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thejoypads.co.uk impressions
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SupremeAC (38s)
I highly doubt that the reviewers speak japanese. Which makes me wonder about import reviews. I would have thought that a good gaming magazine would employ a japanese speaker as a matter of course for import reviews.
But I am still enjoying it. It's SMB so the controls are perfection. Levels make you think and there is great satisfaction when beating them. Still I think our SMB2 was the better game. This Mario feels like an expansion pack.
No idea.
I played it on Mario All Stars. I assume they pussified the SNES version?
Cliche story, awesome battle system with muliple ways of doing things, a bit too easy and inferior to Xenoblade.
Inferior to Xenoblade??? Really? Last Story looked more interesting with a better combat system.
You have not followed Xenoblade at all did you?
I think it is because Nintendo is heavily focused on developing their new home console and the 3DS that they need to rely on their Japanese backlog to tide them over -- since they don't have the resources to make first party games for the Wii.
Also, they are held to the timing of the companies that have made these RPGs.
Nah didnt look that interesting
There's really no more backlog coming to the West than there are new games announced in Japan (Xenoblade coming as backlog here, Kirby, Rhythm Heaven and of course Zelda as new games there, alongside third party stuff like DQX, Fatal Frame 2 Remake and Pandora's Tower). There's backlog because we're behind, as is common for large scale projects, is all. It's not like they started localisation of Xenoblade yesterday upon coming to the realisation they have no new games. Wii has slowed to a near halt, that's for sure, but going by past years we wouldn't have yet known the likes of Donkey Kong Country Returns, Excitebots, Sin & Punishment 2, and other such titles are coming either. Saying this is proof of Wii 2 is far fetched also. We don't have many more titles announced for 3DS, a new platform, either, outside Mario and a couple more. Just the promise of more, held back for various reasons, software. That doesn't mean 4DS is near of course. Shit can happen.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
cosplay blog. Skull kid from Zelda. Check out that skin.
This is encouraging for someone like me.
Both games are top. The Last Story is Japanese fantasy Mass Effect, ie, very linear, story based and dungeon (I don't mean you'll be underground all the time, just that there are clear linear battle areas to progress through) centric, Xenoblade is the complete opposite with a massive world to explore (but still linear progression). Both have unique combat systems that don't just recycle standard JRPG conventions and try to do new things.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I'll use point form here since I have to leave in a hurry.
1. Nintendo has always used a handheld to bridge from one home console to the next. Wii 2 is coming sooner than you think, the dearth of first party games they have in development now is another indicator. What do they have other than Zelda?
2. I was talking about the Nintendo having to rely on third parties for quality games this year, moreso than in the past. This is something Nintendo addressed specifically earlier this year. In response to a question about Wii games for 2011 he said that there was a huge backlog of games yet to be brought to North America.
1. Still an assumption rather than evidence (as is what you think I think). I didn't say it's not coming, merely that this doesn't necessarily indicate it as the Wii has had many slow periods before and instead of getting Wii 2/HD we got a slew of awesome titles. It may repeat, it may not repeat, nobody can really say at this point.
2. Reggie. Still, if he means Xenoblade and The Last Story, it's not uncommon for JRPGs to take so long to arrive. Especially Monolith Soft games. The Last Story is pretty damn new, still, even. Besides, it's not his place to announce software NCL have yet to announce themselves, is it now? Especially if NOA is actually waiting for it to be released before deciding what to publish (even if localisation is underway).
3. If we go by what is said, then there's also the 45m sales thing by Reggie, and that NCL (Iwata?) said there is more unannounced Wii software coming, at the investors meeting Pandora's Tower and Kirby were announced. This is probably quite a bit more important than random public PR interviews too. Of course it's not necessarily true, but neither is anything else they've said. We can't just pick what to and what not to believe, only wait.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nintendo did say words to the effect of:
"We are making a shitload of 3DS games now and for the future so there will be no drought."
I can't link you to it but I do remember them saying it.
Okay read this Vader
Xenoblade impressions from Bebpo
Alright. Played a little more last night and checked out new game+ a bit. Think I'm done with this for now until I do an inevitable replay (which will be very nice thanks to the new game+ feature). Here's my thoughts:
Battle system
+Fast
+In addition to the normal choosing of commands, positioning and party member interaction make it more interactive than FFXII and thus more fun.
+Chain attack system is great. Connecting the same color attack increases damage exponentially, while tumbling an enemy opens up opportunity. Interesting decision choices.
+Tumble, paralyze, aura systems are great and lead to a lot of interesting battles.
+Every character is totally unique. Exact opposite of FFXII. By endgame no character is even remotely alike. All have their uses. All are fun to main as.
+Over 100 optional boss battles. Some are quite challenging and require good strategies, others are pushovers. Some just depend on what level you are when you fight them. But there's enough of them throughout, that you'll always have exciting fights with good rewards.
+No punishment for death gives an incentive to push yourself and try to fight anything you think you can. If you die, you simply start at last warp point and don't lose anything.
-3 party feels too limiting. Especially since so few spell types crossover. Someone is hit with poison? If you don't have the 1 character with cure status, you just gotta wait it out which is annoying. At times you are basically required to keep Shulk in your party and then you're limited even further to only 2 open slots. 4 person party would've gone a long way.
-AI is not terrible and you do have some control over it, but at the end of the day your AI partners will not play their characters as efficiently as you would have, which can be a bit annoying.
-Always auto-attacking while in battle. This is built into the system and so defenses are built around it occasionally. But sometimes you just want to NOT ATTACK so you don't trigger the counters, but you can't. >_<
Field/Questing
+Great dungeon/field designs. Really intricate places with tons of secrets to reward those who explore. Lots of variety.
