this level, but then again he thinks DKC2 sucks, shows how much he knows.

Do not understand the filler stars critique either, most stars I played were awesome. Even the minigames were a fun little diversion. Flying was fun, ball rolling was fun, the chimp games were fun. All had the one-more-try feeling. Variety is the spice of live indeed. Oh and platforming on clouds while collecting purple coins, while being chases by an army of shadow Mario's is just plain awesome.




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Sun, 13 Jun 2010 18:17:47

Iga_Bobovic said:

Day 3,

Played some more, oh wow at the slide level.

Wow they made Sonic even more irrelevant

Found Luigi, and finishing levels with him opens up a ghost. So you can race against him, if you fall behind you can see the path he has taken. So awesome for speed running. I beat him once, I think. What is supposed to happen if you beat a ghost?

Opened up the comets and fuck the haters, they are awesome.

Wow some of these comets are real hard, will do some of them later. I had only a few lives left.

Beat the 3rd world, the boss was a bit tricky with many things happening at once. Oh and btw, Yoshi is awesome, fuck GG for ever doubting him. And unlike GG he has no trouble crapping. Played a little of super massive galaxy, pretty cool so far, but only had one life left. Will try again later. Not sure what Vader's beef was with this level, but then again he thinks DKC2 sucks, shows how much he knows.

Do not understand the filler stars critique either, most stars I played were awesome. Even the minigames were a fun little diversion. Flying was fun, ball rolling was fun, the chimp games were fun. All had the one-more-try feeling. Variety is the spice of live indeed. Oh and platforming on clouds while collecting purple coins, while being chases by an army of shadow Mario's is just plain awesome.




You don't feel like the levels aren't being used to their full potential. You get a quick 4-5 minute stage, a mini game and then a comet and that is it. Rarely do you actually get two full stars a level one where the level has two completely different objectives that doesn't revolve around a mini game or fat star thing that opens up a simple section. I felt a lot of those levels could be used for more.

As for supermassive (spoilers ahead). The level is extremely simple. In the first section you hop forward, no real obstacles in your way. Then you hop on the pipes, extremely simple. Pass the the slowest thowmps in history. Then you are in that koopa drill thing, neat concept but a bit boring. Next is another simple jumping section, avoid the extremely slow giant goomba, hop on pipes, hop on a few platforms which is easily the best part of the level but its just a tiny section. Fly to the tube like worm filled section, this is very easy cause you can just long jump your way across to the end. Simple level, almost no advanced platforming. It's nice to look at it, but I am not playing Mario to look at it, it's a poor level. The other star is the fat luma which sends you to a small green planet where ALL you do is run around and fill it up with flowers, you run in a circle and you get a star, WTF. The comet is that final worm part sped up but if you did the long jumps before this should be no problem. Wasted oppertunity, simple level with poor star objectives and there are too many of those in this game I feel.

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Sun, 13 Jun 2010 18:24:28
As for Luigi, at first I thought it would be this awesome speed running ghost but its not. Luigi's ghost will speed run to the comet coin, it's there to show you the location of the comet coin. You can race Luigi there but it means nothing, there is no prize. In the majority of levels the comet coin is in a spot well before the end of the level so Luigi doesn't go far. In some levels the comet is so close to the start that you start the ghost and it simply runs to the comet in less than 10 seconds, and I wonder what is the point of this. If it was a speed running ghost it would have been awesome but for the most part it is a wasted opportunity. The only level where you go almost the full length is the first ghost mansion level, that was the first Luigi ghost I had so I thought it was a speed running ghost, I was wrong.
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Sun, 13 Jun 2010 19:45:14

Dvader said:

Iga_Bobovic said:

Day 3,

Played some more, oh wow at the slide level.

Wow they made Sonic even more irrelevant

Found Luigi, and finishing levels with him opens up a ghost. So you can race against him, if you fall behind you can see the path he has taken. So awesome for speed running. I beat him once, I think. What is supposed to happen if you beat a ghost?

Opened up the comets and fuck the haters, they are awesome.

Wow some of these comets are real hard, will do some of them later. I had only a few lives left.

Beat the 3rd world, the boss was a bit tricky with many things happening at once. Oh and btw, Yoshi is awesome, fuck GG for ever doubting him. And unlike GG he has no trouble crapping. Played a little of super massive galaxy, pretty cool so far, but only had one life left. Will try again later. Not sure what Vader's beef was with this level, but then again he thinks DKC2 sucks, shows how much he knows.

