Agnates said:What are you guys talking about the graphics and not having a difference in HD? From the videos and screens it looks the same as the first Galaxy to me, which was definitely spectacular more often than not, but yeah, what difference are you seeing in the sequel? It's the same engine, many of the same assets, and "just" new levels, enemies, bosses etc. Does it have less evident jaggies on a HDTV than before or what (I don't see how they could possibly change that)? Or do you just mean that, jaggies aside, the visual quality is excellent and doesn't feel compromised from the lack of power compared to the other consoles (which is also true for the first game)? I'm on media blackout btw, haven't really seen videos outside the "transmission" stuff and a few trailers as well as a few very early gameplay videos, I don't want the whole game spoiled by the time it arrives here or something... Damn.
It looks normal on my HD set when Wii games have a noticeable SD on an HD look to them. There has always been something off about Wii games, they look fuzzy, less defined, which is the whole point of high definition. It goes the same with trying to watch an SD channel on an HD set, it is a noticeable downgrade. This game looks fine, it looks natural. It may not be HD, but it doesn't have that SD downgrade look either. Yeah its the same engine as Galaxy 1 but with what I have come to call an HD filter or something. I don't know what they did but the game looks beautiful on my TV.
gamingeek said:
Dvader, what is the name of that cloud level?
I dont remember, it had windmills, its in the videos. The music oh my god.
Dvader said:gamingeek said:
Dvader, what is the name of that cloud level?I dont remember, it had windmills, its in the videos. The music oh my god.
The music. I've been listening to the soundtrack all day and it's heavenly. Just the godamn music gives me that Mario Galaxy high.
Check the Raptor Jesus.
The final Bowser battle will have you in rapture.
Oh and yeah it was gg.
The variety is still very impressive with some new gameplay hook for each new level. There are some stand outs and some meh levels too. Above all my biggest issue is that it still feels way too easy. There are stars where you do a really simple objective that lasts a minute, I feel like that some are filler. Because new elements are being introduced all the time so much of it feels like tutorial level difficulty. I rather them explore some of these mechanics and put them in crazy elaborate levels rather than these simple ones. I haven't seen any secrets that were hard to find. It is starting to feel like just more Galaxy which is awesome, but not this giant leap over the original. There are moments where the game soars but right after that you may enter a galaxy where you say "thats it". I am hoping for some harder more advanced levels later on.
gamingeek said:I found the difficulty in the first galaxy to be perfect for me. How was it for you and is the second game harder than that? Because a lot of reviews say that there is the challenge should you want it.
Galaxy 1 was easy to me for the most part. But it was so amazing and fresh that it didn't matter. I am expected something more advanced. it's not about dying or something being so hard that I want to throw my controller on the floor. Its about levels that feel complex, that feel they were made for someone that has played Mario all their life. So far to me, even though there is a ton of imagination and crazy awesome levels, it still feels like Nintendo is bound by chains to keep it simple. I would love for just once those chains to be broken and have them go all out, but that is not who they are. Still the most important thing is am I having fun, oh hell yeah I am. Is it better than Galaxy 1, yes. So far did I expect more, sadly yeah, but I have more than half of the game to go.
I'm glad the game doesn't overdo it on difficulty then.
NSMB got on my nerves a lot till I practiced, a lot.
I just did what was easily the hardest challenge so far, a speed comet challange on one of the harder platforming levels, it was excellent.
Dvader said:Oh there was one excellent level called starship or something like that, it had the most amazing music ever. This games soundtrack will win awards.
That track was written by Kondo.
I've been listening to the soundtrack all yesterday and part of today. It's amazing music, up there with Joe Hisashi.
Here is a video of the orchestra prepping and performing, including Yokota, Kondo and Miyamoto.
http://www.gametrailers.com/video/japanese-orchestra-super-mario/100576
Dvader said:Oh there was one excellent level called starship or something like that, it had the most amazing music ever. This games soundtrack will win awards.
Sky station
http://www.youtube.com/watch?v=coJkI7g564A
Or starship mario?
bugsonglass said:i remember reading in one review that having all these grand orchestral tunes playing all the time was too much and they thought it was a negative. i thought it was a hilarious complaint. next thing you know reviewers will start complaining about a game being too good
I actually heard some of those complaints about SMG2.
One preview I remember said that the game was Nintendo at their swaggering best to the point of being obnoxious.
80 something stars in, I am in world 6 and these levels have been incredible! Still nothing crazy hard but these levels are so well done. This game effortlessly mixes 3D with 2D unlike anything I have seen. Its gotten to the point where the 3D stuff feels as focused and well designed as 2D Mario levels. Again the big complaint I got is that there is what feels to me to many throw away stars which require some simple mini game like objective to complete rather than having full second or third stars in these incredible levels. I guess I need to look at this game more like a 2D Mario, you literally could go stage to stage when I am used to sticking to one 3D stage for a while with many objectives. But yeah the level design is CRAZY!
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
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