+Awesome weather effects. Every area has unique weather at random parts of the day.
+Gorgeous day/night cycle with music that fades nicely between night and day. Some areas become completely different during the night than they are during the day.
+One of the best endgames ever. As you go through your adventure you come across many monsters or places you can't fight or access. Endgame is going back and doing everything you couldn't during the main game. Very rewarding and pretty long.
+Quick travel and the ability to adjust time is awesome
+Save anywhere is fantastic and needs to be in more jrpgs
+400 optional quests. Some with neat stories. Some with great rewards
+Hundreds of unique named NPCs with their own stories that play out as you become more involved in the towns/cities by doing their quests
+Skill trees and borrowing skills from other trees is a good dynamic that provides lots and lots of passive skills. Some very good.
+Good amount of hidden things. Hidden skill trees, hidden attacks, hidden extensions of normal attacks, Ultimate weapons, Hidden areas, hidden npcs, etc...
+Gem crafting is neat and gems are very useful.
+Loot is alright. You get lots of it, but 75% of things in the game are useless
+Almost nothing important is missable. The few quests that are give you fair warning although they don't tell you when they expire.
+Character relation system is neat. Good rewards for building it up between characters.
-Some quests with rare drop grinds which are the worst thing ever invented. The only times I truly hated playing XB was spending 20-30 mins grinding an enemy for drops.
-Towns are sometimes too big with not enough quick travel landmarks. So when you're running quests there's a ton of in-town running back and forth to talk to people.
-Running speed is a bit slow for the size of the areas. Even with gems that boost running speed, it's capped at 125% for no reason. Should have at least uncapped it to 200% on new game+
-NPCs can be a pain to find without a guide of where everyone is at what time. Since every town has a day/night cycle you have to check the entire towns (which are huge) twice when looking for quests.
-Limited inventory SUCKS. Especially because you're constantly bombarded with items. Almost every time you kill an enemy (95%?) they leave a treasure with like 3-4 items each. Most of it junk. But just because it's fast (and because you can't compare it to your current equip) you click "take all" and move on. This means you fill up your inventories quick and often have to sell stuff to make room.
-Comparing equipment is really tedious. Especially if you ever think about buying from a shop.
-Character relation system between characters grows way to slowly. After 120 hours with everything done, you'll still only have about 50% of the relations maxed out. Growth needed to be at least twice as fast.
-Wish the game had field treasure chests as another way to reward players for exploring
-No beastiary. Inexcusable for a game like this that requires drops all the time.
-Because of no beastiary and the amount of named npcs you often have to find (and sometimes the unclear quest intructions), XB is a "wiki or die" game when trying to 100% it. Without some sort of a guide it'd be near impossible to do everything on the first run.
Story:
+Very interesting plot set in a very unique world.
+Great pacing, exciting cutscenes, mysteries, foreshadowing, twists
+Smart writing. You will not find a more intelligently written rpg this gen. The game avoids most cliches and stereotypes and at no point will you roll your eyes or have to deal with stupid characters acting idiotically. The characters (even the lead) are all intelligent people and act accordingly.
+Good length. Story size is probably about the size of two of the Xenosaga games combined. Smaller in scope and length than Xenogears though.
+Satisfying tale from start to finish. The story is great from the start and never dips even once before the end credits roll. A grand adventure.
+Good cast. Everyone is likeable, no one is generic game/anime stereotype. Character depth doesn't go as deep as something like Xenosaga.
+ or - depending on what you want. XB's story is great and cinematic, but it's not melodramatic like XG/XS/FF/KH. You will not get white room speeches with piano green grass playing. I think this is the biggest change from Takahashi's previous works. XB is not any more mainstream or less ambitious than XG/XS. The story is just as original and creative and well told, it's just that Takahashi has moved away from trying to pull the emotional strings of his audience and make melodrama. Instead it's simply a story where things happen and you enjoy them and watch the story unfold.
Graphics/Audio
+Gorgeous environments
+Good character design
+Visibile equipment is pretty varied and has some real cool designs
+Nice range of tunes that are incorporated very well into the gameplay and cutscene
+Great voice acting
-Wii image quality drags things down a bit
Other
+Large game; takes at least 60-70 hours first time. If you plan to do everything, you're looking at ~120 hours first time.
+New game+ is great. Almost everything carries over.
-Game clock stops at 99:59. Really dumb for a huge game like this
Overall
While there might be a decent amount of small negatives spread throughout the title, the fact of the matter is that in the face of the giant adventure that Xenoblade presents, they're all minor issues that only pick away at the greatness of the experience Xenoblade gives. Anyone willing to invest the time to explore the world of Xenoblade will find that it's populated with hundreds of creatures, quests, characters, bosses, and hidden tales. All which add to up to a truly satisfying console rpg experience unlike any other out there.
Without the budget/time issues that caused the 2nd disc of Xenogears, or the production issues that caused Xenosaga Ep2, Xenoblade feels like the first time Takahashi has been able to give the game experience he wanted from start to finish without resistance blocking his way. And if this is the kind of experience that Takahashi wants to give, then I can only look forward immensely to whatever he creates next.
The three years Monolith Soft spent creating Xenoblade feel truly justified by the end product. As the best game in their resume to date, and the best rpg on a Nintendo system since Chrono Trigger, Xenoblade stands as a proud example of how great rpgs are made.
A+
Oh and watch this if you are not yet convinced
I'd just stick to the official trailers like:
They still show a bit too much but they're like any game trailer I guess.
Nice, that guy's -s are either not so important (480p) or purely optional (like the drop quests). Some of the less than ideal descriptions and what not could be aleviated in one's native language also.Good stuff.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~