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[eurogamer.net] Gearbox Picked Up Homeworld Franchise Relic's fan-favourite space RTS series. eurogamer.net news aspro
[revogamers.net] Project CARS Wii U ideas, will make sure the game looks amazing As soon as the Wii U was announced we were like `Oh my god, this looks amazing! We need to work on this´ revogamers.net news gamingeek
[computerandvideogames.com] God of War: Ascension development cost around $50 million The cost... ascended. computerandvideogames.com gamingeek
[computerandvideogames.com] New GTA V video flaunts series humour computerandvideogames.com gamingeek
[gamekyo.com] Amnesia 2 : images gamekyo.com gamingeek
[gamekyo.com] Star Trek launch trailer Phasers set to fail gamekyo.com media gamingeek
[officialnintendomagazine.co.uk] 3DS sales jump 49% in UK officialnintendomagazine.co.uk gamingeek
[twitter.com] RUMOR - Exciting Wii U, 3DS, eShop and VC news coming (gifting and Wii U/3DS VC game sharing) twitter.com gamingeek
[dsogaming.com] Project CARS due out Q2 of 2014 dsogaming.com gamingeek
[dsogaming.com] Killzone 4 Uses Raytracing For Its Real-Time Reflections Now where's the cube mapping? dsogaming.com gamingeek
[neogaf.com] The Evil Within Impressions & Interview From IGN Mikami loves horror, but survival-horror has been drifting away from what makes it survival-horror, and he wants to bring it back. neogaf.com impressions news Nintyfan17
[youtube.com] 9 Minute Making the Evil Within youtube.com news Nintyfan17
[eurogamer.net] Register three Nintendo 3DS games to get another free Europe confirmed, rest of the world? eurogamer.net gamingeek
[computerandvideogames.com] CVG on Wii U: Never count Nintendo out "If we obtain further details from our sources, we'll be in a position to explain more to you soon" computerandvideogames.com editorial gamingeek
[eurogamer.net] Dead Island Riptide Eurogamer review 6/10 - Is Dead Island a dead series? eurogamer.net impressions gamingeek
[gamekyo.com] Watch Dogs: best on Next-Gen says Director Better graphics and AI gamekyo.com gamingeek
[computerandvideogames.com] Dead Island: Riptide CVG review 5.9 - "Iffy level layouts, unimaginative quests and monotonous combat" computerandvideogames.com impressions gamingeek
[computerandvideogames.com] Wii U: extended online maintenance planned today computerandvideogames.com gamingeek
[eurogamer.net] Quantic Dream "very interested" in PS4 touchpad for "designing games that are adapted to a larger audience" eurogamer.net gamingeek
[gamefront.de] 13 Zelda A LTTP 2 videos gamefront.de gamingeek
[nintendolife.com] LEGO City Undercover's Frank Honey interview discusses how he got the job, teases future projects nintendolife.com gamingeek
[nintendoeverything.com] Rayman Legends Wii U screenshots nintendoeverything.com gamingeek
[cubed3.com] Frozenbyte Discusses the Future of Trine cubed3.com impressions gamingeek
[joystiq.com] Splinter Cell: Blacklist's Wii U features detailed Operate gadgets such as tri-rotor drones, sticky cam and much more through touch and motion based inputs. The WiiU GamePad allows for faster reaction times, letting the player mark and execute joystiq.com gamingeek
[gonintendo.com] U.S.A Wii U commercials showcase real-life Wii U owners Appealing to the family friendly wii owners gonintendo.com gamingeek
[gonintendo.com] Free Rayman Legends Challenges App up for Euro Wii U On Thursday, other stuff too gonintendo.com gamingeek
[gamespot.com] New US Retail Releases Week of April 21, 2013 Lego City 3DS, Expansions for Dragons Dogma, AssCreed and Dead Island. gamespot.com news aspro
Dragon Quest Monsters 2 Getting 3DS Remake It was a Gameboy Color game. gematsu.com news aspro
Xing Interactive: Nextbox will block used games, require online "Sources insist that the nextbox will not be compatible with 2nd hand, will require permanently on connection, and 'you’ll have to go through Microsoft to do anything'." nowgamer.com gamingeek
Who is Nordic Games? The new THQ? polygon.com gamingeek
[eurogamer.net] PlayTV crashing PS3s eurogamer.net gamingeek
[youtube.com] Photos With Super Mario - 3DS app footage wth? youtube.com media gamingeek
Shin'en working on two Wii U projects (one with online) Jett RocketII release date status superphillipcentral.com gamingeek
[nintendoeverything.com] Road Rash spiritual successor 100% confirmed for Wii U Road Redemption nintendoeverything.com gamingeek
