Xing Interactive: Nextbox will block used games, require online
"Sources insist that the nextbox will not be compatible with 2nd hand, will require permanently on connection, and 'you’ll have to go through Microsoft to do anything'."
nowgamer.com
gamingeek
Shin'en working on two Wii U projects (one with online)
Jett RocketII release date status
superphillipcentral.com
gamingeek
Nintendo Returns to Profit on Stronger Yen
Annual profit of 7.1 billion yen ($72 million).
apnews.com news
aspro
Here Comes the Next Xbox - Detailed
standalone version for $499 and then a $299 version that requires a two-year Xbox LIVE Gold commitment at an expected price of $10 per month.
windowsitpro.com
gamingeek
Iwata: U Has "Lost Momentum"
“We have not been able to solidly communicate the product value of Wii U to our consumers yet..."
gematsu.com news
aspro
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travo (4m)
Yep, the setting makes it a really enjoyable experience, even if it's not a great game. I'm still getting used to motion controls (haven't used them in awhile) so thanks for the tip, I was struggling with that one. Back in the day my reaction would immediately have been to try what you said. It actually feels really good using motion controls again. The instruction is poor, but the actual movements register pretty well. And the protagonist’s accent is very enjoyable, harkening back to old explorer pulp, though a bit less pipy.
I saw the post. I think I have a Miiverse admirer, I had 20 notifications and the same chick had yeah'ed all my recent posts.
Miiverse... not sure sometimes what to do about friends requests. At first I only added people I knew like here, then gradually opened up and started adding anyone who asked but some are weird. This Italian wanted to be friends, then started messaging me in Italian, I said I only speak English and he crudely said that he only spoke Italian. I said it wasn't going to work but the guy kept insisting in Italian that we do a video call!
Then there is this kid who keeps messaging me about any and every aspect of LOTR like I am Gandalf himself.
I like him though. And this guy at the weekend strangely and incessantly persistent about me playing Trine 2 co-op online with him from the first second he friended me.
That's fine, but from my viewpoint I was talking in general after seeing 5 threads and hundreds of comments on GAF against this Nintendo Direct, the reaction is so overblown and repeated there - I thought it was clear I was talking in general. Then suddenly casually read a post and I read that I'm oversensitive and contructing straw men to argue with? Which just blew my mind as I didn't know WTH was happening. If you wanted to explain what you personally wanted out of Nintendo etc, that's fine, you could have said so in a better way. Just a miscommunication from us both.
But again, parity, fairness, remember how I feel about double standards. If someone else shares my opinion like Edgecrusher for instance I get called oversensitive and he doesn't etc? And with what I was actually saying, about how getting Nintendo to invest in IP is like getting blood from a stone, it just doesn't make sense when I am criticising them for not creating the type of AAA, blockbuster, new IP that most people on gaming forums want.
The way I understand Nintendo is very Ghibli like, Miyamoto drives software creation, they have this withered technology approach which means using affordable tech in new ways (for gaming) and how they want to remain slow, sure and steady - financially conservative and how they like to innovate within franchises or use existing characters in new gameplay concepts like Luigi's Mansion.
Anyhow if you weren't calling me a fanboy fair enough but the over sensitive thing I don't appreciate, just saying. Like my two of my best buddies back in school, one kept telling the other to chill out and the other one got more riled up each time saying "I am chilled!"
With that game, you think to get accurate motion controls you should do fast and sharp movements, but it's the opposite, try doing slower, looser motions and it picks up the accuracy better.
Mostly it's okay but there is this TOTAL ASS bit where you have to balance on a ledge with tilt control that never works and a bit where you have to incessantly shake some beads to get a boss to appear. I would check the thread to see a solution to that boss if you get stuck.
So I did the T-Rex mission in Lego City.
Seriously amazing.
Instead of a car's honk he does this roar that is so powerful it warps the air around him. And you do this stomp move which sends cars flying, the animation is perfect too. You feel so overpowered in this thing. Hope there is an option to use it in regular gameplay outside of the museum mission.
