Guess the amiibo with Shigeru Miyamoto
I just..... just watch it... I cannot describe this
youtu.be
gamingeek
Pornhub - 3DS boasts the fastest-growing gaming platform
viewership in 2014/2015 year - Da fuq?
equityarcade.com
gamingeek
Miitomo - another video preview
Who needs Unfarted 4 when you can play Miitomo?
youtu.be impressions
gamingeek
Five Things You Didn't Know About Banjo-Kazooie
1. Hes a Bear in the other sense too
youtu.be
gamingeek
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*crickets*
Started this:
Say what you will about the story, but the level design is thus far every bit is as frantic and intense as the original, and the level design a little cleverer; albeit a bit more reliant on gimmicks. Level-to-level rhythm does suffer due to the storytelling, though.
Thank you.
Now where is that "Fuck you" button that you were asking for?
I've been playing Dark Souls II: Scholar of the First Sin on Xbox One. I hope to finish it before Dark Souls III comes out next month.
Since when was Metroid about the "wow factor"? Even Echos and Corruption weren't too "wowish" when you had games like Resident Evil 4 and God of War charging the way for presentation. Metroid is rather simpler design. You just can't justify a game having tens of millions as a budget when it has "gamey" world design and presentation that relies on being minimalistic. Things change. Hell, Shenmue III, which is being paid rolled by Sony, is having a reasonably modest budget despite the original being the most expensive game ever and claiming to revolutionize gaming. Yet today the basic premise of the games isn't out of reach for an independent developer to do.
Also you are thinking of North American sales for Metroid Prime. No game is going to double its first few years LTD a few years later unless you are a Blizzard game.
One of the site's forefathers.
In what way is Metroid Prime simpler design than Resident Evil 4 and God of War...in what way is its world design more gamey and minimalistic? In fact, I'd argue this is a contradiction: its world design is actually more complex, due to it being a bigger part of the gameplay systems than in the the other games you mention.
Shenmue III with its modest budget is getting an infusion of funds from Sony as far as I'm aware. So, what actual indie games exist with the scope, size and production values, as updated for modern technology, of Shenmue?
Well I'm back from holiday, you all missed me? Yeah, I know you would
So, what did I miss?
I've been playing Bravely Default: where the Fairy Flies a lot over the last week.
I really like the gameplay and the characters. Easily put in over 100 hours so far. The game was getting a tad easy, having mastered multiple jobs per character, but boy, did that all change in chapter 7. I have optional bosses teaming up on me now, and do they excel at blowing my team out of the water. Really enjoying the game, but I feel that this game recycles enough that I'll happily wait a year or two before getting the sequel, which uses the same overworld as the first.
Resident Evil 4 and God of War both had cutting edge presentation. They contained voice acting, orchestral scores, and detailed cutscenes. Metroid is known for being incredibly minimalistic in atmopshere. The appeal of the games is that you are a lone hero on an uninhabitable planet. The game's hardly ever use cutscenes or dialogue to tell their story. Stories come from you exploring the area and uncovering artifacts and data logs. The level design is very gamey. The world isn't crafted like you are moving through a real place. It is more like you are moving from room to room through a labrityth of connected corridors. In comparison a game like say the latest Metal Gear Solid has you explore a massive overworld that is suppose to be similar to real-life. The game's story is mostly told through professionally done cutscenes and by professional voice actors. Professionally done music is often played during the game as well, including some famous licensed ones. These are the things that make video games expensive. Not graphics.
I'm confused what you are asking here. Are you asking me "What indie game is the technical and ambitious equivalnce of what Shenmue was in 1999?" or "What game made by an independent developer is like a modern Shenmue?"
Well to the first question it is Star Citizen. To the second well nothing, Shenmue is a very peculiar game.
I think however the question you want to ask me is "what modern indie game is ambitious enough to be able to be compared to Shenmue III that have a modest budget", while quite a few actually but it depends on your definition of "modest".
Anyway my point was that graphics hardly contribute to a game's budget.
The Vanishing of Ethan Carter is a small indie games and has graphics of this caliber.
What makes games cost so much as well as what seperates indie/small games from profressional/big budget games, is well professionalism.
Assetto Corsa is a racing simulator developed by 8 people and took a couple of million dollars to develop at most.
Gran Turismo 6 is a game developed by 140 people and, going by the previous entry, cost around $60 million to develop.
What seperates these two games is presentation. Things like art style, animating NPCs,the detail of the large maps, etc. And that's what is expenstive to make.
It's all about how you budget, and Metroid isn't known for having cutting edge presentation in a bombastic sense, but more so in an atmospheric sense, which is far cheaper to deal with. We aren't talking about Metal Gear Solid or Final Fantasy which were known to blur the line between video game and film, we are talking about a game series that didn't have voice acting until the third 3D entry (which was met with mixed reception), and only began adding cutscenes and an overarching story in the latest entry to which everyone fucking hated. A new Metroid's development cost would probably be more comparable to Dark Souls or Bloodborne where it would only need to sell two million copies or so to be a success. Hell, the game's share a fuckton of similarity to Metroid's philosophy too. Presentation that relies on atmosphere as the story is told through exploring and discovering things throughout the world. Little dialogue. Music primarily used for background purposes. Level design that is a series of connecting paths.The only signficant difference budget wise between the two games is that Metroid games are FAR shorter than Souls games, so that works in Metroid's favor. Again it's all about the type of game you make and how you budget.
One of the site's forefathers.
I'm not Edgecrusher; so I wasn't asking questions related to his point, or your broad point regarding how much money high fidelity graphics take to produce.
The former because, as you say, Shenmue is a unique entity. And. look at Star Citizen's budget.
As for the question of minimalism, you said Metroid Prime's world design is minimalistic with no further elaboration, and in no way is Metroid Prime's world design minimalistic. Indeed, your description of its world design makes it sound rather complex. As for its aesthetics, I disagree with your use of the term "minimalism", but I didn't really mean to comment on it: should have been more specific in my post.
And thus another debate is efficiently and effectively sidetracked into oblivion by Foolz. Well played, I salute you.
And you are who???
I am your inner voice, who used to keep you on the straight and narrow and out of harms way. I know, it's been a long, looong time. As long as you listen to me and do exactly as I tell you, the two fo us will do just fine.
Star Citizen is an independent game. I didn't assume you meant "low budget" as that would literally make no sense. You would essentially be asking "what low budget indie game is equivlent to modern Shenmue, which would be a game that would be amongst the most expensive in the industry due to its cutting edge ambition". I'm sure you can see the catch-22 in that question.
"Minimalistic" meant that the game told its story through atmosphere and noticing clues along the way rather than thorough tons of texts and events. This doesn't mean the game doesn't have a complex lore to it. I'll pull out Dark Souls again as an example. The series barely has any dialogue and has hardly any cutscenes yet it has lore deeper than your standard RPG.
One of the site's forefathers.
So no one watched this?
The Chuckle Brothers playing Hitman pretty much wins the internet
It's live action Hitman, definitely worth checking out guys.
I watched it. It was good, in a slow, old man kind of way.
Lemon party?
You don't say.
Why God? Why must you mock me??? Why!?!?!?!
MEGATON!!!!!!!!!!!!
This is so gigantic. What happens to Xbox live now, Windows 10 will get the same service for free. How can MS justify that?
And this is just another step to them blurring the lines of the consolse and PC. At this point the Xbox in terms as a machine for exclusives is over.
Fuckkkk! Thats amazing!! But why would they do that?