[eurogamer.net] Nordic Games talks Darksiders sequel, who should develop interest in Crytek and more eurogamer.net gamingeek
[computerandvideogames.com] Black Ops 2 projected to pull in franchise best number says analyst computerandvideogames.com gamingeek
[officialnintendomagazine.co.uk] Rayman Legends challenge app is about being social Brought on by demo reaction & delay, says Ubisoft officialnintendomagazine.co.uk gamingeek
[eurogamer.net] Lionhead Gets a New Boss And he has MMO experience. eurogamer.net news aspro
[playstation.com] Ratchet & Clank Getting a Movie Teaser trailer. playstation.com media news aspro
[computerandvideogames.com] Assassin's Creed 3 DLC packs now available on Wii U computerandvideogames.com gamingeek
[computerandvideogames.com] Ninja Gaiden III: The Ancient Ship of Doom  Classified for Wii U Virtual Console computerandvideogames.com gamingeek
[eurogamer.net] Raymond: Splinter Cell popularity held back by its complexity "Splinter Cell still really is a thinking game." eurogamer.net gamingeek
[develop-online.net] BioShock 2 lead designer heads to Harmonix develop-online.net gamingeek
[ign.com] Virtue's Last Reward creator ponders Wii U game Talks sequel ideas ign.com gamingeek
[cubed3.com] Nintendo working to make 3DS to Wii U ports easier Says Image & Form - Kid Icarus U plz cubed3.com gamingeek
[gamekyo.com] Metal Gear franchise hits 33 million sold to date That's a lot of Gears gamekyo.com gamingeek
[bloomberg.com] Bloomberg predicts 18.7 billion yen loss for Nintendo Fiscal year, analysts doubt Iwata's goal bloomberg.com gamingeek
[siliconera.com] Kid testers have no idea what's going on in DuckTales Remastered Chances of Rescue Rangers remake siliconera.com gamingeek
[gameinformer.com] Skyrim Hacked to Support Occulus Rift Now that could be cool. gameinformer.com news aspro
[giantbomb.com] Nordic Scoops Up Remainder of THQ Red Faction, MX vs. ATV, Destroy All Humans!, and Darksiders go to a company we have not heard about. giantbomb.com news aspro
[officialnintendomagazine.co.uk] Mario Kart Wii U, Mario U to launch in the next several months officialnintendomagazine.co.uk gamingeek
[computerandvideogames.com] Lost Planet 3 trailer offers first look at multiplayer computerandvideogames.com gamingeek
[computerandvideogames.com] Sony trademarks The Order: 1886 computerandvideogames.com gamingeek
[eurogamer.net] Ratchet & Clank movie out 2015, first trailer released UPDATE: Heavenly Sword CG-animated direct-to-video movie, to eurogamer.net media gamingeek
[gamefront.de] CryEngine 3 - Enodo Real-Time Demo gamefront.de gamingeek
[nintendoenthusiast.com] RUMOR - Nintendo Land basic Wii U bundle in Q4 Scrapped CoD:BO2 bundle, deluxe bundle price cut nintendoenthusiast.com gamingeek
[destructoid.com] LEGO City Undercover: The Chase Begins - review "you're better off skipping it entirely, or picking up the superior Wii U version of the game." destructoid.com impressions gamingeek
[nintendo.co.jp] Wii U, 3DS million-seller list updates nintendo.co.jp gamingeek
[gonintendo.com] Nintendo's plan to turn around Wii U - lower production cost Promote Miiverse, release key titles this year gonintendo.com gamingeek
[gonintendo.com] Nintendo's focus - Wii U turnaround with games/Miiverse collaborations, digital push and 3DS worldwide sales gonintendo.com gamingeek
[gamesindustry.biz] Disney Infinity chance of Marvel/Lucasfilm characters has been in development for 3 years gamesindustry.biz gamingeek
[nintendolife.com] Nintendo UK 3DS Showcase - impressions nintendolife.com gamingeek
[siliconera.com] Capcom's cancelled projects were due out this fiscal year No titles that had already been announced were canceled siliconera.com news gamingeek
Nintendo Returns to Profit on Stronger Yen Annual profit of 7.1 billion yen ($72 million). apnews.com news aspro
[gameinformer.com] Rayman Legends Heading to Vita as Well? To think U almost married this hussy. gameinformer.com news aspro
[playstation.com] Cult Favorite Thomas Was Alone Comes to Sony Available on PS3 and Vita starting today. playstation.com news aspro
[gamasutra.com] EA Close More Studios Possibly as much as 10%. EA Partners closed as well. gamasutra.com news aspro
[twitchfilm.com] US Ambassador Calls For Australians To Stop Pirating GAME OF THRONES twitchfilm.com gamingeek