Do not understand the filler stars critique either, most stars I played were awesome. Even the minigames were a fun little diversion. Flying was fun, ball rolling was fun, the chimp games were fun. All had the one-more-try feeling. Variety is the spice of live indeed. Oh and platforming on clouds while collecting purple coins, while being chases by an army of shadow Mario's is just plain awesome.




You don't feel like the levels aren't being used to their full potential. You get a quick 4-5 minute stage, a mini game and then a comet and that is it. Rarely do you actually get two full stars a level one where the level has two completely different objectives that doesn't revolve around a mini game or fat star thing that opens up a simple section. I felt a lot of those levels could be used for more.


 Only level I felt that was the first rolling bolder level, the rest was all good. I don't need repeated performances. I don't always need multiple stars in a level,  some of the best levels in Galaxy 1 were also one star levels. And what do you mean by full potential? Having so many stars in one level until you get bored. I prefer the less stars per galaxy method. Galaxy 1 had some filler stars. Each Galaxy had a comet and purple coins comet, Galaxy 2 is so much better in that regard. There are however too many coin Lumas. Seriously, I rather have the find the star on your own. Some sections are awesome, some other ones are a bit simple. None were really bad I would say.

About Supermassive, I agree it was a bit simple, but not bad by an stretch. There were some nice long jump sections there. 

Are you sure about ghost Luigi? I raced him on the slide and there were no comet coins there.

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Sun, 13 Jun 2010 19:50:42

Iga_Bobovic said:

Only level I felt that was the first rolling bolder level, the rest was all good. I don't need repeated performances. I don't always need multiple stars in a level,  some of the best levels in Galaxy 1 were also one star levels. And what do you mean by full potential? Having so many stars in one level until you get bored. I prefer the less stars per galaxy method. Galaxy 1 had some filler stars. Each Galaxy had a comet and purple coins comet, Galaxy 2 is so much better in that regard. There are however too many coin Lumas. Seriously, I rather have the find the star on your own. Some sections are awesome, some other ones are a bit simple. None were really bad I would say.

About Supermassive, I agree it was a bit simple, but not bad by an stretch. There were some nice long jump sections there.

Are you sure about ghost Luigi? I raced him on the slide and there were no comet coins there.


No I dont want like Mario 64 amounts of stars per level but some of those levels are so incredible that they should have been used for another full level star. Like I said in a previous post, maybe it would be best to get rid of the stars and go back to full level after full level and have themed worlds, like have a full supermassive world with like 5 levels based around that concept. Each level would be different but would be themed the same, much like SMB3.

Yes I am sure about ghost Luigi, I think the slide and a few others where he shows up in the second star but I think that is there for something hat happens later in the game. Did Luigi finish the race?

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Sun, 13 Jun 2010 20:11:27

Dvader said:

Iga_Bobovic said:

Only level I felt that was the first rolling bolder level, the rest was all good. I don't need repeated performances. I don't always need multiple stars in a level,  some of the best levels in Galaxy 1 were also one star levels. And what do you mean by full potential? Having so many stars in one level until you get bored. I prefer the less stars per galaxy method. Galaxy 1 had some filler stars. Each Galaxy had a comet and purple coins comet, Galaxy 2 is so much better in that regard. There are however too many coin Lumas. Seriously, I rather have the find the star on your own. Some sections are awesome, some other ones are a bit simple. None were really bad I would say.

About Supermassive, I agree it was a bit simple, but not bad by an stretch. There were some nice long jump sections there.

Are you sure about ghost Luigi? I raced him on the slide and there were no comet coins there.


No I dont want like Mario 64 amounts of stars per level but some of those levels are so incredible that they should have been used for another full level star. Like I said in a previous post, maybe it would be best to get rid of the stars and go back to full level after full level and have themed worlds, like have a full supermassive world with like 5 levels based around that concept. Each level would be different but would be themed the same, much like SMB3.

Yes I am sure about ghost Luigi, I think the slide and a few others where he shows up in the second star but I think that is there for something hat happens later in the game. Did Luigi finish the race?

 They really should get rid of the stars. They are already moving that way, Galaxy 2 is more like 2D Mario than Galaxy one which is more like 2D Mario than all the other 2D Mario games. But the themed world is a bad idea. The strength of Galaxy is the incredible variety, you never know what's coming next. The themed world design would be a step back.

