weird, I'm having no problems. Have you tried on various devices/phones, tablets etc?
How did you post in this thread if you can't access the forums?
gamingeek said:WTF, usually its both forums or nothing.
Yep. I've got to new-tab them all, but at least I can get to them that way.
gamingeek said:WTF, usually its both forums or nothing.
I have no trouble getting to Non-gaming forum. But I usually have to open a new tab to get to the Gaming forum. Though on my computer I have no problem getting to either of them but usually I have problems with the Gaming Forum.
Dvader said:Try opening in a new tab.
Yes in a new tab
Yes in a new browser
Yes on my phone
Yes when logged out
Yes with ad block off, my virus protection off
YES ON A COMPLETELY DIFFERENT COMPUTER AT WORK
The song remains the same, I can open up news n offtopic, but if I click on gaming, its just loading n loading n loading n loading n loading n loading.
Real action/adventure energy.
Tomas play Devil May Cry 3 on Dante Must Die mode you piece of kiwi shit.
I played a few levels and it felt no different (difficulty-wise, obviously Vergil has his own shit). Game isn't even close to being worth a replay, anyway.
Bitch stfu with that take. We about to get style switcher in 2020 official on the switch, game is the bees fucking knees and its gonna get bees fucking kneesier.
Play Devil May Cry 4
Anyway first game of 2020 beaten by Gags is Baba is You. Killer puzzles, probably the first puzzle game I've bothered to beat since The Witness, so I got so i been slacking on my puzzle games for fighting games. But Baba is You is the greatest block pushing puzzle ever made, and only thing stopping it from being the greatest block puzzle game is because in theory Tetris counts as a block puzzle game. Even though its really not a puzzle game. Only short comings in that game are is that there is no combos, no jump cancels, no devil trigger theme unless you use spotify. So 1/10, isn't Devil May Cry, game sucks.
If Devil May Cry 3 didn't follow Devil May Cry 2, it'd get the criticism it deserves.
It would be a great action game regardless of DMC2 being a shit barrel. It's genre mates probably have better standard enemies, but DMC3's bosses are more consistently fun in a way NG n Bayo bosses aren't as ones are bland and the others are simply too large n spectaclish to really mess with. Plus unlike the direction NG took or God of War at the time or even Kamiya's game, DMC's decision to be built around moves over dial combos is for the better as it naturally lends itself to custom combos. Obviously Bayonetta still has those, but it's inherently limited in a way that DMC3 isn't as its ground strings are generally kino as fuck, floor is lava runs because of how DMC3 jump cancels work are still divine, the lone thing mods fix is the wokeness of style switching, which the series added in DMC4.
Otherwise I would argue the series more than most in the genre get flack for level design (a lot of it unwarranted), some of its enemies (chess pieces, chimera, the blitz), and yeah Itsuno's games translated into a lot of enemies not being aggressive enough to let you sauce on them. Which eh mixed feelings on given the higher difficulties are plenty fun. Kinesthetically speaking its one of the crunchiest in the genre and always makes good on laying the smackdown, and the soundtrack n characters are prime capcom cheese in the best fucking way.
Gagan said:It would be a great action game regardless of DMC2 being a shit barrel. It's genre mates probably have better standard enemies, but DMC3's bosses are more consistently fun in a way NG n Bayo bosses aren't as ones are bland and the others are simply too large n spectaclish to really mess with. Plus unlike the direction NG took or God of War at the time or even Kamiya's game, DMC's decision to be built around moves over dial combos is for the better as it naturally lends itself to custom combos. Obviously Bayonetta still has those, but it's inherently limited in a way that DMC3 isn't as its ground strings are generally kino as fuck, floor is lava runs because of how DMC3 jump cancels work are still divine, the lone thing mods fix is the wokeness of style switching, which the series added in DMC4.
Otherwise I would argue the series more than most in the genre get flack for level design (a lot of it unwarranted), some of its enemies (chess pieces, chimera, the blitz), and yeah Itsuno's games translated into a lot of enemies not being aggressive enough to let you sauce on them. Which eh mixed feelings on given the higher difficulties are plenty fun. Kinesthetically speaking its one of the crunchiest in the genre and always makes good on laying the smackdown, and the soundtrack n characters are prime capcom cheese in the best fucking way.
Save the rest for the podcast (If we manage to organise something at some point), but let's not make ridiculous statements like implying that the soundtrack (and characters) are comparable to the aural and dramatic masterwork that was DMC1.
The character is way more fun under Itsuno. Soundtrack I'll give you Psycho Siren is pretty ace, ditto lock n load.
---
Tell me to get back to rewriting this site so it's not horrible on mobileYodariquo said:I had been manually fixing the topic titles that were breaking AJAX loading due to copied in special characters, but I finally got around to patching the root issue, so (in theory) it should stop doing that. Now if I could ever actually make progress on the 5+ year rewrite on this damn thing, we'd really be in business!
Ah interesting. Thanks Yoda. New text editor tools I see?
The new editor is messing with the news links. The text box is so big it covers the icons to click to designate what platform the story is about. And its so high it can take up more than a full screen
---
Tell me to get back to rewriting this site so it's not horrible on mobile