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The Last Console Generation?
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Thu, 27 Feb 2014 02:05:47
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Right off the bat let me saw there is no way I think this is the last console generation but I feel this is the last time we will see anything that resembles the console generations we are used to. We have just fully entered the next generation and you can see the seeds of change taking place already. There are signs everywhere of an industry that is unable to sustain itself in its current model. So let us take a look at why these changes will take place.

First the obvious, mainly that for the first generation the console industry will shrink. Every generation has been growing in revenue with the last one being the pinnacle of the consoles reign. Three totally healthy systems and record sales that generated more revenue than movies and music industries combined.  Well this next generation will clearly be a different story as we already know the Wii U is an utter failure and the Xbox One has had a rocky start.  An absolute ton of money was injected into the game industry through a massive influx of casual gamers because of the Wii last gen. It is the main reason we saw record sales, granted Nintendo almost alone reaped the benefits but it still raised the profits of the industry as a whole. Any time you hear "console industry sales were down X% compared to last gen" the main reason why that is so is because the casual gamers are gone.  

There is no way to fill the gap left by what the Wii accomplished last gen, over 110 million consoles, and incredible software sales (don't believe the notion that Wii software didn't sell) all gone from this up coming generation. Yes the PS4 will pick up some of the slack and almost undoubtedly sell better than the PS3 but I don't think it will reach PS2 or even Wii levels. So where did all these casuals go; the way I see it they just went to the next cool gadget, which to most are phones. It was a bubble. The console industry has no replacement at this time, so guess what, we are reverting back to the PS2 era level of sales. To be fair the industry has been on a decline for the last few years, ever since the wii stopped selling and because this last generation went on for way too long. This new generation will raise sales for a few years but there is no way it is reaching the heights of 2007-2010.

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More numbers here

Declining industry sales is not the meaningful on its own, especially when many companies never saw a penny of that casual market boom so their removal wouldn't really change anything. Even though money was flowing through the lifeblood of the console industry some areas were rotting. Amiss all the record sales came development team after development team being shut down. Jobs were being lost at an alarming rate. Record budgets and out of control development cycles lead to games which couldn't generate a profit without selling an improbable amount of copies. I believe that the record sales of the industry in general worked as deodorant for the stink that was occurring behind the scenes.

Look at a list of all the development teams that have shut down over the last generation. Does that look healthy to you? We all know a few weeks ago we lost Irrational, a development team that created one of the best games of last year, gone after releasing Bioshock Infinite to multimillion sales. It wasn't enough; Infinite had a development cycle of over 5 years with an inflated budget, a few million sales was not enough. This story happens all the time, the entire industry feels like it is stuck in the movie Groundhog Day with everyone continuously making the same mistakes over and over. Over the last year it seems like the publishers are finally dropping the gauntlet and now no developer is save no matter the pedigree, case in point Sony Santa Monica just canceled what is a much need new PS4 IP because it was in development hell.

The result of all these closures has led to the death of mid-tier game. Every game these days seems to either have to be a gigantic AAA level epic or a small indie like title. The days of the experimental mid- tier titles seem to be done. There are no more Beyond Good and Evils, or Eternal Darkness,  or Mark of Kri. Games like Yakuza, Darksiders, and even Demon's Souls came from that class and only get to stick around cause of their major success. Look at the lineup of games for the next gen systems, notice how few games are being released? What are those games; mostly sequels, licensed games or a big budgeted title that publishers hope becomes their next money making machine. Instead the indie or small downloadable game has filled in the void left by the mid-tier titles. Now I believe the indie scene is one of the best things to happen to gaming, especially the old-school gaming revival.Still I feel like there is something missing from the gaming lineups.

Publishers are taking less and less risks with their major retail releases. We are seeing more games follow similar patterns  because they are proven sellers. How many games feel like CoD, or Uncharted, or GTA, or Gears of War. It has gotten to a point where you can see a small clip of a game and understand exactly how it will play. The Order 1886 is a new IP for Sony, well take one look at a screenshot of the game and you can instantly tell exactly how the game will play it. It maybe "new" but it shares the DNA of the most common third person shooters. It seems to me that the only real innovations being made to most major titles are in online integration. Destiny, The Division, and Titanfall all have this idea of making always connected multiplayer games but keeping some elements of a single player story driven game. I see nothing in terms of actual new gameplay concepts being explored, why, because it's a risk unless you are a small low budget game.

