Wow, what a mansion.
Platform | OVERALL |
---|---|
PlayStation 3 | 8.20 |
Overall | 8.20 |
Lost in Nightmares is the first of two expansions for RE5. This expansion takes you back to the series roots with an opening act that is set in a location very familiar to RE fans, a semi replica of the famous mansion. Instead of non stop action, which RE4 and RE5 are all about, this episode s more about slow paced puzzle solving in a horror setting. The mansion has locked doors, items to find, minor puzzles to solve and loads of easter eggs for series fans. The puzzles aren't anything to write home about, very basic stuff. The mansion gives you the illusion of a location with exploration aspects but in reality you can only really go in one set path. The later sections have more of a RE4/5 feel to it but still slower paced. These sections have new enemies called Keepers which act like the executioner enemy from RE5 with a few new tricks. It is very deadly and you must work together to take them down quickly. They sort of stalk you around these small corridors. You may fight or run but know that fighting may lead you to run out of bullets. The second to last part brings about a totally unique setpiece. I don't want to ruin it but lets just say it leaves you totally vulnerable and disoriented, it was easily the most fear I have felt in a RE game in a long time. This section felt original, it was well planned out except for the fact that it gets repetitive very quickly and on successive plays it can become the most annoying section. To me it is the most memorable section. The episode ends in a boss fight with everyones favorite sunglasses wearing villain, Wesker. Sadly there are no new story elements brought in, all you get are the cutscenes you saw in the flashbacks during RE5. The fight itself is like the ones in RE5 except this one is a more direct battle as there is no where to hide or items to use. All in all it can take you a bit over an hour to complete. It is a great co-op experience, almost everything is designed with co-op in mind. There are plenty of easter eggs to be found, one of which allows you to play the mansion segment with classic camera angles. One of my favorite aspects, and I feel all RE from now on should do this, is that enemy placement becomes random on different plays. Sadly this only happens in a very few select areas, so like everything with this episode it teases you. It makes for an excellent second experience as it will totally mess with you but afterwards you will learn all the variations. I just wish there was a bit more to it, the entire episode felt like a giant tease of what a mix of two RE styles can be. They tease you with this mansion but there is no real exploration aspect to it. Having one enemy feels really strange as old RE games had plenty of monsters about. It was as if they don't understand that you can have action and slow paced atmospheric puzzle solving at once. It is good, especially for $5, but it could have been better. |
Posted by Dvader Mon, 22 Feb 2010 22:46:26
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robio (2m)
Don't you think this takes away the directorial control from the developer though?
Whoa whoa whoa. Back up here.
BEEP
BEEP
BEEP
*Seinfeld reference*
8.2, resident evil, Dvader.
BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEPPPPPPPPPPPPPPP
*head explodes*
Aspro, in big setpieces sure, but there were plenty areas in RE5 and RE4 where there are simple areas, hallways, or walkways to the next big area where having a that feeling of the unknown would be great.
No one remembers seinfeld anymore
Just a joke vader.