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[theverge.com] Switch 2 Will Have NFC and Wifi 6 Don;t throw out your Amibos. theverge.com news aspro
[thesixthaxis.com] REVIEW: Split Fiction 8/10 "so many moments that will fill you with joy and delight" thesixthaxis.com editorial impressions aspro
[videogameschronicle.com] Honda Makes Concept Pokemon Motocycle Looks practical. videogameschronicle.com news aspro
[gamesindustry.biz] Sony Announces PS5 Rental Program Seriously? gamesindustry.biz news aspro
[eurogamer.net] Fortnite maker Epic Games sued for "deceptive practices" Frivolous lawsuit over "FOMO" eurogamer.net news aspro
[eurogamer.net] MS Account Needed to Play Forza Horizon on PS5 I loathe this !@$%. eurogamer.net news aspro
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Wed, 12 Mar 2025 02:06:51
+2
Archangel3371 said:
gamingeek said:

Windows central says they are also making a dedicated Xbox handheld planned for 2027.



Also they're saying there isn't a dev kit for the next Xbox. They're saying its like a PC and the next Xbox is like a PC in a tv friendly box?

Yeah, I saw that. I’m very curious as to what they’re cooking up.

I got into this a fair bit on the latest Game Under Podcast (minute mark 7:45)

https://gameunder.net/http/gameunderlibsyncom/rss/2025/3/2/game-under-podcast-168

It's a surprisingly bad idea once you get into the numbers. .

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Wed, 12 Mar 2025 12:12:59
+1
robio said:
Ravenprose said:
I've never played Chrono Trigger.



You really should get on that. It's actually a fairly short game. First play-through should only take a little over 20 hours.

Yeah, I should. Let me add it to my current backlog list . . .

Nyaa

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Thu, 13 Mar 2025 15:01:52
aspro said:

I got into this a fair bit on the latest Game Under Podcast (minute mark 7:45)

https://gameunder.net/http/gameunderlibsyncom/rss/2025/3/2/game-under-podcast-168

It's a surprisingly bad idea once you get into the numbers. .



I don't know how you measure success in the handheld market anymore. The PSP sold I think 80m units. The Vita sold 15m and was considered a flop.

None of the PC handhelds, including Steam Deck have come anywhere near Vita sales. But people don't regard them as flops.

I don't get how some of the third party manufacturers make money off them as they don't profit from the games.

I can understand that Steam Deck can get money through Steam sales.

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Thu, 13 Mar 2025 15:31:32
Question:

The return of the Nintendo ON

Anyone remember that fake VR helmet video for what turned out to be the Wii?

So you've probably stayed away from VR for similar reasons to me. The added cost, fears of it being niche, none of the main hardware makers not making an all in one package. Fears of lack of support and whether it even works well or if you'll like it.

But I would be sad if it died like I'm sad that glasses free 3D died.

Since I subscribe to gametrailers on YouTube they often have VR showcases and you would be suprised at how many games there are.

So how does this relate to the Nintendo ON? Or should I say, the Nintendo Switch LABO 2?

Now I never tried Labo VR and I assume the quality was terrible, but I like the concept of slotting the tablet into a headpiece and having hobo VR usable on any Switch console without having to buy a dedicated and expensive headset.

With Switch 2, the screen resolution is increased and the hardware is more advanced, so is the concept actually doable now?

And would it be something you'd be interested in, if they managed to get it working? There are lots and lots of old games out that could come across at cheaper prices.

I hope they do this but I'm not holding my breath.

Would you be interested if it cost like $20 for a head grip? And if digital games were like $5 to $15 or something?

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Thu, 13 Mar 2025 15:49:53

It's still not feasible.  A single 1080p screen for both eyes is just way too low of a resolution.  Also, to combat VR nausea the refresh rate needs to be at least 90FPS, which the Switch2 screen won't support.

And I'm none too interested in VR gaming.  You always look like a knob when wearing a VR set.  I'd be more open to it if there was no risk of my wife or kids walking in on me while gaming.

I use VR for work though, to show designs to clients.  It's ace.  And when it's a couple they always laugh at each other and take pictures of how silly the other looks when wearing the gear.  Rightfully so too.

edit: I don't think VR will ever truely break through.  It'll take lightweight AI glasses to breach into the mainstream.  Glasses with HUD style projectors as seen in cars these days, but I'd say something like that is still at least a decade away is it'll require a lot of further miniturization in a time where moore's law isn't holding up anymore.

Edited: Thu, 13 Mar 2025 15:52:47
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Thu, 13 Mar 2025 18:10:15
VR is cool but I only want to play it sitting down like I do traditional gaming and with a standard controller option. I'm not a fan of the motion controls in VR; too wonky. Standing up is an absolute no-go for me.

Really just give me a large 55+ inch 3D 4K display, and I'd be super happy.

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Thu, 13 Mar 2025 19:36:51
gamingeek said:



I don't know how you measure success in the handheld market anymore. The PSP sold I think 80m units. The Vita sold 15m and was considered a flop.

None of the PC handhelds, including Steam Deck have come anywhere near Vita sales. But people don't regard them as flops.

I don't get how some of the third party manufacturers make money off them as they don't profit from the games.

I can understand that Steam Deck can get money through Steam sales.