Also the game keeps surprising me with how well TT Fusion have worked the controls. Controlling the helicopter is a pleasure when the last helicopter experience in GTA left bitter memories ingrained. The cars all bump and bobble over terrain well too. You can ride motorbikes up narrow staircases etc.
The game just keeps surpising you with the things you can do. Like you can ride trains to various points in the map, fairly standard. Then the one time you are near the cockpit an icon appears and you press it and jump into the drivers seat. Suddenly you are driving the train in reatime time and you find you can stop and find secrets in the tunnels and bridges too.
Or you jump in a tow truck and somehow work out that you can tow cars
the game doesn't tell you these things, you discover them.
I jumped in the back of a fire engine -you can drive it from the front- and found I could extend the mechanical ladder with me in it to new heights. It seems like a very generous game that they would program all these extras in.
There are lots of disguises too, probably over 100 or more and you can use the Wii U Pad as a gyro camera and take pics to save to share on Miiverse
In the farm area you can ride horses about and it feels very similar to Harvest Moon A Wonderful life
Shit just suddenly got intense with the first boss battle.
Not as hard as it seems, but after strolling through it's jarring. Nice injection of intensity.
More MH Online pics
What boss was it?
This is weird, a Witcher 3 dev seems to say that the PS4 touchpad can display images:
While in Poland I also asked Thomasz Gop - who worked on The Witcher games and who has been working on a next-gen RPG at City Interactive (Sniper) for two years (more on that soon) - how his game would use the PS4 touchpad.
"The most obvious thing are the elements that - for example, PC games sometimes took advantage of extra gamer-friendly keyboards with LCD displays. If I'm not mistaken, the touchpad allows you to display things as well, so that's one of the things. Probably a lot of other people are going to be doing user-interface elements on it - it's the thing that comes to mind first. I still don't know 100 per cent of what things are going to be implemented in [his game].
"I don't think it's a breakthrough feature, not to disrespect it - it's still very cool."
SPOILER: The flying demon. You fight it once (while dealing with ground enemies, and turning off totem poles that heal it), then have to fight it again after doing some climbing. (Haven't beaten it a second time yet.)
So I guess the sticky cam feed will go to the pad in realtime like the keyhole cam below:
Weapon switching is like this:
So I guess to mark charactesr for execution they would mirror the main screen on the u pad screen and allow you to just touch the NPCs you want to tag.
I hope there is a big real time map on the u pad screen too, that is very useful in a lot of games I've found.
I thought you meant the big guy.
Hmm, sounds like CVG has heard something juicy about Wii U from it's sources
E3 is going to be juicy.
Wii U, Fire Emblem, Mario Platformer, Pikmin 3, Smash Bros, Zelda Wind Waker, Zelda Wii U, Mario Kart, Retros new game, X from Monolithsoft.
Having a head start isn't just about sales, their teams must have moved onto U games some time ago.
EDIT: Bugs, seems Greece isn't covered by that buy 3 get one free 3DS promotion:
You can participate in this promotion only once. You have to be at least 16 years of age and a resident of the United Kingdom, Ireland, Germany, France, Spain, Italy, Belgium, the Netherlands, Portugal, Switzerland or Russia.
This comic was funny so I had to repost it here.
SUPER MARIO MAKER LEVELS:
Nope. Just did the second part. Was a piss take.
Splinter Cell sounds pretty good on the U...I may grab that version.
The Evil Within
Key Details:
From the Interview:
About the tone:
-Mikami loves horror, but survival-horror has been drifting away from what makes it survival-horror, and he wants to bring it back.
-Wants a 'perfect blend' of horror and action. Thinks the balance is important as they are two halves to the survival and the horror. Mikami defines survival-horror as a game being scary, and giving players a rush.
-Want Players to pick up the game, and genuinely think, "I haven't played something this scary in ages!"
-Needs to have psychological horror and make players not want to do things.
-The game is more visually eccentric, unconventional and intriguing characters.