They could have levels with multiple exits, like in Super Mario World. For example Yoshi Star Galaxy has two stars, just make one level, with one alternative exit that leads to Lakithunder boss fight. If you finish that you open up either a secret level, a shortcut, toad house or warp cannon.

And minigames and comets will reward you with a key that also opens of alternative routes on the map. Again like SMW.

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Sun, 13 Jun 2010 20:12:33
About ghost Luigi, yeah he did finish the race and ran behind the tree and fell asleep. Useless cunt.
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Sun, 13 Jun 2010 20:12:51

Iga_Bobovic said:

They really should get rid of the stars. They are already moving that way, Galaxy 2 is more like 2D Mario than Galaxy one which is more like 2D Mario than all the other 2D Mario games. But the themed world is a bad idea. The strength of Galaxy is the incredible variety, you never know what's coming next. The themed world design would be a step back.

They could have levels with multiple exits, like in Super Mario World. For example Yoshi Star Galaxy has two stars, just make one level, with one alternative exit that leads to Lakithunder boss fight. If you finish that you open up either a secret level, a shortcut, toad house or warp cannon.

And minigames and comets will reward you with a key that also opens of alternative routes on the map. Again like SMW.

Yup that sounds perfect.

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Sun, 13 Jun 2010 20:13:26

Iga_Bobovic said:
About ghost Luigi, yeah he did finish the race and ran behind the tree and fell asleep. Useless cunt.

LOL

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Sun, 13 Jun 2010 20:21:41

Dvader said:

Iga_Bobovic said:

They really should get rid of the stars. They are already moving that way, Galaxy 2 is more like 2D Mario than Galaxy one which is more like 2D Mario than all the other 2D Mario games. But the themed world is a bad idea. The strength of Galaxy is the incredible variety, you never know what's coming next. The themed world design would be a step back.

They could have levels with multiple exits, like in Super Mario World. For example Yoshi Star Galaxy has two stars, just make one level, with one alternative exit that leads to Lakithunder boss fight. If you finish that you open up either a secret level, a shortcut, toad house or warp cannon.

And minigames and comets will reward you with a key that also opens of alternative routes on the map. Again like SMW.

Yup that sounds perfect.

 The bigger challenge would be to revise the power up system to be like 2D Mario.The map was probably put late in development of Galaxy 2, but it is pretty good, so far. Especially flying power-ups in 3d games are a nightmare. How do you stop people from just simple flying out of the level?

Another thing I noticed while watching that Mario transformer mod I posted on the GG weekly. Look at the size of the Goomba's compared to small Mario. Now compare the size of Mario to the Goomba's in Galaxy 2 and 1.

Mario is not Super anymore. We are playing with small Mario. Sad

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Sun, 13 Jun 2010 20:28:36

Iga_Bobovic said:

The bigger challenge would be to revise the power up system to be like 2D Mario.The map was probably put late in development of Galaxy 2, but it is pretty good, so far. Especially flying power-ups in 3d games are a nightmare. How do you stop people from just simple flying out of the level?

Another thing I noticed while watching that Mario transformer mod I posted on the GG weekly. Look at the size of the Goomba's compared to small Mario. Now compare the size of Mario to the Goomba's in Galaxy 2 and 1.

Mario is not Super anymore. We are playing with small Mario. Sad

That is so true. We need to go back to the original Mario which is a mushroom makes you super.

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Thu, 17 Jun 2010 11:43:31

I played a couple of hours of this yesterday.

Greatest game ever? Not feeling that but it is as good as SMG which is an achievement in itself. It's creative and I was in a really funky mood, by the end of my session I was grinning like a monkey. The music is AMAAAAAAAAAAAAAZING. I was virtually swooning. On Fluffy Buff I was like a kid at a theme park. I put little mario on a water spout and delighted at the animation as he was propelled up into the air.

There are some parts of the game which look and sound so good I actually stop playing to take it all in. That armadillo boss, jesus the detail and animation and crispness of that and the sphere you were on. I would swear it was a 360 game or something.

And Yoshi, who has sucked ever since Yohi's island, actually works! And even more suprisingly, because of the wii remote, pointing at what you want to suck up.

This game is f-ing great, I only have about 7 stars and I'm looking forward to lots more. Also the challenge so far is a smidgen above the first game. I wouldn't give this to a mario 3D first timer.

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