It's just a matter of pricing and expectations. The Vita was sold at a loss, with the expectation that it would sell enough units that it could become profitable through the software sales. Obviously that didn't happen. And even if Sony was able to break even on the hardware, there's no real good way to spin it when the new products sells less than 25% of what its predecessor did.

Steam Decks are sold at a profit I believe. And despite its form, the expectations are more in line with how PCs sell, not handheld gaming devices.
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Fri, 14 Mar 2025 11:14:07
Ravenprose said:
VR is cool but I only want to play it sitting down like I do traditional gaming and with a standard controller option. I'm not a fan of the motion controls in VR; too wonky. Standing up is an absolute no-go for me.

Really just give me a large 55+ inch 3D 4K display, and I'd be super happy.

I wouldn't really want to stand up to play either as I'd be worried about smashing things in the room.

But like you said, VR sitting down, using a normal controller or some motion like the Switch joycons would be cool to toy around with.
SupremeAC said:

It's still not feasible.  A single 1080p screen for both eyes is just way too low of a resolution.  Also, to combat VR nausea the refresh rate needs to be at least 90FPS, which the Switch2 screen won't support.

And I'm none too interested in VR gaming.  You always look like a knob when wearing a VR set.  I'd be more open to it if there was no risk of my wife or kids walking in on me while gaming.

I use VR for work though, to show designs to clients.  It's ace.  And when it's a couple they always laugh at each other and take pictures of how silly the other looks when wearing the gear.  Rightfully so too.

edit: I don't think VR will ever truely break through.  It'll take lightweight AI glasses to breach into the mainstream.  Glasses with HUD style projectors as seen in cars these days, but I'd say something like that is still at least a decade away is it'll require a lot of further miniturization in a time where moore's law isn't holding up anymore.

I know the resolution is low, but if they felt it was feasible with Labo with a 720p screen, then at the very least it should look better on a 1080p screen. There's also rumours that the screen is 120hz

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Fri, 14 Mar 2025 11:19:44
People are pegging May 15th as the Switch 2 release date based on a series of coincidences.

On the same day these things are happening:

-Nintendo San Francisco store opens
-Mario Kart Lego launches
-Doom The Dark Ages launches
-Nintendo experience events end a few days before

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Fri, 14 Mar 2025 12:28:09
gamingeek said:
I know the resolution is low, but if they felt it was feasible with Labo with a 720p screen, then at the very least it should look better on a 1080p screen. There's also rumours that the screen is 120hz

Labo was a series of prototypes.  If Nintendo thought it was feasible, we'd have seen it implemented more.  The only other example I can think of was it being added to Breath of the Wild.  Either way, they were all blurfests.

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Fri, 14 Mar 2025 12:59:56
I know, I wouldn't expect the quality to be great. But to mess around with some demos and stuff would be fun.

Nintendo did some decently fun AR stuff with the 3DS, anyone remember those cards?

They didn't do anything more with that, even when it did work well.

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Fri, 14 Mar 2025 13:15:56
I hope Switch 2 supports VRR. It's been a great option for smoothing out inconsistent frame rates on PS5.

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Fri, 14 Mar 2025 13:29:07
+1
VRR, when regular VR just isnt enough. Nyaa
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Fri, 14 Mar 2025 14:15:35
Shadowgate VR (PSVR2) looks great


View on YouTube

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Sat, 15 Mar 2025 17:09:53

I'm 50% of the way through Banjo N&B now with 37 Jiggies. I'd forgotten how long this game is.  I need 75 Jiggies to beat the game and 131 to 100% it, not counting all the music notes and whatnot. I seriously doubt I'll ever be able 100% it. Some of the missions are damn challenging.

Edited: Sat, 15 Mar 2025 17:10:14

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Sat, 15 Mar 2025 18:05:40
+1

I want to say that I got all the Jiggies in Nuts & Bolts but I’m not sure.

1176413.png

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Sat, 15 Mar 2025 19:58:38
Archangel3371 said:

I want to say that I got all the Jiggies in Nuts & Bolts but I’m not sure.

I intend to get all the mission Jiggies, but I doubt I'll be able to get the Time Trial Jiggies too.

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Sat, 15 Mar 2025 21:20:09
+1
Knocking off final bosses for me.

Beat Gunbrella and Elderands bosses last week.

Just Beat Kunai final boss, excellent metroidvania BTW.

Now I'm working on The Company Mans final boss.

Finally I have to best the final boss in Metroid Dread.

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Sat, 15 Mar 2025 22:46:35

I really enjoyed that final boss in Metroid: Dread.

1176413.png

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Sun, 16 Mar 2025 11:28:27
I beat the final boss in The Company Man.

I'd recommend the game, it's visually really great looking with lots of funny touches. If you've ever had the misfortune of working in an office building you will appreciate the parody.

It's fairly short, maybe 4 to 6 hours.

screenshot_2.png

I've been playing Extra Coin.

It's a narrative adventure but it's morphed into a tennis rpg. I hated it at first but only because you have to level up. So it controls terribly to begin with. Thankfully it's easy to level up and the tennis duals become very fun.

The only problem I have is the loop structure. You are supposed to honor this loop of one day of activity followed by a day where you duel. You can break the loop and do other stuff, and face mods in a boss fight.

But since you need to level up you follow the loop. This means every time you finish an activity or duel, the day ends the screen fades to black and you end up in your apartment.

You can also only access locations from a map screen. It works fine, but the environments are so lovely to look at it would feel nicer to walk between them.

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