Is Switch 2 actually cheaper than the original console cost in the UK, and what's the situation with Switch 2 pricing globally?
Accounting for inflation rates.
Judging by reactions online across the world, the cost of the Switch 2 and its software has proven to be controversial. Perhaps Nintendo knew this, considering it didn't include the price in the actual Direct presentation.
Here in the UK, the console will cost £395.99, or £429.99 bundled with Mario Kart World, when it launches on 5th June. That's compared to the £280 launch price of the original Switch, and £310 launch price of the OLED.
It's the increase in the cost of games themselves, though, that's proven most shocking. Mario Kart World, for instance, will cost £74.99 for a physical copy, or £66.99 digitally. That's an increase from £49.99 for most brand new original Switch games.
Donkey Kong Bananaza, meanwhile, is slightly cheaper: £66.99 for a physical copy and £58.99 digital. There's the Nintendo Switch 2 Welcome Tour game too, which will cost 990 yen according to the Japanese website - that's around a fiver.
It should also be noted that some Switch 2 physical game cards won't actually include the full game, but include a download key instead. As for the difference between physical and digital pricing, this appears to be a shift towards pushing digital games - especially with the addition of the sharable Virtual Game Cards Nintendo revealed last week.
Still, accounting for inflation, the Switch 2 Mario Kart World bundle works out cheaper in the UK than the original Switch with a copy of Breath of the Wild in 2017.
To directly compare the consoles alone, £280 for the original Switch works out at £367.40 today with inflation, still cheaper than Switch 2. However, throw in the big launch game and it's a better deal - an original Switch with a separate copy of Breath of the Wild cost £340 at launch in 2017, which works out at £446.13. That's pricier than the Switch 2 Mario Kart World bundle.
Over in Europe, the Switch 2 console costs €469.99, or €509.99 for the Mario Kart World bundle. That's equivalent to the cost in the UK.
It's a different story in other parts of the world, however.
Japan, for instance, Nintendo will be selling a region-locked console at a lower price, in a bid to stop importers due to the weak yen.
The Japan-only console will cost 49980 yen (around £258.95), but will only play Japanese games in Japanese language, with a Japanese Nintendo account.
A more expensive Switch 2 with multilingual support will also be available at 69980 yen, around £362.57. That's still slightly cheaper than in the UK, though doesn't account for import costs.
As for the price of Mario Kart World in Japan, it'll be 9980 yen compared to the cost of Mario Kart 8 Deluxe on the original Switch at 6578 yen. As Dr. Serkan Toto, CEO of Kantan Games, wrote on social media, that's 52 percent more expensive, which is a higher jump than the 33 percent rise from $60 to $80 in the US.
Mario Kart World for Switch 2: 9,980 yen in Japan.
Mario Kart 8 Deluxe for Switch 1: 6,578 yen - so the new version is +52% more expensive.
The jump is higher than the +33% from $60 to $80 in America. https://t.co/cmRdbX32j0
As for the console itself in the US, it costs $450, but there are fears this could rise to as much as $600 if impacted by new tariffs from the Trump administration.
Tariffs - taxes charged on products when they enter the country - could be as much as 46 percent on products from Vietnam, which is where the majority of Switch 2 manufacturing has taken place, Kotaku has reported.
David Gibson, analyst at MST Financial, confirmed to The FT: "Export data combined with finished product codes confirms that Nintendo shipped finished Switch 2 [from Vietnam] across five days in January for a total of 383,000 units with all of them going to the USA."
He added: "I suspect this occurred to test the distribution system and get ahead of the risk of tariffs. I expect the numbers to have ramped-up significantly in February and March."
Wrote Niko Partners director of research and insights Daniel Ahmad on social media: "Nintendo shifted its manufacturing to Vietnam to avoid tariffs and with today’s reciprocal tariff announcements they're likely going to end up paying tariffs anyway."
Piers Harding-Rolls of Ampere Analysis also suggested to IGN Nintendo "probably had a range of pricing for the US market in play up until the last minute due to the uncertainty on import tariffs", which is why the price wasn't included in the Direct.
However, analysts don't believe the pricing will impact sales of Switch 2 initially.