Let's take a moment to compare the state of games from the start of last generation to this generation. Think back to the first year of the last gen and what was being shown at E3. Games like Mass Effect, Uncharted, Gears of War, were graphical power houses that excited gamers to make the jump to next gen because games like those were impossible in the previous generation. That is not the case this generation as almost everything is a cross gen game and the graphical jump is no where near as large. Think about how many epic sequels we were getting back in 2006. We were getting a new Metal Gear Solid, a new Final Fantasy, a new Gran Turismo, a new Halo, a new Devil May Cry, a new game by Team Ico, a new Resident Evil, a new Elder Scrolls, a new Grand Theft Auto!  All these series had graphical upgrades that left fans salivating for the next version, the trailers were mind blowing! The excitement was everywhere.  Then reality hit and some of those games got delayed countless times, some did not live up to expectations and now we are far more cynical than we were back in 2006. What do we have to look forward to now in terms of major games, yes we still got a new MGS and FF game but the luster of those franchises have taken a hit. GTAV just hit which means there will be no GTA for another 5 years. Gran Turismo 6 just hit, so no GT for many years. Resident Evil just came off its worst mainline title; people are more scared than excited for a new Resident Evil.  And the Last Guardian, well that is still not out yet. Now we have the yearly installment games where the only difference between the last gen version and the next gen version is a more stable resolution. Call of Duty and Assassin's Creed will sell well but will they really get anyone to make the jump into next gen right away?

To me personally the decline of the Japanese market has been the most depressing aspect of our changing console industry. The console industry was built by Japan (yeah Atari laid the foundation, that is nothing compared to what Nintendo and Sega did), it was led by Japan. The reason almost everyone my age is a gamer is because of Japan. They made the systems we grew up on and they made the games we loved. Something happened last generation that caused almost all Japanese publishers to decline in importance to the point where their games are almost niche level. I believe that Japan was not ready for the development costs and time cycles of the powerhouse systems. Companies that would pump out sequels every 2-3 years were now taking 4-5 years to release a game. Capcom, Sega, Konami, Namco, doesn't matter where you look there was massive downscaling and all that is left is a few projects for each publisher. The only one to seem healthy was Nintendo because they remained in the previous generation, the Wii was a Gamecube, so they continued to make games as they always did and made billions. Now they entered the HD era and look at them; games being delayed left and right, Iwata constantly apologizing because their games are taking so long to be made. You would think Nintendo had enough warning to understand the dangers of giant development cycles, guess not. That crippled the Japanese gaming industry; I don't believe they had the understanding of development in these modern systems like western developers did because most western devs have been working on PCs which is a far more similar development environment.

And so here we are now, a new generation is stumbling out of the gate. Yes PS4 numbers are fantastic, the truth is there are millions of core gamers that are never going anywhere, so they have to buy something and the console of choice this generation seems to be the PS4. Let's wait a few months and really compare how this generation is fairing compared to the last one. Again I don't see the console industry failing, simply that this will be a generation where it needs to figure out exactly what it is going to be going forward. The previous generation should be analyzed and studied for years to come, looking back it was pretty crazy what went on. Money flowed like mad but it only went to a very select few spots. People point to GTAV "look it broke every sales record". That is great for Rockstar; that means nothing to EA or Sony or Capcom.  I haven't even touched on the giant elephant in the room which is the rise of mobile gaming and other devices that many times offer free games.  The console industry is going to have to take a hard long look at itself and figure out what elements to keep and what to cut out. Giant development cycles need to stop. Companies need to learn to take risks with major console games without ending up bankrupt. Japan needs to get it's act together and remember why we loved them in the first place.  What matters most will always be the games. If they keep reducing the amount of games, or worse making them all play exactly the same, people will start to find new places to play their games.

