gamingeek said:This game is out very soon in Japan I believe. I'm curious to see if they have any adventure elements in there at all.
I bet I am more curious than you. It has Sonic in the title so for now its a buy unless I get convinced it sucks.
Dvader said:gamingeek said:This game is out very soon in Japan I believe. I'm curious to see if they have any adventure elements in there at all.I bet I am more curious than you. It has Sonic in the title so for now its a buy unless I get convinced it sucks.
Did you play the DS Sonic by Bioware? Be cool if they did a home console one.
gamingeek said:Dvader said:gamingeek said:This game is out very soon in Japan I believe. I'm curious to see if they have any adventure elements in there at all.I bet I am more curious than you. It has Sonic in the title so for now its a buy unless I get convinced it sucks.
Did you play the DS Sonic by Bioware? Be cool if they did a home console one.
No not yet.
Shit, pics failed.
Go here: http://www.gpara.com/comingsoon/ankokunokishi/090116/
Dvader said:gamingeek said:Dvader said:Ok I just saw the Sonic trailer... what. I thought the game would play a bit differently, like GG says its like every 3D Sonic but with a stupid sword that you have to hit enemies which rather than simply jumping at them. I thought it would be more adventureish.
It is beautiful though.
I cracked up when the raven appeared to the cheesy SEGA music. I love that classic Dreamcast style rock. "The night of the wiiind!" WTH?
This game seems like such a waste. They have a technically great engine, huge environments, an iconic character, an interesting looking game world. And instead of just creating some decent gameplay, they just have Sonic waste the whole medievil premise by rocketing him through the environments at a zillion miles an hour. It's a knights and magicians environment, why not at least try and do something like incorporate some RPG elements? Or slow things down and make it an action adventure? Why, just because its Sonic, do they have to just have a race into the screen? Argh SEGA, argh.
Exactly, if you are going to focus on combat than make it interesting, the video looks like the sword attack just replaced the jump attack. Its the same thing again, even worse cause now it seems you will have to fight the enemies as the main obstacle.
This reminds me of an RPG
Even hit points are there. I would love it to be a JRPG turn based battle system like Skies of Arcadia. And have a hub, the castle for instance and venture out on quests as badass Sonic. The engine is great, endless vistas, really fast, crisp as anything. Everything in the game looks suitable for a japanese take on the swords and sandals genre. What a missed opportunity to do something different and good.
Whoa, watch the new trailer in high res, for Wii that is a great engine. It's got huge levels, well detailed and really fast.
Trailer here
Preview here from NOM
When a gaming hero is given a new weapon or skill it's usually seen as a positive thing. Yet give Sonic a sword and you'll immediately hear a chorus of veteran gamers groaning. You see, older Sonic fans don't seem to like change and they'd prefer it if he was frozen in time around the early '90s, endlessly sprinting around 2D loops. Yet, considering Sega has sent Sonic back in time to fight Arthurian knights it would be a bit harsh if he had to fight these heavily armed warriors with just his bare hands.
Also, considering this is coming so soon after Sonic Unleashed, the hedgehog has to do something a bit different so, like the idea or not, he's been given a blade and, as we discovered from our playtest, it works surprisingly well. You don't need to worry because it's still Sonic and he can still run through the levels at quite a pace, only now he'll have to take out his opponents not with spins and jumps but agile sword slashes.
King Of The Castle
The level we played was set in the grounds of a medieval castle, like the one you may have seen in the debut trailer that's now showing on our website. As in Sonic And The Secret Rings, this is all about momentum and Sonic will initially seem a bit slow - as if he'd had a few ales the night before training perhaps - but he soon picks up the pace and races along the stone paths at top speed. Thankfully, this time Sega has realised that you don't absolutely have to make use of the Wii Remote's motion capabilities at every opportunity so you don't have the situation where you're holding the Remote on its side and moving the hedgehog around as if he were a 4x4 in Excite Truck.
This time you move Sonic with the analogue stick and soon the make or break moment arrives as you approach an enemy and wield your sword. It's quite simple to use - you swish your Remote to take out an enemy but you will have to slow down to do the powerful attacks. Still, you can't argue that it doesn't look stylish as Sonic speeds towards an enemy at full pelt and launches a somersaulting sword swipe attack in the direction of a knight's helmet.