"Based on what we're seeing across the market, sales to higher-income or more affluent households likely won't be impacted by this pricing," Circana analyst Mat Piscatella told IGN. "And, of course, we have the price insensitive super enthusiasts that will do and pay whatever it takes to acquire the Switch 2 at launch. Therefore, because of the limited quantities that will be available during the launch year, I do not anticipate this pricing to hinder year one sales volumes.
"The true test will come in year two, as supply is likely to become more readily available, and the addressable market will be forced to widen. So, we'll have to see what happens over the next 9-12 months."
And compared with Sony's PlayStation 5 Pro at £699.99 and Valve's Steam Deck OLED at £479.00, the price of Nintendo's new console still appears reasonable.
Includes all the DLC and ships with the entire game on a 64gb game cart.
This is interesting to me, I know you have to install games on other systems. I was thinking if Nintendo went with 3D NAND storage then the large game carts could mean the games could come in complete form and save you huge downloads and installs.
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No OLED, no Problem, hands on impressions from Engadget
"That said, the biggest upgrade is its larger 7.9-inch 1080p LCD display, which now supports a 120Hz refresh rate with VRR and high dynamic range. Frankly, it's super bright and very colorful to the point where I don't really miss having an OLED screen. Now there's a fair bit of grumbling that Nintendo, despite the existence of the OLED Switch, didn't opt for a similar panel type on the Switch 2. But if you remember, that model didn't support HDR, so it's not like we're looking at a downgrade in display quality, though the super deep blacks you get from OLED screens would have been nice."
Impressions:
Techradar said:
Yahoo:
First things first: this is a beast of a machine. Clad in a fetching matte black, it weighs the same as the original Switch, but it’s larger: a 7.2 inch screen, as opposed to a 6.2 inch one for the earlier models. It’s wider and taller, but slimmer than the originals, which is quite a feat when you consider how much processing power is packed into it. But pleasingly, it still feels handheld: unlike the chunky Steam decks, this still feels like it could be packed into a bag and taken on holiday.
Truthfully, we still don’t know much about what’s inside the Switch – except that it’s custom-built – but we do know that it’s capable of running third party games like Cyberpunk 2077, Hogwarts Legacy and Split Fiction without breaking a sweat. I spent time with all of them, and didn’t detect a noticeable difference in loading times or graphics to their console versions.
Plus, it looks damn good. Games are run in 1080p, but when the Switch 2 is docked, that is multiplied a thousandfold: the dock is capable of running games in 4K resolution, at 108fps. As a result, the games it was showing off during the demo – the new Mario Kart World, which they seem to be lining up as their flagship game – looked incredibly detailed.
After a hectic three hours, the event was over, but one thing’s for sure: the Switch 2 does feel quietly revolutionary. Adding a mouse-mode is a stroke of genius – albeit one the fans have been calling for, for some time – that makes the console so much more versatile.
When you add in that massive memory, the high quality graphics and the crunchy processing power – all in a remarkably small package – the idea of traditional consoles like the Xbox and PlayStation feel almost obsolete. At £395.99 (£429.99 with the inclusion of the new Mario Kart World game), it’s not cheap, but for serious gaming fans, I suspect it might be a must-have. The best things really do come in small packages: yes, it’s a preview, but the Switch 2 feels like dynamite.
Engadget:
Switch 2 hands-on: I think Nintendo's new console is worth the $450
the Nintendo Switch 2, even though it's physically bigger, it feels like a sleeker, faster and more refined take on its predecessor — to the point that Nintendo should have called it the Super Switch (which apparently almost happened). And after getting a chance to try it out, I'm sold on its abilities, even with its significantly higher starting price of $450.
That said, the biggest upgrade is its larger 7.9-inch 1080p LCD display, which now supports a 120Hz refresh rate with VRR and high dynamic range. Frankly, it's super bright and very colorful to the point where I don't really miss having an OLED screen. Now there's a fair bit of grumbling that Nintendo, despite the existence of the OLED Switch, didn't opt for a similar panel type on the Switch 2. But if you remember, that model didn't support HDR, so it's not like we're looking at a downgrade in display quality, though the super deep blacks you get from OLED screens would have been nice.
When I played the new Switch 2 versions of Street Fighter 6, Cyberpunk 2077 and Civilization 7, they all ran really smooth. And without doing a straight-up side-by-side comparison next to a proper gaming PC, it was really hard to tell if the Switch 2 was cutting corners graphically, if it was even doing it at all. The only hiccup I noticed was rather long loading times in Civ, which isn't exactly uncommon for a Sid Meier game.