[gamesradar.com] Is Wii U doomed? A little context shows a brighter future Wii U might look like a flop when compared to a phenomenon like the Wii, it fares much better next to the first year sales of the 360 and PS3 gamesradar.com editorial gamingeek
[gamesindustry.biz] Analysts agree, Nintendo blew it with Wii U launch  But can turn things around, isn't going to die gamesindustry.biz gamingeek
[gonintendo.com] More Nintendo Direct events between now and E3 "No matter where you are in the world, you’ll be fully informed." gonintendo.com gamingeek
[eurogamer.net] Stealth Bastard coming to PS3 and Vita this summer Does Snake have a new codename? eurogamer.net gamingeek
Here Comes the Next Xbox - Detailed standalone version for $499 and then a $299 version that requires a two-year Xbox LIVE Gold commitment at an expected price of $10 per month. windowsitpro.com gamingeek
[mcvuk.com] Nintendo on the growing importance of online  to its business model mcvuk.com gamingeek
[computerandvideogames.com] Rayman Legends release date: August 30 computerandvideogames.com gamingeek
[computerandvideogames.com] New GTA 5 trailers set for release next week computerandvideogames.com gamingeek
[computerandvideogames.com] DualShock 4 video: Sony devs discuss unique features computerandvideogames.com gamingeek
[eurogamer.net] House of the Dead: Overkill gets iOS re-release Die Motherf.... hold on I got a call eurogamer.net gamingeek
[eurogamer.net] Sony doubles income expectations for current financial year Like Nintendo, it has gained from the currently weak yen eurogamer.net gamingeek
[youtube.com] Rayman Legends - Online Challenges App Announcement TRAILER - OUT TODAY youtube.com media news gamingeek
[develop-online.net] US broadband speeds up 28% Always online feasible develop-online.net gamingeek
[officialnintendomagazine.co.uk] Nintendo to intensively release 'great Wii U games' after Pikmin 3 launch officialnintendomagazine.co.uk gamingeek
[mcvuk.com] OPINION: Where now for Nintendo? mcvuk.com editorial gamingeek
[mcvuk.com] Nordic keen on Darksiders 3  but will take time to avoid "shitty sequel" mcvuk.com gamingeek
[computerandvideogames.com] Destiny concept art: ships ahoy! computerandvideogames.com gamingeek
[videogamer.com] PS4 FPS was in the works at Zipper before it closed So long for Socom videogamer.com gamingeek
[nintendo.co.jp] Wonderful 101 Wii U listed for PAL release Summer this year according to the PDF nintendo.co.jp gamingeek
[gamekyo.com] Lost Planet 3 images  gamekyo.com gamingeek
[joystiq.com] WayForward on using Disney-trained animators adding story to DuckTales Remastered and loving the Moon theme joystiq.com gamingeek
Miiverse PC and phone released Hook up here nintendo.net gamingeek
[nintendo.co.jp] Iwata says more unannounced 3DS titles on the way " I’ve also heard that our third parties are planning to launch other software titles that they have not announced yet" nintendo.co.jp news gamingeek
[nintendo.co.jp] Nintendo Direct viewed via the eShop successful Total views for a single video reach five hundred to six hundred thousand in a matter of about 10 days on the Nintendo eShop while they did not show apparent growth on YouTube nintendo.co.jp gamingeek
[nintendo.co.jp] Iwata explains why Nintendo has shifted around mangement The planned changes this time aim to realize a generational change of our management structure. nintendo.co.jp gamingeek
[nintendoeverything.com] Miiverse via web browser only lets you reply to comments Glitch? nintendoeverything.com gamingeek
[famitsu.com] Shin Megami Tensei IV, Etrian Odyssey: Millennium Girl Devil Survivor 2: Break Record - online preview pages famitsu.com impressions gamingeek
Iwata: U Has "Lost Momentum" “We have not been able to solidly communicate the product value of Wii U to our consumers yet..." gematsu.com news aspro
[gameinformer.com] Nintendo Skipping E3 Keynote gameinformer.com news aspro
[giantbomb.com] XCOM FPS is Now "The Bureau: XCOM Declassified" Is now solely a third-person tactical shooter. giantbomb.com news aspro
[eurogamer.net] Eurogamer Reviews Star Trek 6/10 "...bogged down by timid design and technical rough edges..." eurogamer.net impressions aspro
[computerandvideogames.com] Nextbox's always-on connection can be used for DRM Publishers can activate piracy measure on title-by-title basis, sources claim computerandvideogames.com gamingeek
[computerandvideogames.com] Nextbox to introduce 'broader Achievements', video capture Rumour computerandvideogames.com gamingeek