Edited: Thu, 27 Feb 2014 02:12:31
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Thu, 27 Feb 2014 02:31:25
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The super long development cycles were my concern when I mentioned episodic content a few weeks back.  Unfortunately, game companies are slow to change with the trends and are falling because of that.  There's no way to justify that six hundred people worked on the mediocre Resident Evil 6.  Things will stabilize for this industry but it may take a whole generation to do so.  

I also think that micro transactions, paywalls, etc. are horrible business models that may pay off in the short term, but are ultimately harmful.

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Thu, 27 Feb 2014 03:08:55
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"We were getting a new Metal Gear Solid, a new Final Fantasy, a new Gran Turismo, a new Halo, a new Devil May Cry, a new game by Team Ico, a new Resident Evil, a new Elder Scrolls, a new Grand Theft Auto!"

And this is why last gen's beginning was even more boring than this gen is looking. No midtier and Japan was in its death throes back then already. But it had big sequels. So what? They're still sequels. At least there are indies to take the place of midtier now. I'll take that over big sequels any day of the week.

And the actual launch line ups were horrendous. At least the PS4 has Killzone instead of Resistance fucking 1 (which wasn't a sequel, but may as well have been it was so derivative).

Anyway, if this gen is the last, so be it. It will be interesting to see what comes next, no?

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Thu, 27 Feb 2014 11:50:14
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You don't really make a point do you?   You start off with some stats, then go into doom mongering, to then return to your innitial point.  Basically you're saying that we're stuck in an endless rut and nothing exciting is happening, thus the industry will rapidly decline.  That the industry would become a less exciting place was only to be expected.

I think it's easy to forget that videogames is still a young medium.  Back then, everything was exciting and new.  The DNA, as you put it, still had to be invented.  I'd argue that last gen was the first gen in which there was enough knowledge, enough established context, for devs to be able to move their attention from basic things like mechanics and gameplay, to storytelling and whatnot.  And we reaped the rewards from that.  Games like Bioshock and Mass Effect could only be produced when the dirty work has already been taken care of.
So what would publishers do, now that the semiotics have been defined and have become accepted?  Why, try to overbid everyone else of course.  That's why we're seeing 600 man strong dev teams and games that don't turn a profit by selling 5 million copies.

Where do we go from here?  It's the first time nobody seems to know.  Perhaps we don't go anywhere, and this is it.  Big Blockbuster series and smaller indie offerings.  It's not too far off of how other media have been behaving for decades now.  Why would gaming be anything different?  And is this inherently bad?  Or do we only perceive it as such because we, our generation, remembers how it used to be?  Will the preteens of today ask themselves the questions we ask ourselves now 10 years on?  Or will they just accept it as they haven't ever known anything else?

You mention the diminishing returns on graphical improvements between the generations.  Again, nothing unexpected there.  Photorealism is just too expensive and will be untill better middleware is created that will make achieving such a realistic goal.
You mention online integration, and I believe this could be the defining element of this gen.  It could change how we play our games, but it is less visual.  You can't make a fancy trailer to show people how it will change things.  You can only experience it first hand.  This gen is waiting for it's Wii sports to arrive and show people why they want to upgrade their PS3's and 360's.  This gen is ready for something like Playstation Home, and if done right, it could be huge.

I wouldn't write off console gaming just yet.  Plenty could happen.  Wii, tablets and smartphones changed the rules by which our industry operated for 20 years.  Either the industry as a whole doesn't acknowledge that and we will see a decline, or it will adapt.  If I take a look at what Sony and MS are doing, I'm betting on the latter.  And while I love Nintendo, I think they'll miss the boat.  On the other hand, they can survive outside of the mainstream console industry.  Nintendo have always made toys.  Back then, videogames were just that, toys.  Nowadays, games want to be more.  But for Nintendo's demographic that doesn't matter, they're more then happy with just toys.
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Thu, 27 Feb 2014 18:40:34
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gr8 blog, average gamer age going ever up - young growin up on cheap smrtphome shit

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Thu, 27 Feb 2014 19:39:42
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Supreme yeah this is mostly just an examination of what is going on. You make an interesting point on how in the movie and music industries you have the big mainstream stuff and indie stuff model. Maybe this is the way it should be.

