Platform | OVERALL |
---|---|
Nintendo 3DS | 9.00 |
Overall | 9.00 |
Super Mario 3D Land is the closest hybrid between 2D Mario and 3D Mario we have ever seen. The level design and structures resemble the 2D levels while Mario's movements and skills are taken from the 3D games. Borrow some of the best elements from Galaxy, mix it all up and you have yourself the best handheld Mario title of all time. 3D Land starts off very easy but don't let the laughable difficulty sway you. This game is pretty massive and will reach a point where your platforming skills will properly be tested. The first time you play through the game, 40+ levels, it is a fun romp but it is missing the challenge. Afterwards you unlock what is basically a remixed hard mode where you replay all the levels again but this time they are arranged differently to make it much more challenging. You play the levels in a brand new order so it doesn't feel like you are just playing the game again. In total there are over 80 levels with many secrets to find so in terms of content the game is stacked. Mario as always controls like a dream and everything feels right about the mix of 3D with more 2D like levels. Gone are large open areas, instead it is mostly small paths that have some width to it to allow you to run around a 3D space. The game is at its best when you are going from side to side to in and out to diagonally into a level. The game plays with perspectives beautifully which gets enhanced with the amazing 3D effects. Level design is where I had my issues as you get a taste of Galaxy like levels but this game never reaches the highs of the Galaxy games. Neither is it as well crafted as the best 2D Mario's of days old. Too many levels are simple concepts that don't impress. The many powerups as always are fun but I found them to be unbalanced or something, as if you used them more as an aid than a gameplay mechanic. Yes I know a powerup by definition should be an aid but since SMB3 the powerups have been used in ingenious ways and outside a few hidden coins that require a powerup they never shine in the way powerups do in Galaxy. It may not be the best Mario adventure but it is a damn great one and again definitely the best on handhelds. This game is a showcase for the 3DS as the game makes the most out of the 3D effects. No it does not effect gameplay, it never will, it just looks damn cool. There are some great new music tracks and of course a mix of oldies. This was the best game the 3DS had to offer (RE has that honor now) and like clockwork another gem by Nintendo. |
Posted by Dvader Sat, 11 Feb 2012 02:17:39
Recently Spotted:
travo (9m)
Any you still can't tell me how the 3D feature on the 3ds will ever impact gameplay. So I am right you are wrong.
stop embarrassing yourself. Your eyes work the same way. It takes two 2D images and creates a 3D image.
@Aspro
We are talking about stereoscopic 3D effect. That is just one of many ways 3D cues. There are still some 3D cues missing. These missing 3D cues and the stereoscopic 3D cue will tell your brain two contradictory things.
This is why some people get a headache. Also they are worried with small children that the eye muscles that control the focus, which is also a 3D cue, will remain undeveloped because of it.
If you want a more detailed explanation of all the 3D cues and more detailed explanation of how the 3D works in movies/ games and what their problems are, I suggest you open a thread. It is difficult to explain it here without pictures as a guide.
@Robio
Nope, there are already games, like 3D Land that already uses the 3D effect to enhance the gameplay a bit.
Turn off the 3d and you are still playing the exact same game, nothing has changed except it doesn't look as cool. It is a visual effect not something that will change gameplay. As for Mario it has a lot more to do with the in game camera than with the 3d effect. Apply a 3d effect to galaxy and nothing changes, you will not be able to judge jumps better as the camera was already perfect in those games.