Platform | OVERALL |
---|---|
PlayStation 3 | 4.40 |
Overall | 4.40 |
Lately I have done nothing but play excellent games, its been a great time to be a gamer. But every once and a while you should play something bad to put it all in perspective. I am a giant Lost fan so I have been wanting to play the game for a long time but I know it would be terrible, as long as it let me be a character in Lost I would be happy. In the end it did satisfy me in terms of being able to walk around the Lost universe but the gameplay was so uninspired that I get more angry at it every time i think about it. The whole game is basically this, walking around and cutscenes that break up a few gameplay moments. Most of the time you will be walking around an environment where you need to talk to someone or find an item, this is where most of your enjoyment of the game will come cause you get to walk around locations from the show, talk to show characters and find hidden easter eggs for lost fans. That still doesn't change the fact that it is just basic walking around and interacting by press the "examine" button, so there is no much of anything to do. The character interaction is as basic as it can get, its just a list of things to ask, you just go down the list, thats it, no branching dialogue, no having to choose the right words to say. When you need to advance the game by asking a character a question the game tells you find "X", find that character and just pick the first option that comes up, there is nothing to it, its just going from point A to point B. Then there are the sections where they make you actually do something that resembles gameplay. In almost every episode (7 total) you need to go into the jungle. In the jungle you need to follow a certain item be it vincent, markers or a compass to get through the multiple paths. The jungle is just a small area with multiple paths where you need to choose the right one by finding a marker, pressing a button which then points you in the direction of the next marker and walking in that direction to the next marker. You do this like 6 times each time with something else acting as the marker, I guess the devs felt that since its now a flag rather than plane debris you are following that it constitutes as something fresh, well its not. Every once and a while an other will shoot at you from the same raised platform in every jungle. Lets say you lose your way and go down the wrong path, the screen just goes dark and warps you back, like being in the "lost woods" or something. Toward the end they change it up again with the black smoke, you do the same marker thing but this time you need to hide in a group of tress (a safe zone) to avoid the black smoke. There are also caves you need to navigate. Here you need light to stay alive, so you buy torches or an oil lamp (I dont even want to get into the currency system cause its crap). There is a fuel meter telling you how long the light will last, for some reason bats come out and turn out your light, making you reignite it which causes the meter to go down quicker. The cave also has bottomless pits on the floor so you need to walk around them. Basically just walk ahead and make sure you have enough light before you come in. For puzzles they decided that having ONE is enough. Yes everything on the island, including the plane that crashed into it is controlled by the exact same fuse boards. Here you have to find fuses and put them on a board that controls electrical currents. Its just simple math figuring out which fuses go where and what direction to send the current. You do this one puzzle over and over again. Finally toward the end of the game there is this running and platforming like section, very basic you just run forward and either jump over obstacles or slide under them. Oh and you get to shoot a gun, the funny thing is that he aiming is done in RE4 like style so it could have been good, but you only get to shoot it like 3 times. In fact the best gameplay may come from the flashbacks which are all handled the same way (do you see a pattern yet, its the same 5 ideas used over and over again). When you enter a flashback you see a broken picture so you can make out an image or two, using what you saw you need to take that picture. For instance you in the broken picture you see a man giving another man a suitcase, so when you first enter the flashback you are usually stuck to one location with your camera. Your camera works well, it has zoom and focus, so you need to focus correctly, find the right angle and take the picture at the moment you see that same act occur. Once you do that you get full access to your memory which acts just like an standard walking around asking questions section of the game, just in a much smaller location. The camera mechanics is probably the best gameplay the game has. As a bonus you get to use your camera anywhere to take pictures of important Lost items to unlock artwork. I think most of the enjoyment of the game I had was just looking around for these items and taking pictures. So what i am telling you is that this is an extremely shallow game, with a few very basic gameplay moments that get repeated over and over. The game is like 5 hours long and they repeat everything like 5-6 times each. Its one of the most uninspired games I have ever played. |
Posted by Dvader Sun, 22 Jun 2008 06:53:20
Sun, 22 Jun 2008 08:41:13
I'm a pretty big Lost fan too. I considered renting this one a while back, but never did. Sounds like that was a wise choice. Too bad really. I do think Lost would make a great point-n-click adventure game if the right people were behind it.
Sun, 22 Jun 2008 15:52:31
Best game ever made.
Fri, 27 Jun 2008 05:30:55
Via Domus?
Fri, 04 Jul 2008 14:26:35
I almost bought this turd. Now I'm not sure I would waste my rental money on it.
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