The flipside to this is if you told me that some of Nintendo's new first-party games like Donkey Kong Bananza and Mario Kart World were actually being run on an original Switch, I wouldn't have blinked. In some ways, Nintendo's ability to wring every last bit of performance out of its hardware and its habit of eschewing hyperrealism in favor of more stylized graphics has almost put a ceiling on the company's ability to really show off its chops. But when you pay attention, you'll really appreciate how delightfully satiny Mario Kart looks when it's running at 120 fps.
Nvidia confirms the Nintendo Switch 2 has DLSS and real-time ray tracing
Nintendo hasn’t revealed the full Switch 2 specs, but Nvidia is providing a few more details about the power of this new console.
Nvidia says that its chip enables DLSS support on the Nintendo Switch 2, allowing the console to upscale games and provide better performance, much like how DLSS powers Nvidia’s desktop and laptop GPUs. Nvidia doesn’t mention which version of DLSS will be supported on the Switch 2, nor whether there will be any frame generation capabilities.
The Nvidia GPU inside the Switch 2 also has “dedicated RT Cores and Tensor Cores,” according to Nvidia. These RT cores will deliver real-time ray tracing on the Switch 2, with the promise of “lifelike lighting, reflections, and shadows for more immersive worlds. The Tensor Cores will “enable AI-powered face tracking and background removal in video chat use cases, enhancing social gaming and streaming.”
Nvidia also says that the console has “10x the graphics performance of the Nintendo Switch,” which is a performance claim that’s almost certainly related to the use of DLSS. The Switch 2’s variable refresh rate in handheld mode is also powered by Nvidia G-Sync technology.
Nintendo, from the outset of working on the Switch 2, wanted to improve its power over the original Switch, according to an “Ask the Developer” interview published yesterday. The company says that its improved performance enables things like letting you destroy “anything you want” in Donkey Kong Bananza “without restrictions” and the seamlessly-connected courses in Mario Kart World.
Switch 2 is powered by a custom NVIDIA processor and an NVIDIA GPU with dedicated RT Cores and Tensor Cores.
“The new RT Cores bring real-time ray tracing, delivering lifelike lighting, reflections and shadows for more immersive worlds,” Nvidia said.
“Tensor Cores power AI-driven features like Deep Learning Super Sampling (DLSS), boosting resolution for sharper details without sacrificing image quality.
Wired:
We Played With the Nintendo Switch 2. It’s Refined but Unsurprising
The Switch 2 is not a leap forward, as the original Switch was from the Wii U, but rather a product of iteration. It’s a collection of ideas and designs, refined, to create a product that feels both familiar and improved from its predecessor.
Business Insider:
After spending nearly 10 hours with the console, I'm convinced that the Switch 2 will be a smash hit and a worthy purchase — but not right away. The system launches on June 5 for $450, and preorders start April 9. What I've played so far shows a lot of promise, but given its high price, the console will need more exclusive titles to make it a must-buy.
If you listen to the developers, Nintendo seems to see GameChat as the Switch 2's "killer app." They're marketing it as a unique and fun way to hang out with friends online, even if you're all playing other games. It's the system's most hyped new feature.
But I'm not convinced. Gamers can already voice- and video-chat with their friends on other platforms using apps like Discord — which is free, compared to the $20/year that Nintendo Switch Online costs. Sharing a live feed of your game sounds fun, but based on current demos, that feed is unwatchably choppy; it's more like a slideshow than a video.
Although the GameShare idea is exciting, according to the hardware developers I spoke to, it has some limitations. Most notably, when you share a game, you're actually streaming it to the other consoles. So, if you have any internet issues, everyone is going to feel that lag, not just you.
When you flip a Joy-Con 2 over onto its side, it goes into "mouse mode," and an optical sensor lets you use the controller just like a computer mouse. This is an immediate upgrade to any first-person shooter game and also breathes life into strategy games like "Civilization VII" that usually falter on consoles. It also seems like a direct shot at the Steam Deck, the Switch's nearest competitor, which made its name as the handheld system for mouse-based games.