I would say that the biggest issue is the development and to a lesser extent the distribution model is practically broken. Why are so many devs spending over 3 years to make a game with hudreds of employees when naughty dog can make one in less time with like 60 people. Why do so many games have a giant budget that makes no sense compared to what they can realistically expect to sell. Are some devs delusional? Does every CEO believe their next game is going to be GTA?

The model makes no sense at all. Why is a publisher like take two only making money on years with a GTA game? Why are so many publishers, especially Japanese ones only squeaking by?

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Thu, 27 Feb 2014 23:07:14
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Sorry, but the notion that the casual audience is busy playing mobile phones is utter trash.

The wii became big because it was the party console. Where the whole family came together in a room to play wii sports or mario kart.

This is simply not the case with mobile phones or tablets. Please name one example where people got together and played mobile games. Just one!
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Fri, 28 Feb 2014 00:04:11
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Iga_Bobovic said:
Sorry, but the notion that the casual audience is busy playing mobile phones is utter trash.


The wii became big because it was the party console. Where the whole family came together in a room to play wii sports or mario kart.


This is simply not the case with mobile phones or tablets. Please name one example where people got together and played mobile games. Just one!

No I don't think they all moved to phones, they scattered to whatever is popular. Just cause they are not playing as a party doesn't mean they aren't sitting around messing with candy crush.  It doesn't mater where they went, the point is they moved away from consoles.

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Fri, 28 Feb 2014 01:56:47
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SupremeAC said:


Where do we go from here?  It's the first time nobody seems to know.  Perhaps we don't go anywhere, and this is it.  Big Blockbuster series and smaller indie offerings.  It's not too far off of how other media have been behaving for decades now.  Why would gaming be anything different?  And is this inherently bad?  Or do we only perceive it as such because we, our generation, remembers how it used to be?  Will the preteens of today ask themselves the questions we ask ourselves now 10 years on?  Or will they just accept it as they haven't ever known anything else?

It's not inherently bad, but it is definitely bad in practice. Film can get away with it because it's possible to make films that are equivalent to midtier games in scope on an indie budget. This is not possible in games with present technology, which means a limited range of experiences.

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Fri, 28 Feb 2014 12:06:17
Foolz said:

It's not inherently bad, but it is definitely bad in practice. Film can get away with it because it's possible to make films that are equivalent to midtier games in scope on an indie budget. This is not possible in games with present technology, which means a limited range of experiences.

I'm expecting this problem to be solved during this gen or the next.  Look at the space game the Joe Danger developers are creating.  Huge galaxies with fully detailed planets.  Made by 4 guys and some good software.

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Fri, 28 Feb 2014 13:48:48
SupremeAC said:
Foolz said:

It's not inherently bad, but it is definitely bad in practice. Film can get away with it because it's possible to make films that are equivalent to midtier games in scope on an indie budget. This is not possible in games with present technology, which means a limited range of experiences.

I'm expecting this problem to be solved during this gen or the next.  Look at the space game the Joe Danger developers are creating.  Huge galaxies with fully detailed planets.  Made by 4 guys and some good software.

Any form of procedural generation does not count.

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Fri, 28 Feb 2014 14:51:15
Foolz said:

Any form of procedural generation does not count.

Sure, now all it can do is arange trees and stones on a landscape, but I am sure that of the 600 people that have worked on RE6, a lot of them were doing boring stuff that could be offloaded to software in a matter of years.

I'm not saying that procedural generation is the way to go, I'm saying that in a couple of years time development software should have evolved enough for one person to be able to create an amount of models and textures similar to the output of multiple people today.

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Fri, 28 Feb 2014 16:01:40
SupremeAC said:

I'm expecting this problem to be solved during this gen or the next.  Look at the space game the Joe Danger developers are creating.  Huge galaxies with fully detailed planets.  Made by 4 guys and some good software.

Exactly, there have to be tricks that have been learned to make development maybe not easy but a hell of a lot quicker by now. We stayed in the same gen for 7 years, wouldn't tricks have been learned. Shouldnt there have been a steady decrease in dev time?

