Switch 2 may run Switch games at higher framerates
Code found in XCX has a 60fps mode to enable for Switch 2
archyde.com
gamingeek
Display:
Order by:
Clearly your doing it wrong.
For me the big one that comes to mind is Harvest Moon A Wonderful life. I played that game so hard I had wrist pain. Having to plan out when to plant things and when they grew, what to feed them etc.
Then Majoras Mask, I still have notes from like 1998 or whenever it came out with quests I needed to do, even the bombers notebook code. I used it when replaying the 3DS version.
Breath of the Wild I had a list with items needed and how to get them to power up my armor sets.
A Taiwanese website that dealt with chips and stuff did at one point say it was a 1080p 120hz screen. But another said it was 60hz.
As a kid, I had notebooks with my Atari high scores. I'd dedicate a whole page to each game and would draw the game's logo and characters at the top of the page. Unfortunately, they have been lost to time. I wish I still had them.
OG Xbox Morrowind because the in game journal was broken
I have lots of notes for Civ 6 too.
I was always drawing maps with the proper way to get through a dungeon. I even wrote down the levels that were the easiest and quickest way to the end in SMB2 and 3.
Actually, come to think of it last year. I replayed Quest for Glory 3 and 4, and I'm pretty sure I started jotting down notes for both of those.
But I don't think modern games really call for it unless you're really doing it out of convenience. In-game mapping is pretty much ingrained as a part of modern gaming that the days of needing graph paper are over.
The ones that don't are ones that manage to naturally funnel you in the right direction without you even realising it.
I was never good at making maps for games. The first games I attemped map making was Pitfall (Atari 2600) and Phantasy Star (SMS). I have trouble reading in-game maps too, lol.
Can only recall of one time where I made a map in a game. It was Wizardry V on the SNES. Don’t think I played all the way through it though.
I bought They Always Run.
It's really cool like a 80s or 90s science fiction movie atmosphere.
The graphics are great looking, almost like painted concept art come to life. You are this mutant bounty Hunter with 3 arms.
It almost feels like a 2D Batman Arkham game, both in the positives and negatives. So you do all sorts of cool cinematic moves like leaping onto railings, sliding down ladders, you have stealth and ledge kills. You can also instant kill when jumping down on someone.
The enemies are quite fun in that you can lead them about and they will sometimes chase you. So you can split up groups and take them out individually. Others will shout and taunt at you to come back and will spot you on the ladder underneath them and shout "Come up from there" and other stuff.
You can climb on gratings like super Mario world. The negative which is also Arkham like is that your character will lurch about to attack enemies. Controls in general feel imprecise. The movement and platforming is fine, even though it feels jaggy. When you're in a tough fight it doesn't ever feel right to me, though it's something I'm getting used to its tricks.
I was messing around with a new game of BotW, and I found this item.
Me neither. It was in a treasure chest on the Great Plateau near one of the shrines.
The first game seems like a cakewalk compared to this.
The problem is that it really highlights the games significant problems. You get shot repeatedly, or killed by enemies rushing you that you can't even see. They are literally off the screen and even looking forward won't show them.
Then the windows ramp up later on, there are no hiding spots, you can get shot from two rooms away through a plant pot.
Your knife attack won't always work even if you spam it as enemies cut you in the fraction of a second between swipes.
But it's the lock on that is the biggest problem. You can Z lock onto one enemy, but when you move the right stick to look around it switches targets. Meanwhile if it's locked onto a target when other enemies come at you, you are facing the wrong direction and can't even fight back.
You have stages where you can't even pick up enemy weapons. And these fat guys that you can't melee.
And your aiming just instant lenient enough most of the time. You can be holding the stick in the exact direction of the enemy but you miss by 2mm. It's really exposed when you have the bear double machine gun and it works the way a normal gun should.
The story is also all over the place, like the first game but worse. It's one of those games you have to Google to work out what's going on.
And yet I love the game and can't stop playing it.
I just wish you could mark enemies, maybe 2 at a time and order them. So you hit the first and the lock on switches to the 2nd enemy after the first dies.
Not to look like I’m bragging or anything but I saw it in my playthrough.
Yeah it's part of the expansion pass. I remember adding The expansion pass after I had been playing the game for quite a while, so it wasn't there to find initially.
Ah, ok. That makes sense.
It's like fighting Nightcrawler with a stick.