[officialnintendomagazine.co.uk] Wii U Panorama View finally launches on 27 April Take a tour of London officialnintendomagazine.co.uk gamingeek
[computerandvideogames.com] Resident Evil Revelations demo 'coming soon' computerandvideogames.com gamingeek
[eurogamer.net] Sony adds ability to queue PlayStation downloads from your browser eurogamer.net gamingeek
Get Zombi U, Nintendoland and Sonic Racing U For $60 for all three together frys.com gamingeek
[computerandvideogames.com] Nextbox: Why it could make consoles truly mass-market TV TV TV computerandvideogames.com editorial gamingeek
[computerandvideogames.com] Assassin's Creed 4 trailer shows off companion app computerandvideogames.com gamingeek
[eurogamer.net] No place for multiplayer in story-driven Witcher 3 CD Projekt Red says eurogamer.net gamingeek
[eurogamer.net] Counter-Strike: Global Offensive community map pack Announced eurogamer.net news gamingeek
[nintendoeverything.com] Sniper Elite V2 screenshots nintendoeverything.com gamingeek
[mcvuk.com] Are we ready for the biggest video games drought ever? Fewer video games were sold than ever last week, as the release schedule dries up. mcvuk.com gamingeek
[mcvuk.com] Warner Bros invests big in the UK development scene Rocksteady has been good for them mcvuk.com gamingeek
Metro Last Light coming to PS4? lastlightforum.com gamingeek
[gamekyo.com] FFXIV A Realm Reborn : 'images gamekyo.com gamingeek
[youtube.com] Sessler :Why is Nintendo skipping their press conference? Video rant youtube.com editorial gamingeek
[gameinformer.com] No Nintendo E3 Keynote Is Penny Wise, Pound Foolish gameinformer.com editorial gamingeek
[gamesradar.com] Is Nintendo admitting it can’t hang with the competition? "Sometimes perception is reality" gamesradar.com editorial gamingeek
[gameinformer.com] Batman: Arkham Origins - more screens gameinformer.com gamingeek
[nintendoeverything.com] Wii U update - loading speed before/after comparison Looks like a 44.8% improvement on average nintendoeverything.com gamingeek
[gonintendo.com] Wii U update reconfirms SpotPass interactions  in future update gonintendo.com gamingeek
[pcgamer.com] Witcher 3 Killing QTE's and DRM “In my opinion [QTEs] didn’t fit this type of gaming experience and usually frustrated players,” pcgamer.com news aspro
[destructoid.com] In Defense of Boobies The MOST reality-shaping, world-defining, absolutely VITAL article OF! ALL! TIME! destructoid.com editorial phantom_leo
[kotaku.com] The Week in Games Deadly Premonition PS3 and Blood Dragon! What more do you need? kotaku.com phantom_leo
[gameunder.net] Game Under Podcast Episode 3 Nintendo skipping E3 keynote, EA Partners shut down, Mikami's new game and more... gameunder.net editorial impressions media news aspro
[siliconera.com] Nintendo is Selling Refurbished DSi and 3DS Systems Direct Take that GameStop! siliconera.com news phantom_leo
[destructoid.com] Super Mario Crossover 3.0 is Just Around the Corner You gotta just see it to believe it! destructoid.com media phantom_leo
[playstation.com] Beyond Two Souls at Tribeca Film Festival 1 hour of gameplay, new trailer playstation.com media Dvader
[pcgamer.com] Steam Snafu Gives Dead Island Buyers Dark Souls Instead Lucky dodge for them. pcgamer.com news aspro
[eurogamer.net] Soapbox: Taking the Nintendo Direct approach eurogamer.net editorial gamingeek
Capcom has no plans for PS Vita Monster Hunter At the moment capcom-unity.com gamingeek
[joystiq.com] Batman: Arkham City Escape (board game) to be released June BOTY? (Board game of the year) joystiq.com gamingeek
2K will show games at E3 in meeting rooms No booth polygon.com gamingeek
[youtube.com] Ace Attorney 5 - latest trailer youtube.com gamingeek
[gonintendo.com] Shin'en titles going on sale soon For a limited time, get 30% off select digital Nintendo 3DS and Wii U games from Shin'en Multimedia Group gonintendo.com gamingeek
[giantbomb.com] Giant Bomb Reviews Star Trek 2/5 "...desperate lack of imagination..." giantbomb.com impressions aspro
[kotaku.com] Artist Behind Dragon's Crown Explains his Exaggerated Characters In defense of big ole breasts! kotaku.com phantom_leo
[gameinformer.com] Game Informer Reviews Thomas Was Alone 8.5/10 "...an abstract experience, but it’s a rewarding one that encourages continued exploration..." gameinformer.com impressions aspro
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Mon, 22 Apr 2013 13:17:26
gamingeek said:

Nice, I liked the setting, I love games which make me think: when have I ever played a game in a setting like this? I will probably never do that in real life and getting to experience it in digital form is a pleasure. It's not a great game, but fairly solid with some wiggy motion controls. If you have a problem with one of the moves, check the manual, in game it looks like it wants you to pull up or down but in the manual it shows you are supposed to push forward with nunchuk, from memory.

I played Lego City all weekend for hours. It's a giant sack of fun, like someone took GTA and dropped gold coloured candy all over it.

Yep, the setting makes it a really enjoyable experience, even if it's not a great game. I'm still getting used to motion controls (haven't used them in awhile) so thanks for the tip, I was struggling with that one. Back in the day my reaction would immediately have been to try what you said. It actually feels really good using motion controls again. The instruction is poor, but the actual movements register pretty well. And the protagonist’s accent is very enjoyable, harkening back to old explorer pulp, though a bit less pipy.

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Mon, 22 Apr 2013 13:38:28
robio said:

And in other news I was called a gay fanboy in the Miiverse of all places this evening.

I saw the post. I think I have a Miiverse admirer, I had 20 notifications and the same chick had yeah'ed all my recent posts.

Miiverse... not sure sometimes what to do about friends requests. At first I only added people I knew like here, then gradually opened up and started adding anyone who asked but some are weird. This Italian wanted to be friends, then started messaging me in Italian, I said I only speak English and he crudely said that he only spoke Italian. I said it wasn't going to work but the guy kept insisting in Italian that we do a video call!

Then there is this kid who keeps messaging me about any and every aspect of LOTR like I am Gandalf himself. LOL I like him though. And this guy at the weekend strangely and incessantly persistent about me playing Trine 2 co-op online with him from the first second he friended me.

aspro said:

GG, you don't neeed to waste so many words on anything I say.  My only point was I do not represent the generic forum goers you have a problem with. I'm just a long-time gamer expressing opinions based on my experiences and I wanted to talk to you as opposed to being a bystander while you rail against generic forum goers that neither of us care about.

That's fine, but from my viewpoint I was talking in general after seeing 5 threads and hundreds of comments on GAF against this Nintendo Direct, the reaction is so overblown and repeated there - I thought it was clear I was talking in general.  Then suddenly casually read a post and I read that I'm oversensitive and contructing straw men to argue with? Which just blew my mind as I didn't know WTH was happening.  If you wanted to explain what you personally wanted out of Nintendo etc, that's fine, you could have said so in a better way. Just a miscommunication from us both.

aspro said:

If you think I called you a Nintendo fanboy and took offense from that, then I am sorry.  I personally don't see a problem with having preferences for one system or another.  

But again, parity, fairness, remember how I feel about double standards. If someone else shares my opinion like Edgecrusher for instance I get called oversensitive and he doesn't etc? And with what I was actually saying, about how getting Nintendo to invest in IP is like getting blood from a stone, it just doesn't make sense when I am criticising them for not creating the type of AAA, blockbuster, new IP that most people on gaming forums want.

The way I understand Nintendo is very Ghibli like, Miyamoto drives software creation, they have this withered technology approach which means using affordable tech in new ways (for gaming) and how they want to remain slow, sure and steady - financially conservative and how they like to innovate within franchises or use existing characters in new gameplay concepts like Luigi's Mansion.

Anyhow if you weren't calling me a fanboy fair enough but the over sensitive thing I don't appreciate, just saying. Like my two of my best buddies back in school, one kept telling the other to chill out and the other one got more riled up each time saying "I am chilled!" LOL

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Mon, 22 Apr 2013 14:00:19
Foolz said:

Yep, the setting makes it a really enjoyable experience, even if it's not a great game. I'm still getting used to motion controls (haven't used them in awhile) so thanks for the tip, I was struggling with that one. Back in the day my reaction would immediately have been to try what you said. It actually feels really good using motion controls again. The instruction is poor, but the actual movements register pretty well. And the protagonist’s accent is very enjoyable, harkening back to old explorer pulp, though a bit less pipy.

With that game, you think to get accurate motion controls you should do fast and sharp movements, but it's the opposite, try doing slower, looser motions and it picks up the accuracy better.

Mostly it's okay but there is this TOTAL ASS bit where you have to balance on a ledge with tilt control that never works and a bit where you have to incessantly shake some beads to get a boss to appear. I would check the thread to see a solution to that boss if you get stuck.