I see these indie firestarter games, like that Kingdom one that is like an Elder Scrolls game asking for a few million. There is that weird fake Dark Souls game that IGN showed a while back coming out later this year with amazing graphics, made by a small team for 3 years. Why can they do that but Capcom needs a billion people and 5 years to make a game.

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Fri, 28 Feb 2014 17:26:44
Dvader said:

Exactly, there have to be tricks that have been learned to make development maybe not easy but a hell of a lot quicker by now. We stayed in the same gen for 7 years, wouldn't tricks have been learned. Shouldnt there have been a steady decrease in dev time?

It's no different from my argument about this gen being the first where we've seen games tackle storytelling.  Games have established themselves enough for devs not to have to worry about the basics anymore.  With the technology that drives them however, there is still a long way to go.  We're already seen diminishing returns on graphical improvements.  What will next gen bring?  How much more detail can we cram in our games?  Once that isn't the priority anymore, perhaps the tools will catch up to the point where it doesn't take a lot of time to create something beautiful.  We're just not there yet.  Just look at the advances in lighting next gen brought with it, there's still plenty room for improvement.

Dvader said:

I see these indie firestarter games, like that Kingdom one that is like an Elder Scrolls game asking for a few million. There is that weird fake Dark Souls game that IGN showed a while back coming out later this year with amazing graphics, made by a small team for 3 years. Why can they do that but Capcom needs a billion people and 5 years to make a game.

Hmmm, I'll wager a few guesses.  internal bureaucracy.  Men in suits being in charge.  Because the people working at Capcom do so to make a living, and the indies do so out of a passion.  Because tight everything births more creativity.  Because indie's get away with imperfections in their final product.  Because large teams are hard to turn around.  Because managing 4 people is a lot easier then managing 600.

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Fri, 28 Feb 2014 18:38:39
Dvader said:
Iga_Bobovic said:
Sorry, but the notion that the casual audience is busy playing mobile phones is utter trash.



The wii became big because it was the party console. Where the whole family came together in a room to play wii sports or mario kart.



This is simply not the case with mobile phones or tablets. Please name one example where people got together and played mobile games. Just one!

No I don't think they all moved to phones, they scattered to whatever is popular. Just cause they are not playing as a party doesn't mean they aren't sitting around messing with candy crush.  It doesn't mater where they went, the point is they moved away from consoles.

And some of the candy crush players could be hardcore gamers. You are really making assumption here with nothing to back it up! And yes it is important to know why the casual gamers have left, so you can win them back next gen. And we all started as casuals, so it is important to have a steady influx of new people.

Also look at the Wii. Look at the way it was designed and what its objectives were. Now look at the Wii U! They are nothing alike, except that the consoles look identical. I would argue that the 'casuals' never left. I would say Nintendo left the casuals not the other way around. Also treating the 'casuals' as a single monolithic group is too simplistic. The group is more complex that you think.

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Fri, 28 Feb 2014 18:44:06
Iga_Bobovic said:

And some of the candy crush players could be hardcore gamers. You are really making assumption here with nothing to back it up! And yes it is important to know why the casual gamers have left, so you can win them back next gen. And we all started as casuals, so it is important to have a steady influx of new people.

Also look at the Wii. Look at the way it was designed and what its objectives were. Now look at the Wii U! They are nothing alike, except that the consoles look identical. I would argue that the 'casuals' never left. I would say Nintendo left the casuals not the other way around. Also treating the 'casuals' as a single monolithic group is too simplistic. The group is more complex that you think.

I know a bunch of them are hardcore gamers. I found surveys on mobile games, the grand majority of the people who pay to play them are hardcore gamers (which blew my mind). But there are still those that just play something and never pay a cent for it, who knows who they are.

Your second paragraph is a great point. Look I dont know where they went exactly, the point was that they left. And I am trying to keep things simple, this isn't a break down of where that audience went, its just a small part of what I was saying.

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Sun, 02 Mar 2014 13:09:19
Great blog man....almost too much.

The thing that scares me going forward is moving away from physical things....I like having physical possessions as it makes it feel more like you OWN it. But with all the cloud shit and games going digital, I don't like that at all.
I want to OWN my stuff...to have it in front of me and be able to touch it.

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