Nowgamer Kinect event report
"An Indian family welcoming us through the TV screen. In Hindi."
nowgamer.com impressions
gamingeek
How to fail at E3: The Natal "Experience"
"I have one thing to say to you, Microsoft: you had better hope you can turn this shit around"
n-sider.com impressions
gamingeek
Star Wars for Kinect
"obviously not really controlling the action, nor was the action even real gameplay footage"
1up.com news
gamingeek
Michael Jackson Game Detailed.
I can't moonwalk now. How will this help?
usanewsweek.com impressions news
aspro
Video from the MEGA Activision event
Eminem, pole dancers, Usher, Black Hole Sun and more
qik.com media
Dvader
The Biggest Loser with Kinect
THQ to bring popular reality show to Kinect.
marketwatch.com news
aspro
Tetsuya Nomura on Kingdom Hearts 3D
New gameplay systems and some unexpected story developments
andriasang.com news
gamingeek
Rumor: Sega creating new games console?
Sega have signed an agreement with Hertfordshire-based company Imagination Technologies, who will provide a chip for a graphically high-tech console.
connectedconsoles.com news
gamingeek
Goldeneye 1up preview
Have you ever wondered if Goldeneye would have been better if it had QTEs?
1up.com impressions
gamingeek
1up Preview Conduit 2
"this thing is way the hell prettier than its predecessor"
1up.com impressions
gamingeek
Square Enix Chief Talks Up Kingdom Hearts 3DS
Completely Original title
andriasang.com news
gamingeek
Bit Trip Runner review
Bit.Trip RUNNER is practically an essential WiiWare title that no one should hesitate to download
wiiloveit.com impressions
gamingeek
Detailed Konami conference summary
But you really have to watch the WTF
wiiloveit.com news
gamingeek
Star Fox 64 3D preview
The game looks so brilliant, we might have been fooled into thinking it was a brand new Star Fox game
gamexplain.com impressions
gamingeek
Endless stream of the most epic conference ever!
Konami E3 conference, YOU WILL BE SUCKED!
konami.com media
Dvader
Gamepro Nintendo 3DS Impressions
Yes you do get a phenomenal sense of both depth, and extrusion from the screen.
gamepro.com impressions
gamingeek
Move playable at Japan Hobby fair
But consumers snub it for Modnation and Mario
1up.com news
gamingeek
Heavy Rain DLC abandoned for Move
DLC is on indefinite hold - Move patch worked on instead
1up.com news
gamingeek
Counter Point: Games Journo Liked Smaller E3
Asks for E3 08 to come back.
bitmob.com editorial impressions
aspro
Reggie Confirms 3D Retro Games are Coming!
Yoshi's Island, Mega Man 2, CastleVania, Kid Icarus, etc.
1up.com news
phantom_leo
Mindjack stage demo
Its Nerkas. A shooter where other players invade your game.
1up.com media
Dvader
1Up.Com's Best of E3 2010
Zelda Wasn't Best of Anything... but Kirby Was!
1up.com impressions
phantom_leo
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*crickets*
Don't agree with glamourising smoking.
Mikami is sick of making huge titles yet he's making Vanquish?
What started out (in perception at least) as a throwaway kids game now looks like a good action game. It's motionplus and Move right?
I don't think motion plus, it looks like TP-like controls, just more action oriented. It seems quite solid. Unpolished in some ways, and kiddy obviously, but they have the right ideas too... Charging on your horse with a lance mowing troops left and right as in Mount & Blade for example. Lots of enemies on screen as well. Hope it's good.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Maybe it's not such a huge game? It could only be two hours long.
Mikami is a heavy smoker so that is why.
He said God Hand did not sell so he needs to make a game that will sell well so that he can then do something he really wants to do. Like a noodle game.
I remember reading that this was a motionplus game.
It definetely uses move.
Er..
Very tempting.
I saw that on the news the other day. That's crazy.
Metroid is that you?
More here
http://www.gamekyo.com/newsfr36565_metroid-other-m-le-plein-d-images.html
"They are doing the reinvented-for-modern-times thing. Let's hope that is the right thing. " Ugh...isn't that the whole point of a remake???
This is why Japanese development has lost ground to the west. Lol
The first revelation in today's Gran Turismo 5 presentation was that, of the 1,000-plus cars featured in the game, only 200 or so will be what Yamauchi described as "premium" cars. Unlike the 800-plus "standard" cars, these will feature meticulously detailed interiors, and after collisions, their panels will be modeled in such a way that they can come apart and fully deform. The standard cars still look superb, but the level of detail just isn't the same. In fact, most of the standard cars have been taken from previous GT games and optimized for the PS3's graphics shader. For the record, even though standard cars can't be damaged in the same ways that premium models can, they'll still be susceptible to physics-based damage, dents, dirt, and scratches.
At one point during the presentation, while showing off close-ups of engines, wheels, and grilles that compared real photos to GT5 screenshots (almost impossible to distinguish between the two), Yamauchi conceded that his team has "actually gone too far in modeling some of this detail" and even went so far as to suggest that it might be "more suited to the next generation of PlayStation." The most impressive of these shots--even more impressive than the Audi wheels and ceramic brakes, or the Ferrari engine underneath a glass hood--was undoubtedly the one that showed the interior of a racecar, possibly a Nascar. The interior was absolutely packed with minute details, including a carbon fiber panel of switches and buttons, safety wires, and, of course, the driver's harness.