So I did the T-Rex mission in Lego City.

Seriously amazing. LOL Instead of a car's honk he does this roar that is so powerful it warps the air around him. And you do this stomp move which sends cars flying, the animation is perfect too. You feel so overpowered in this thing. Hope there is an option to use it in regular gameplay outside of the museum mission.

Also the game keeps surprising me with how well TT Fusion have worked the controls. Controlling the helicopter is a pleasure when the last helicopter experience in GTA left bitter memories ingrained. The cars all bump and bobble over terrain well too. You can ride motorbikes up narrow staircases etc.

The game just keeps surpising you with the things you can do. Like you can ride trains to various points in the map, fairly standard. Then the one time you are near the cockpit an icon appears and you press it and jump into the drivers seat. Suddenly you are driving the train in reatime time and you find you can stop and find secrets in the tunnels and bridges too.

Or you jump in a tow truck and somehow work out that you can tow cars laugh the game doesn't tell you these things, you discover them.

I jumped in the back of a fire engine -you can drive it from the front- and found I could extend the mechanical ladder with me in it to new heights. It seems like a very generous game that they would program all these extras in.

There are lots of disguises too, probably over 100 or more and you can use the Wii U Pad as a gyro camera and take pics to save to share on Miiverse

In the farm area you can ride horses about and it feels very similar to Harvest Moon A Wonderful life

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Mon, 22 Apr 2013 14:06:08

Shit just suddenly got intense with the first boss battle. LOL Not as hard as it seems, but after strolling through it's jarring. Nice injection of intensity.

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Mon, 22 Apr 2013 14:08:01

More MH Online pics






Edited: Mon, 22 Apr 2013 14:12:34

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Mon, 22 Apr 2013 14:20:14
Foolz said:

Shit just suddenly got intense with the first boss battle. LOL Not as hard as it seems, but after strolling through it's jarring. Nice injection of intensity.

What boss was it?

This is weird, a Witcher 3 dev seems to say that the PS4 touchpad can display images:

While in Poland I also asked Thomasz Gop - who worked on The Witcher games and who has been working on a next-gen RPG at City Interactive (Sniper) for two years (more on that soon) - how his game would use the PS4 touchpad.

"The most obvious thing are the elements that - for example, PC games sometimes took advantage of extra gamer-friendly keyboards with LCD displays. If I'm not mistaken, the touchpad allows you to display things as well, so that's one of the things. Probably a lot of other people are going to be doing user-interface elements on it - it's the thing that comes to mind first. I still don't know 100 per cent of what things are going to be implemented in [his game].

"I don't think it's a breakthrough feature, not to disrespect it - it's still very cool."

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Mon, 22 Apr 2013 14:34:47
gamingeek said:

What boss was it?

This is weird, a Witcher 3 dev seems to say that the PS4 touchpad can display images:

While in Poland I also asked Thomasz Gop - who worked on The Witcher games and who has been working on a next-gen RPG at City Interactive (Sniper) for two years (more on that soon) - how his game would use the PS4 touchpad.

"The most obvious thing are the elements that - for example, PC games sometimes took advantage of extra gamer-friendly keyboards with LCD displays. If I'm not mistaken, the touchpad allows you to display things as well, so that's one of the things. Probably a lot of other people are going to be doing user-interface elements on it - it's the thing that comes to mind first. I still don't know 100 per cent of what things are going to be implemented in [his game].

"I don't think it's a breakthrough feature, not to disrespect it - it's still very cool."

SPOILER: The flying demon. You fight it once (while dealing with ground enemies, and turning off totem poles that heal it), then have to fight it again after doing some climbing. (Haven't beaten it a second time yet.)

Edited: Mon, 22 Apr 2013 14:36:20

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Mon, 22 Apr 2013 14:41:11
Splinter Cell Wii U functionality:

Splinter Cell Blacklist offers enhanced gameplay options on the WiiU. The Gamepad mimics Sam's OpSat, allowing the player to operate gadgets such as tri-rotor drones, sticky cam and much more through touch and motion based inputs.



The WiiU GamePad allows for faster reaction times, letting the player mark and execute enemies, switch weapons and choose gadgets to adapt to any situation.

Track your friends' missions and see what Splinter Cell Blacklist players are doing worldwide through the GamePad

So I guess the sticky cam feed will go to the pad in realtime like the keyhole cam below:

Weapon switching is like this:

So I guess to mark charactesr for execution they would mirror the main screen on the u pad screen and allow you to just touch the NPCs you want to tag.

I hope there is a big real time map on the u pad screen too, that is very useful in a lot of games I've found.