However, mouse control definitely takes some getting used to. Each Joy-Con is noticeably thinner than an actual mouse, so it's not nearly as comfortable. And remembering which trigger button maps to which mouse click is a bit mind-bending at first. But it was my favorite way to play "Metroid Prime 4," and I'm excited to try it out again, especially with games that offer customizable sensitivity.
"Cyberpunk 2077" - Such an intensive game playing on the Switch 2 is a fun novelty, but this definitely isn't the best way to play CyberPunk. I encountered lots of frame drops.
"Tears of the Kingdom - Switch 2 Edition" - This open-world "Zelda" game is stunningly beautiful with enhanced frame rates and a higher resolution than was impossible on the standard Switch. This feels like the way the game was meant to be played.
"Donkey Kong Bananza" - The semi-open-world structure of "Super Mario Odyssey" meets the "I need to destroy everything" spirit of "Teardown" in this new "Donkey Kong" adventure game. It also seems like the greatest test of the console's power, with constant particle effects, hundreds of physics objects, and a seemingly endless amount of destructible surfaces.
It took over a decade, but Nintendo has finally stepped into the world of 4K gaming and high-dynamic-range (HDR). And to be sure, games running at 4K resolution look fantastic. The 120 frames per second (FPS) games don't slouch either. This feature enables much smoother gameplay than the original Switch was capable of, but you need a TV that supports 120Hz. Getting these sorts of graphics out of a Nintendo console is a shock.
But there are still issues. Load times during the event were still troublingly long in many games, "Civilization VII" and "Cyberpunk 2077" especially. And lag spikes were still common, even in first-party games like "Metroid Prime 4." I'm sort of dreading how titles already notorious for their performance issues, like "Pokémon" games, are going to run.
I thoroughly enjoyed my time with the Nintendo Switch 2. The higher resolutions and frame rates look wonderful, the mouse controls are a refreshing change to console first-person shooters, and "Mario Kart World," in particular, is a blast. I look forward to buying the console.
But I'm not buying it on launch day, and you may want to hold off as well. [Waiting on exclusives]
Techadvisor:
Which controllers are compatible with the Switch 2?
It seems that all original Switch controllers approved by Nintendo will be compatible with the Switch 2. That includes:
Joy-Con Controllers
Nintendo Switch Pro Controller
Nintendo Entertainment System Controller
Super Nintendo Entertainment System Controller
Nintendo 64 Controller
Sega Mega Drive (aka Genesis) Control Pad
Nintendo GameCube Controller Adapter
Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming
The Nintendo Switch 2, unveiled April 2, takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.
With 1,000 engineer-years of effort across every element — from system and chip design to a custom GPU, APIs and world-class development tools — the Nintendo Switch 2 brings major upgrades.
The new console enables up to 4K gaming in TV mode and up to 120 FPS at 1080p in handheld mode. Nintendo Switch 2 also supports HDR, and AI upscaling to sharpen visuals and smooth gameplay.
AI and Ray Tracing for Next-Level Visuals
The new RT Cores bring real-time ray tracing, delivering lifelike lighting, reflections and shadows for more immersive worlds.
Tensor Cores power AI-driven features like Deep Learning Super Sampling (DLSS), boosting resolution for sharper details without sacrificing image quality.
Tensor Cores also enable AI-powered face tracking and background removal in video chat use cases, enhancing social gaming and streaming.
With millions of players worldwide, the Nintendo Switch has become a gaming powerhouse and home to Nintendo’s storied franchises. Its hybrid design redefined console gaming, bridging TV and handheld play.
More Power, Smoother Gameplay
With 10x the graphics performance of the Nintendo Switch, the Nintendo Switch 2 delivers smoother gameplay and sharper visuals.
Tensor Cores boost AI-powered graphics while keeping power consumption efficient.
RT Cores enhance in-game realism with dynamic lighting and natural reflections.
Variable Refresh Rate (VRR) via NVIDIA G-SYNC in handheld mode ensures ultra-smooth, tear-free gameplay.
Tools for Developers, Upgrades for Players
Developers get improved game engines, better physics and optimized APIs for faster, more efficient game creation.
Powered by NVIDIA, Nintendo Switch 2 delivers for both players and developers.