...
Germany's Nurburgring is one of six previously unconfirmed tracks for GT5 being shown at this year's E3. The other five are Circuit de la Sarthe, Rome, Madrid, Tuscany, and the test track from BBC's Top Gear TV show. All of them are, predictably, incredibly detailed, and Yamauchi revealed that the city circuits of Madrid and Rome (the latter of which incorporates the incredible-looking Colosseum) each took two years to finish. The Tuscany track, on the other hand, will see you racing through a wide-open environment composed largely of fields. The most impressive track, though, was the Nurburgring, not only because it's so huge, but also because of the ridiculous amount of work that has gone into re-creating it. For example, when racing in a 24-hour event at the track (which you will have the option to do in real time), you'll not only get to see the day-night transition, but because it's such a long event, you'll notice that many of the spectators have tents or camper vans that aren't there during normal races. Polyphony Digital has photographed every inch of the famously graffiti-daubed track in order to make sure that it's as accurate and as up to date as possible in the game. Some of the offensive stuff has been removed, but if you've written something family-friendly on the track in the past year or two, there's a good chance it has made it into the game. And hey, you can even take a photo of it as proof.
...The last big reveal of the session was that, in addition to the previously announced 3D support, Gran Turismo 5 will support head-tracking via the Sony Eye camera. Furthermore, it will do both simultaneously. To try to illustrate the effect of head-tracking, Yamauchi displayed an image that showed a car interior expanding far beyond the confines of a TV screen. He pointed out, though, that the only way to really understand how the head-tracking works is to experience it for yourself. So, as soon as the session finished, we ran to Sony's booth, grabbed a wristband that would grant us access to the media-only upstairs area, and did just that. We lucked out, in fact, because a moment before it was our turn, one of the two GT5 stations was being used to show off 3D while the other was using head-tracking. We were the first people to try out both simultaneously after watching the Sony reps set it up.
Getting the head-tracking working correctly, especially in a busy trade-show environment, appears to be something of an undertaking. There were a dozen or so different variables being changed with sliders onscreen as we waited, and while the camera was clearly able to recognize and track the movement of a player's head, the way the game and steering wheel were set up ultimately resulted in the camera being a bit closer to the player than it's ever likely to be in your living room. Regardless, with some exaggerated head movements, we were indeed able to look left and right from inside the cockpit of the Dodge Challenger that we'd opted to take for a spin around the new Rome street circuit. Unsurprisingly, particularly given that we were using a force-feedback steering wheel to play, the car handled very believably and, unsurprisingly, it took us a couple of corners (and a couple of spins/collisions) before we felt completely comfortable with it. The effect of the 3D was also quite impressive, and while it won't add to the game the same way that the head-tracking will, it's as good a reason as any to invest in 3D-capable hardware if you're still in need of a good excuse to do so.
It sounds INCREDIBLE. Read this description by the dev and tell me you don't instantly recognize the emotion he is going for:
The concept is excellent. GS has incredible impressions from a demo they had, I guess behind doors cause there is no video. Check the link in the news.In today's society, man is powerful – We can travel at 60 mph; we can fly; we can connect with just about anyone, anywhere, at anytime. But on the street, people pass by each other ignoring the wonderful existence of other beings. We are overwhelmed by the attention needed to gain and execute our own power – just like we are in most video games. While we are doing that, we can become isolated and insecure deep inside our mind.
On the contrary, when we are hiking in the wild, we become tiny and weak again. These feelings make every other person we encounter much more important and enjoyable. We greet them, giving them genuine and useful help. We might travel together for a period, learn from and rely on each other. Struggling against the dangerous nature together, somehow, makes us warm and powerful inside. (This doesn't make any rational sense, but somehow that's how I feel. And I'm sure many of us do.)
While most video games offer the sense of empowerment in the online gaming experience, we felt the player will pay more attention to the other players if they are less distracted by the power, and the online gaming experience will be quite unique if it carries the feeling of awe towards the unknown. In a world where the majority of the players are distracted by technology, evoking a sense of awe and mystery could be very refreshing and powerful."To realize these goals, we aimed to create a world that feels vast and somewhat unfamiliar. And so the game begins with a character waking up in a desert, with no clues as to what might have happened before or what will happen later. There's only a tall mountain in the distance, beckoning the player to set out and explore.
As you travel through the world, you may encounter a stranger who is on his or her own journey. But we don't want to talk too much about the online experience right now. In part, because we really don't want to inform your own experience of it; also, because we really enjoy seeing what happens when experiences come without explanation. But there's plenty of time left for us to talk about it in the future…
One thing is for certain: we love getting to talk about a new project! It means that we can't just navel-gaze about our own work anymore. It's out there. You're responding to it! And it also means we're that much closer to getting the game into your hands. So we'd like to extend a HUGE thanks to everyone who has already expressed words of encouragement – they really do help!
Now that is how you do a sequel!
We should start a thread on GOTE3. -- All the individual publications.
AFT. Hopefully it's an FPS. I want to lay waste to some ramen.