Max and the Magic Marker Aussie Nintendo review
it's a very enjoyable, laid-back platformer with some really clever puzzles in its later stages.
aussie-nintendo.com impressions
gamingeek
Rolling Blackout: The Dark Side of Updates
Together we could rule the galaxy!
1up.com editorial
Foolz
Mass Effect 2 1up review
more action, more dialogue, and less role-playing. A-
1up.com impressions
Iga_Bobovic
Dante's Inferno N64 baby screens
God of War 3 is putting this game to shame
gfdata.de media
gamingeek
Capcom 360 Exclusive Revealed! (Updated)
360 nabs Capcom's biggest franchise in JP.
andriasang.com
aspro
Microsoft sued over Xbox Live Points
Allegedly unfair handling of points
digitalbattle.com news
Ellyoda
Endless Ocean 2 review
"The sequel retains it's realistic credentials, but expands things to include a adventure experience, multiple locations and more varied interactions."
gamepeople.co.uk impressions
gamingeek
1up review No More Heroes 2
A - "Desperate Struggle is now a must-buy, and at the very least, finally makes the series deserving of the evangelism surrounding it"
1up.com impressions
gamingeek
VGChartz No More Heroes 2 review
"While the original No More Heroes set the bar high for action games on the Wii, Desperate Struggle absolutely surpasses it in every way imaginable"
vgchartz.com impressions
gamingeek
Gamepro 4.5 star review: No More Heroes 2
"slashes its way onto the Wii with even more boss battles, much-improved gameplay, and loads of worthwhile new content"
gamepro.com impressions
gamingeek
G4TV reviews No More Heroes 2
4/5 "Undoubtedly, it's one of the finer games to be released on Wii in some time"
g4tv.com impressions
gamingeek
Gamedaily reviews No More Heroes 2
"a game that surpasses the original in every way possible"
gamedaily.com impressions
gamingeek
Top Rentals 2009 (and most advertised)
Reveals 360 owners lack of commitment.
rentrak.com news
aspro
No More Heroes Hanafuda times review
Hanafuda times best name ever, why the hell did we not think of it?
thehanafudatimes.com impressions
Iga_Bobovic
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*crickets*
The DS has a lot of good JRPGs, so when a potentially great JRPG comes for the PSP, I think we all should be excited! Well, I know I am.
Anyone else excited for Lunar Silver Star Harmony? So far, it looks like a solid game. I hope it turns out good!
Here are some screens:
I know not all of us has a PSP, but this looks pretty sweet! It's been awhile since I've got a good PSP game, so this is refreshing!
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
^I have it for the PS and have never played it, but yeah, I am a big fan of RPGs on the PSP. It is a great system for it, nice big screen, good button layout, no compromise on 3D graphics when needed. I'll probably get it.
That's a pretty good summary actually.
Obviously EA should have named Dead Space: Extraction, "Wii Dead Space Extraction Party".
I just assumed that's what you always did.
I'm hoping my bro refuses to pay for his 3rd 360 to be repaired. Then I can scavenge his accessories and games. Gears 1 and 2 will go on ebay immediately.
If it's the GPU maybe they will repair it for free like mine.
I've read all the previews and I know I will like it. You dont have to scrounge cash to make the ranked battles, they've cut the fat including the crappy driving from the first game.
FUCK YOU
You're taking advice from the man who hyped Deadly Creatures?
Wii Dead Space Extraction Penis Party.
Maybe sales for hardcore games are lower because penises like Vader buy every blockbuster HD game out there and then rents fucking wii games
*you know I'm joking D*
Didn't both on-rails game release at the end of the year? Weren't they both heavily derided upon announcement?
Its true though that Nintendo doesn't have the hardcore as their priority anymore. They still make the games they are expected to make, and that's about it.
Gone are the days when they went out of their way to sign up companies like Rare and Retro who could match Nintendo's games with new IP's as well as growing their hardcore appeal, too.
Not to mention putting some kind of effort into having modern hardware to work with.
Edge, Nintendo makes the same games they always do. The ones they are expected to make yes. That's what they've always done, so yeah not much has changed, except that they've become more prolific.
On GC we got one zelda, one mario, one metroid, one Fire Emblem, one Paper Mario.
On Wii we are going to have two zeldas, two marios, one metroid, one fire emblem, one Paper Mario.
Seriously, as a first party they haven't changed at all. It's because they have a weaker system there is no 3rd party output because publishers always want to take one product and milk it for all its worth, and they can't do that on wii. That's not a slight on publishers, I would be thinking the same.
They still own Retro who are working on their next game, they signed up Team Ninja to make a Metroid game, they bought Monolithsoft to make Monado and Disaster Day of Crisis, they forged a relationship with Tecmo to make Fatal Frame 4 and worked with CING to get Hotel Dusk and Another Code, Arika to make Endless Ocean.
It was because of their relationship and communication and providing of tools that Ubisoft are making Red Steel 1 and 2.
Their relationships in the cube era failed, F-Zero GX, Metal Gear Twin Snakes, Starfox Assault, all fell below expectations, so they stopped it.
Hey fuckers, No More Heroes 2 got 5/5 stars at Gamespy
"Grasshopper Manufacture has written a brilliantly twisted love letter to the videogame medium, scrawled in blood and pixels."