Games industry.biz says game prices are high for Switch 2 because of Trump
The digital version of the game costs £66.99, it's another £8 on top of that for a physical copy - or pay an an extra £35 for a version of the Switch 2 with it built-in, something which pushes the console price to £429.99.
According to industry expert Christopher Dring, these wallet-emptying prices are down to the costs involved in manufacturing - and President Donald Trump's tariff blitz.
“These cartridges are exclusively made in Japan, which is a country that's just been hit with a 24% tariff from the US Government, and the threat of those tariffs may have impacted Nintendo's pricing decisions globally,” he said.
In the US, Mario Kart World will be priced at $79.99, with the console selling for $449.99 (or $499.99 with Mario Kart bundled in).
Yeah, I certainly feel like Nintendo would not have priced the console that high unless forced to.
I watched the presentation with my daughter last night.
I was impressed by the hardware and especially what Nintendo is doing with the c-button. I doubt it will get much pick-up, but it is well done.
If I could pay $450 USD for a Switch 2 I'd be stoked, as a handheld it's impressive. I'm less enamoured with the console game prices (generally speaking), which gives the edge back to handheld PC's, but if I want to play Nintendo exclusives (which I do, as does my daughter), then I'll gladly pay the price.
Mario Worlkd looks like they hired Sumo Digital to bring over everything from Sonic All-Star Racing Transformed. Did not see any other games of interest, though it was good to see so much third party support.
EDIT: Oh I really did not like the subscription for updated Switch 1 games, that sucks balls.
In summary, a very well-constructed presentation (though I wish the three presenters could buy some clothes that fit) and a good price for a decent bit of hardware. I always worry about parents not wanting to buy such an expensive thing and shove it into kid hands -- but then I see almost all kids but mine walking around hypnotised, drooling at their iPads, and they cose much much more (and are useless peices of shit) as opposed to a gmaing device.
travo said:Yeah, I certainly feel like Nintendo would not have priced the console that high unless forced to.
This a company charging for a tutorial, and giving you a button on your controller that you're going to have to pay to use in the future...I don't think you should give them that grace.
IGN
We walked into our hands-on preview expecting to miss the OLED display but walked out completely satisfied with the Switch 2’s LCD, so it’s not the end of the world for Nintendo fans.
Even better though, the games we played docked looked great on televisions, including the Nintendo Switch 2 Editions of original Switch games like Tears of the Kingdom, Breath of the Wild, and Metroid Prime 4. This is the version of Breath of the Wild we wanted at launch, with no noticeable slowdown whatsoever in moments that taxed the original Switch hardware, like when Link set everything on fire and it felt like my Switch was going to burst into flames.
In general, the new and improved Joy-Con 2 controllers look better, feel better, and the way they snap on and off feels immensely satisfying. Brian and I took turns clicking them on and off the Switch 2 unit dozens of times which probably made us both look like we were a little bit crazy, but it really is a noticeable upgrade. When we first heard they’d be using magnets to attach the Joy-Con there were a lot of concerns they’d be flimsy, but so far they’re the total opposite.
Foolz said:This a company charging for a tutorial, and giving you a button on your controller that you're going to have to pay to use in the future...I don't think you should give them that grace.
Fair enough.
gamingeek said:IGN
We walked into our hands-on preview expecting to miss the OLED display but walked out completely satisfied with the Switch 2’s LCD, so it’s not the end of the world for Nintendo fans.
Even better though, the games we played docked looked great on televisions, including the Nintendo Switch 2 Editions of original Switch games like Tears of the Kingdom, Breath of the Wild, and Metroid Prime 4. This is the version of Breath of the Wild we wanted at launch, with no noticeable slowdown whatsoever in moments that taxed the original Switch hardware, like when Link set everything on fire and it felt like my Switch was going to burst into flames.
In general, the new and improved Joy-Con 2 controllers look better, feel better, and the way they snap on and off feels immensely satisfying. Brian and I took turns clicking them on and off the Switch 2 unit dozens of times which probably made us both look like we were a little bit crazy, but it really is a noticeable upgrade. When we first heard they’d be using magnets to attach the Joy-Con there were a lot of concerns they’d be flimsy, but so far they’re the total opposite.
Thats great news. The joycons are the worst part of the Switch.
Donkey Kong Bananza out a month later
Mario Kart World
Nintendo Switch 2 Welcome Tour
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