Pachter: PS4 and Nextbox to have lowest starting prices ever
So if Pachters always wrong then...
examiner.com
gamingeek
Platinum's president talks leaving Capcom
Kamiya comments, success around the world and more
polygon.com
gamingeek
Nomura: Info ban on Final Fantasy Versus XIII to lift soon
He's stalling. It doesn't really exist.
gematsu.com news
aspro
Yakuza's Kaz Kiryu Coming to Hot Shots
Blockbuster announcement takes world by storm.
gematsu.com news
aspro
Play around with a virtual NES music box
Take a cartridge, slide it into the system and power-on to hear the jams!
dropboxusercontent.com
gamingeek
Sly Cooper Collection Sneaking Onto Vita
HD remasters of Sly Cooper and the Thievius Raccoonus, Sly 2: Band of Thieves, and Sly 3: Honor Among Thieves.
gematsu.com news
aspro
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Foolz (1m)
Occulus Rift + Omni directional tredmill and gun controller. Super immersion.
Make something different, by making something everyone else is making?! Please no.
So you think there is a way you can try one of these without buying one first?
The latest SimCity patch is column writing gold. Here are some of the fixes:
I don't want Nintendo to make new IP, I want them to make great new games with their existing IP. Like Super Mario Galaxy, and Wario Ware. Even games like Mario Golf and Mario Party were legitimate creative leaders when released. Old IP, but new ideas excellently executed. Who could argue with that? I was excited abuot the first couple of iterations of NSMB. That was a great new application of old IP. But again, I can't stomach many games past their first 3 iterations.
NST game, unproven record and the game wasn't good enough to be completed. Disaster had an epically disastrous development period where halfway through they lost there way and Nintendo had to step in and bring everything together but they turned the game into a giant crazy ass grab bag of insanity and hilariousness when the game had the right atmosphere to be an Uncharted like epic action game.
But as I'm saying, Nintendo basically has 4 studios capable of making these AAA action adventures and they take so bloody long to make them 4-5 years that if you were to get the Zelda team for instance to make something other than Zelda, that would take 4 years, then they start a new Zelda and that takes 4 years. So you then go 8 years, which is almost two generations (5 year console lifecyle) without a Zelda game and Zelda becomes an irrelevant franchise.
Sort of like F-Zero and Starfox have become neglected IPs. So the question becomes are you willing to drop Mario, Zelda, Metroid, Xenoblade for something else and for how long? And the question for Nintendo, given the strong sales of some of those franchises is: are they are leaving money and a fanbase, flapping in the wind?
Some expectations are too out there, a horror game for instance - Nintendo are the Disney of gaming when Disney was still good. They may not make a horror game but they did buy Fatal Frame exclusivity. They may not make DMC but they did commision Bayonetta 2. They may not make a sandbox game but they did publish Lego City.
As I see it, Nintendo are an anachronistic company, they are unwilling to invest and expand their studios. Everyone else scaled up for the HD era, Nintendo is still under the impression that it can make Wii U games with the same sized teams that did Wii games - that's what they are like. They pretty much ditched the 2nd party systems because of cost and because third parties complained about 2nd party + first party leaving no room for 3rd parties.
It wouldn't have helped much, the game is massive mish mash of stuff. Hilariously entertaining but it would never be a blockbuster.
Last time Nintendo did their new big IP Luigi's Mansion and Pikmin they sold significantly less than Mario and Zelda so from their perspective it showed that people didn't want those IP. Sort of like how Starfox and F-Zero has been neglected after poor sales.
No Japanese developer does FPS as one would expect it in the west. Out of the 4 AAA capable Nintendo studios, only Retro would be capable of doing it and their games have mostly been Zelda dungeon style first person games and a 2D platformer. Anyone can make a FPS but how many can make a great FPS? Otherwise out of Nintendo's AAA capable studios, none of them have experience in the third or first person shooter field. From their perspective it would be better to commission Platinum to make a game like that as an exclusive.
Retro has in fact made one FPSer, and putting aside expectations, I'd say it could be considered "great".
Letting Retro do a FPS is a waste of their talents, unless they do Turok. They are old Iguana guys afterall. Turok en Turok 2 were awesome.
Fixed.
I'd love to have Retro make a new Turok, but doesn't some other company own the rights?
I'd also like a new Battalion Wars on the Wii U.
I think Disney has the rights to Turok currently.
I would love to see Battalion Wars on the Wii U; My idea is have it 3rd person controls like normal but have the Touchscreen be used to control the other units in my army.
SUPER MARIO MAKER LEVELS:
Netflix series Hemlock Grove is pretty cool!
What is it about bear?
What is it about bear?
That's a good question...
Is it his cool shades?
His manly mustache?
...maybe it's his HUMONGOUS... game collection?
I dunno... there's just something about bear!
I'm glad I'm not the only one wondering. At least you were brave enough to ask the question Godmode!
There's just something about Beary.
So that new Mikami game looks cool even though I can't really figure out what the fuck its supposed to be doing or what the plot is or anything. Looks like it may be going for the vibe of old school Resident Evil but with the camera and control of RE4?