His disk drive failed.
Updating now with a shedload of No More Heroes 2 reviews
Reasons to be interested in Trauma Team?
SHAZAM!
Yeowch.
Still updating.
Still updating, No More Heroes 2 is a must buy.
Did everyone miss this?
- named 'Death Disease Contamination Dead Rising'
- Keiji Inafune's debut as a director
- live-action
- takes place in a specific area of Japan, which has been quarantined
- Shin and Jouji are trying to escape the town
- Inafun and Ikehara have worked on the script
- produced by Capcom and Digital Frontier
- will be released on the web and 'other locations' in 2010
Direct link here
Official site here
Also, Europe collectors edition
- 20-page booklet, filled with artwork
- an iron bullet with the Red Steel 2 logo
- 4 brand new weapons to unlock (2 guns and 2 blades)
Jap mag scores
Famitsu
God Eater (PSP, Bandai Namco): 9 / 9 / 8 / 8 - (34/40)
Moe Moe 2-Ji Daisenryaku 2 (PS2, System Soft): 6 / 6 / 6 / 5 - (23/40)
Pop 'n Music Portable (PSP, Konami): 7 / 8 / 8 / 8 - (31/40)
Moe Moe 2-Ji Daisenryaku 2 (PSP, System Stoft): 6 / 6 / 6 / 6 - (24/40)
Misshitsu no Sacrifice (PSP, D3): 5 / 6 / 5 / 5 - (21/40)
Kunio-Kun no Chou Nekketsu! Daiundoukai (NDS, Arc System Works): 5 / 6 / 6 / 6 - (23/40)
Dengeki PS
Star Ocean 4: The Last Hope International (PS3, Square Enix): 80 / 80 / 90 / 70
Ar tonelico III: Sekai Shuuen no Hikigane wa Shoujo no Uta ga Hiku (PS3, Bandai Namco): 75 / 80 / 80 / 60
Valkyria Chronicles 2 (PSP, Sega): 95 / 90 / 90 / 90
Nintendo boss Satoru Iwata was offered the chance to sign up the device that became Project Natal - but turned it down as he didn't believe he could launch it at a mass-market price.
That's according to a top insider (and we mean top insider) at the platform holder's Japan HQ, who told us that Israel firm 3DV Systems showed an early demo of the technology to Iwata and other Nintendo bigwigs at the end of 2007.
Despite being impressed with the prototype, Iwata was reportedly unsold on it as a peripheral for Wii - leaving the door open for Microsoft to snap up the tech and its creator a year later.
"Iwata-san only ever invests in something he can guarantee will work for a Nintendo audience," the exec told us.
"3DV showed off a camera that detected motion in 3D, and had voice recognition - but Iwata-San was unconvinced he could sell it at a Nintendo price point. He also had some worries around latency during gameplay."
The new information appears to confirm 3DV's involvement in the creation of Natal, which Microsoft has never certified.
Microsoft first showed off Natal at E3 2009. - with Peter Molyneux in particular stunning the audience with boy-sim Milo.
"Honestly - I've heard Iwata describe the prototype he saw at length, and it's definitely Natal," added CVG's source.
"What we witnessed at E3 was smaller and the facial [reading] stuff had improved, but it's the same technology. We remain unconvinced Natal will deliver on the more sophisticated elements of what Microsoft is promising at the price they're aiming for."
Microsoft will no doubt internally disagree with the claims. MS has dubbed Natal a'new console' in itself. The hardware is set to launch late this year, with an expected price point of around £50.
Iwata's alleged belief that the device would be too expensive fits with recent reports that Microsoft removed a chip from Natal to save on R&D costs, whilst some prominent development figures have also questioned whether Natal will have potential latency issues.
Nintendo's Shigeru Miyamoto has previously admitted: "This type of motion-sensing camera technology has been around for quite a while. [We've] ultimately made the decision not to take advantage of what they can do."
Unsurprisingly, both Nintendo UK and Microsoft would not offer us a comment on the "speculation". (Trust us, it ain't).
What do you reckon, readers - was Iwata right to say "no" to Natal? Or will he look back on the one that got away?
Saw this on Criterion's Twitter:
"NFS will be shown for the first time today at internal Electronic Arts meeting! Let's put the pedal to the metal and hit it....!"
In case you're still unconvinced, there it is.
Kinda sucks.
Criterion makes Burnout which is better than NFS. EA buy them and make them work on NFS.
Vader:
There you go, stuff to do, action, tension. But for fans of EO1, still relaxation to be had.
Hate to see that Marvelous Interactive is struggling these days. Hardly surprising, but still disappointing all the same. I'm not sure how they're doing in Japan, which is obviously the market they focus in, but I know none of their series have seen much success in this country since the original Rune Factory on the DS.
I do hope this doesn't signal the end of the Harvest Moon franchise, though if it does I can't say after the last 2 installments that I'm too disappointed. Technically those games have been near disasters, and the changes they've made to the series just aren't working to make them compelling to play.
I think they may just need to go back to simpler gameplay. That's always what made the HM games so successful and that series is their bread and butter. More varied and complex mechanics worked for Rune Factory, but they really need to get away from it in HM.