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Mon, 22 Apr 2013 14:42:44
Foolz said:

SPOILER: The flying demon. You fight it once (while dealing with ground enemies, and turning off totem poles that heal it), then have to fight it again after doing some climbing. (Haven't beaten it a second time yet.)

I thought you meant the big guy.

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Mon, 22 Apr 2013 14:52:50

Hmm, sounds like CVG has heard something juicy about Wii U from it's sources

CVG's Rob Crossley said:

Never Count out Wii U

There's another claim that's gone strangely quiet: "handheld games are dead". The problem is that, while it was once a pretty inoffensive and carefree comment to make, the fact that it hasn't happened seems to have been ignored.

Nintendo's 3DS has now sold 30 million consoles in its first two years since launch - a fantastic feat given how close that is to the trailblazing success of the original Nintendo DS (which, by this point, had shifted about 35 million).

This success is driven by one of the hardest-hitting software line-ups Nintendo has produced in years, driven by a prodigious amount of work from the company. Today in the UK games charts, it was announced that the critically acclaimed Fire Emblem Awakening has entered at a respectable number three, in what is surely a foretoken to a major string of releases including Pokemon X and Y, Animal Crossing, the next Link to the Past, Mario & Luigi, Bravely Default, etcetera etcetera.

There are still some issues with the handheld market, of course, from the fairly poor third-party support to the questions hanging over Sony's PS Vita. But Nintendo has once again proven that it understands its own market much better than the doubters have.

Which brings me to the Wii U. Regulars at CVG might be aware that I talk down the console's chances in the most definitive language possible whenever asked. Well, from the things I'm hearing, there's a chance I'll soon be added to the reject bin of crazy talking twitter twonks pretty soon.

Hopefully, if we obtain further details from our sources, we'll be in a position to explain more to you soon. But, for now, put it this way: In the past two years there have been moments of disquiet regarding the 3DS and - like an instant magic trick - Nintendo has put an end to this with sudden reveals of significant games that went on to become star performers at Christmas.

It's a formula that works wonders and, with Mario, Mario Kart and Zelda games all due this year, clearly not something the Kyoto corporation has forgotten.

E3 is going to be juicy.

Wii U, Fire Emblem, Mario Platformer, Pikmin 3, Smash Bros, Zelda Wind Waker, Zelda Wii U, Mario Kart, Retros new game, X from Monolithsoft.

Having a head start isn't just about sales, their teams must have moved onto U games some time ago.

EDIT: Bugs, seems Greece isn't covered by that buy 3 get one free 3DS promotion:

You can participate in this promotion only once. You have to be at least 16 years of age and a resident of the United Kingdom, Ireland, Germany, France, Spain, Italy, Belgium, the Netherlands, Portugal, Switzerland or Russia.

Edited: Mon, 22 Apr 2013 15:04:26

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Mon, 22 Apr 2013 15:02:42
+1

This comic was funny so I had to repost it here.

Out of Control - Image 1

SUPER MARIO MAKER LEVELS:

  • SMB Mix-Up! (1AB2-0000-0047-5A7D)
  • Storm the Castle (77BD-0000-00E0-A9C0)

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Mon, 22 Apr 2013 15:34:53
gamingeek said:

I thought you meant the big guy.

Nope. Just did the second part. Was a piss take. LOL

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Mon, 22 Apr 2013 15:39:02

Splinter Cell sounds pretty good on the U...I may grab that version.

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Mon, 22 Apr 2013 16:12:43
+1

The Evil Within

Key Details:
From the Interview:

About the tone:

-Mikami loves horror, but survival-horror has been drifting away from what makes it survival-horror, and he wants to bring it back.

-Wants a 'perfect blend' of horror and action. Thinks the balance is important as they are two halves to the survival and the horror. Mikami defines survival-horror as a game being scary, and giving players a rush.

-Want Players to pick up the game, and genuinely think, "I haven't played something this scary in ages!"

-Needs to have psychological horror and make players not want to do things.

-The game is more visually eccentric, unconventional and intriguing characters.

About the story:

-Three detectives show up to the scene of a mass murder at an asylum. The detectives arrive a bit later than the police, which are already on the scene but not to be seen. Inside the asylum is a bunch of dead bodies.

-The player gets knocked unconscious and awakens in a slightly different location, and so it starts with, "Where the hell am I?"

-Story is less focused on twists and turns, and more on mystery.

About the enemies:

-Regular 'zombie-type characters' present.

-Enemies should be strange and hard to determine how they might come at you or attack by looking at them, making you uncertain, uneasy.

About the gameplay:

-Mikami mentions you'll be using (among other things) guns, knives, and axes, but another weapon mechanic they put in was traps.