He may have a sword but but the heavy steel doesn't affect Sonic's movement. This hog is as agile as ever as he skids along a rope or slides down the castle walls, Prince Of Persia-style. Yet despite this, one of our favourite moments so far is slowing the hedgehog down to a stop and taking a step backwards. That might sound odd but it's such a relief to have full control over Sonic's movement after being forced along a set path in Sonic And The Secret Rings.
So far, so good, then? Yes, but after the disappointment of the werewolf levels in last month's Sonic Unleashed, you'll forgive us if we don't get overly excited about Sonic And The Black Knight just yet. Sure, what we've seen so far is reasonably promising but all too often with recent Sonic games, the finished game hasn't quite lived up to the hype. So let's not get carried away and shout about a return to form for the hedgehog (how many of those has he had?). At this stage, we can just be happy that teaching an old hog new tricks doesn't seem to be a terrible idea. Next move, Sonic...
Preview from IGN
We've spent a few hours with Black Knight so far and the game seems to share more in common with Sonic Unleashed than it does with its storybook-themed predecessor, Secret Rings. This is primarily true because you control the hedgehog as you do in Unleashed, utilizing the nunchuk's analog stick to strafe him left and right as he soars through on-track environments. You'll have the freedom to slow down and jump backward if you pass by and object or enemy of interest, but the camera will not turn around, and thus the title oftentimes feels like an action racer. This straightforward, linear design allows the developer to keep Sonic mostly glued to a set path so that it can predict actions and supply players with a more cinematic presentation, which it has done with Black Knight. Sonic fans can once more look forward to some lightning fast, unpredictable track designs filed with rail slides, wall jumps and more.
SEGA's latest Wii-exclusive Sonic offering has production values to spare, whether it's the slick fully rendered cinematic, the amazingly stylized graphical interface (which looks like a medieval map) or the in-game engine, which regularly spits out fast-moving, detailed environments. And speed junkies will probably be pleased with some of the high-octane scenarios we've seen so far. Indeed, the game's biggest issue is once more tethered to the unrefined gimmick that Sonic Team has utilized as the backbone for the project. If the developer can quickly present some control alternatives before Black Knight ships, the end product may still impress. But all the loose waggling that comprises the present package is just as frustrating as interesting
I love the engine on this game, if you see some screens and watch some of the higher quality footage. It showcases lightning fast environments that are colourful and detailed with a nice art style and even some areas that show endless landscapes.
SEGA say that this is their first Wii title where they've managed to use high dynamic range lighting, which is why on some screens you can see this almost 360 like lighting.
Gametrailers has some high definition videos from Comicon.
Joystiq hands on
Swinging that sword requires you to shake the Wiimote, which we're sure you're already aware, gets pretty tired after a while. Despite that, Black Knight isn't a terrible game. It's definitely an improvement over Secret Rings, though you'd expect that considering the two and a half year gap between the titles.
The horizontal Wiimote-only control system of Secret Rings has been replaced with the far superior Wiimote + Nunchuck system. As a result Sonic is no longer on rails and you can move him forwards and backwards as you please, though the levels have remained largely linear, with the exception of some arena-style duels. There are plenty of levels to explore, with incentives to go back to each of them and complete specific tasks and collect more followers.
These followers act as experience points in what seems to be a pretty deep RPG system. There are different proficiencies to learn, items that require identifying (though, for the most part, these seemed to do very little) and a knight ranking system. Sound like a Sonic game to you? Nor us.
Instead of picking up rings throughout the level you'll pick up yellow fairies, which will then be immediately converted into rings.
Cutscenes range from Final Fantasy-esque FMVs (thought these seemed rare) to pretty ink-and-paint images, which fade between each other to give the impression of animation where there is none.
Sonic and the Black Knight may feel at times like it's having a bit of an identity crisis but it looks like there's a pretty playable game once you get past the whole "why am I Sonic again?" thing. It looks reasonably pretty and the controls work fairly well, even despite waggle-to-attack. It may be worth picking up this March -- and don't worry, there's not a Werehog in sight.
A lot more here :
http://www.flickr.com/photos/2579265...7613654454376/
Via GAF, Stormbringer
SteelAttack said:Looks great, but I can't force myself to play a Sonic game.
Yeah, uh. Same.
I'm wondering though, the game has you rocketing through levels at breakneck speeds. I'm wondering how much better they could have made things look if you were walking at adventure game pace?
Zelda for furries. There, I said it.