About the story:
-Three detectives show up to the scene of a mass murder at an asylum. The detectives arrive a bit later than the police, which are already on the scene but not to be seen. Inside the asylum is a bunch of dead bodies.
-The player gets knocked unconscious and awakens in a slightly different location, and so it starts with, "Where the hell am I?"
-Story is less focused on twists and turns, and more on mystery.
About the enemies:
-Regular 'zombie-type characters' present.
-Enemies should be strange and hard to determine how they might come at you or attack by looking at them, making you uncertain, uneasy.
About the gameplay:
-Mikami mentions you'll be using (among other things) guns, knives, and axes, but another weapon mechanic they put in was traps.
-Don't want anything like super-powers or heavy weapons like machine guns.
-Working hard on some sort of 'emotional' system in gameplay
-Want to make a lot of different locations, scenarios, and situations for the player that is constantly changing.
From the Impressions:
-Our main character, Sebastian, enters the asylum with two fellow detectives, a man named Joseph and a woman they simply call, 'The Kid',
-A lot of dead bodies are around the asylum, and on a video monitor Sebastian see's a hooded figure killing police, who then suddenly appears behind him and knocks him unconscious.
-Went out of their way to model human innards and gore to be detailed.
-Sebastian wakes up hanging upside down by a meta hook as a madman with a butcher knife and a blood-stained wife beater, comes in and cuts down a fellow person hanging alongside him, takes him to the table, and begins cutting him open.
-Based on if there's enemies around or not, the animations and potential speed of Sebastian changes.
-Sebastian alerts the butcher, who pulls out one of Mikami's infamous weapons, a chainsaw. Ensues a chase scene where our character is quite stumbly.
-When the chainsaw-wielding butcher does not sense Sebastian, he is erratic and swings around wildly. When spotted, he comes dashing after you. You can use things like empty bottles to throw to divert his attention.
-Escapes into an elevator, and then comes to a desperate run out of the hospital as it collapses in a very Jacob's Ladder-esque scene. Leaves out to see the Police Cars in a giant crater. Prologue ends there.
-Second part of the demo is later into the game, in a dark outside location heading to a small cottage. Inside are the 'garden-variety' zombie-esque enemies.
-The enemies have a theme of torment with them.
-While shooting out around the cottage for your life, a change happens in the environment as it sort of 'shifts' in the middle of combat and suddenly a scene out of the Shining happens with blood pouring and consuming Sebastian, and then he finds himself back in the asylum.
-Demo ends with a multi-legged wraith-type enemy bursting out of a pool of blood and rushing towards the player at break-neck speed.
SUPER MARIO MAKER LEVELS:
Thanks for that. Is it RE4 style but with no automatic weapons?
Seems like it because he said he wants the perfect blend between Horror and Action. He also said you can set traps which could be cool. They just want to bring horror back and still have it be the scariest game you played in a long time.
SUPER MARIO MAKER LEVELS:
Everything about the evil within sounds perfect. The focus of that making of, on how they are speaking directly about what makes survival horror and what they need to do make the player feel fear seems right on track. Basically Mikami knows exactly what needs to be done, his vision sounds well defined. Now lets see the execution, which given his history we don't have to worry about.
Everyone should be extremely excited.
I'm not even a big fan of horror I don't like being scared but I like Mikami's work so I'm excited for it.
SUPER MARIO MAKER LEVELS:
GG I'm definitely getting three of those eight games (already have Luigi's Mansion, I'm waiting for Fire Emblem to come in the post and have pre-ordered Animal Crossing). I'm buying my games from a UK website, and since it's a download code they will give, I don't see how they can restrict someone on the basis of postal address. But if I am definitely excluded, I will give you my three codes to you to register yourself so you get an extra free game. I'm not crazy about the rest of those games anyway. I'd probably try Lego if it got good reviews, or Donkey Kong Country (even though I own and have played it on Wii) so I could see it in 3D and try the eight extra levels
___
Listen to Wu-Tang and watch Kung-Fu
That Mikami guy sounds like he knows what he's doing. Maybe Capcom should have had him direct Resident Evil 6.