-Don't want anything like super-powers or heavy weapons like machine guns.

-Working hard on some sort of 'emotional' system in gameplay

-Want to make a lot of different locations, scenarios, and situations for the player that is constantly changing.

From the Impressions:

-Our main character, Sebastian, enters the asylum with two fellow detectives, a man named Joseph and a woman they simply call, 'The Kid',

-A lot of dead bodies are around the asylum, and on a video monitor Sebastian see's a hooded figure killing police, who then suddenly appears behind him and knocks him unconscious.

-Went out of their way to model human innards and gore to be detailed.

-Sebastian wakes up hanging upside down by a meta hook as a madman with a butcher knife and a blood-stained wife beater, comes in and cuts down a fellow person hanging alongside him, takes him to the table, and begins cutting him open.

-Based on if there's enemies around or not, the animations and potential speed of Sebastian changes.

-Sebastian alerts the butcher, who pulls out one of Mikami's infamous weapons, a chainsaw. Ensues a chase scene where our character is quite stumbly.

-When the chainsaw-wielding butcher does not sense Sebastian, he is erratic and swings around wildly. When spotted, he comes dashing after you. You can use things like empty bottles to throw to divert his attention.

-Escapes into an elevator, and then comes to a desperate run out of the hospital as it collapses in a very Jacob's Ladder-esque scene. Leaves out to see the Police Cars in a giant crater. Prologue ends there.

-Second part of the demo is later into the game, in a dark outside location heading to a small cottage. Inside are the 'garden-variety' zombie-esque enemies.

-The enemies have a theme of torment with them.

-While shooting out around the cottage for your life, a change happens in the environment as it sort of 'shifts' in the middle of combat and suddenly a scene out of the Shining happens with blood pouring and consuming Sebastian, and then he finds himself back in the asylum.

-Demo ends with a multi-legged wraith-type enemy bursting out of a pool of blood and rushing towards the player at break-neck speed.

Edited: Mon, 22 Apr 2013 16:16:50

SUPER MARIO MAKER LEVELS:

  • SMB Mix-Up! (1AB2-0000-0047-5A7D)
  • Storm the Castle (77BD-0000-00E0-A9C0)

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Mon, 22 Apr 2013 16:31:51
Nintyfan17 said:

The Evil Within

Thanks for that. Is it RE4 style but with no automatic weapons?

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Mon, 22 Apr 2013 16:37:57
gamingeek said:

Thanks for that. Is it RE4 style but with no automatic weapons?

Seems like it because he said he wants the perfect blend between Horror and Action. He also said you can set traps which could be cool. They just want to bring horror back and still have it be the scariest game you played in a long time.

SUPER MARIO MAKER LEVELS:

  • SMB Mix-Up! (1AB2-0000-0047-5A7D)
  • Storm the Castle (77BD-0000-00E0-A9C0)

1162060.png

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Mon, 22 Apr 2013 16:51:06

Everything about the evil within sounds perfect. The focus of that making of, on how they are speaking directly about what makes survival horror and what they need to do make the player feel fear seems right on track. Basically Mikami knows exactly what needs to be done, his vision sounds well defined. Now lets see the execution, which given his history we don't have to worry about.


Everyone should be extremely excited.

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Mon, 22 Apr 2013 16:53:40
Dvader said:

Everything about the evil within sounds perfect. The focus of that making of, on how they are speaking directly about what makes survival horror and what they need to do make the player feel fear seems right on track. Basically Mikami knows exactly what needs to be done, his vision sounds well defined. Now lets see the execution, which given his history we don't have to worry about.



Everyone should be extremely excited.

I'm not even a big fan of horror I don't like being scared but I like Mikami's work so I'm excited for it.

SUPER MARIO MAKER LEVELS:

  • SMB Mix-Up! (1AB2-0000-0047-5A7D)
  • Storm the Castle (77BD-0000-00E0-A9C0)

1162060.png

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Mon, 22 Apr 2013 16:54:07

GG I'm definitely getting three of those eight games (already have Luigi's Mansion, I'm waiting for Fire Emblem to come in the post and have pre-ordered Animal Crossing).  I'm buying my games from a UK website, and since it's a download code they will give, I don't see how they can restrict someone on the basis of postal address.  But if I am definitely excluded, I will give you my three codes to you to register yourself so you get an extra free game.  I'm not crazy about the rest of those games anyway.  I'd probably try Lego if it got good reviews, or Donkey Kong Country (even though I own and have played it on Wii) so I could see it in 3D and try the eight extra levels

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Mon, 22 Apr 2013 17:04:00

That Mikami guy sounds like he knows what he's doing. Maybe Capcom should have had him direct Resident Evil 6.

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