Platform | OVERALL |
---|---|
Xbox | 9.00 |
Overall | 9.00 |
Scarface: The World Is Yours had a lot stacked against it when it was released. From appearances, it seemed to be a GTA clone, released when the market was glutted with them. It is a game licensed from a 23 year old movie which ended with (spoiler) the lead protagonist being mowed down in such a manner that precluded the possibility of any sequel. Adding to its probable demise was a scattered critical response, with EGM giving it a 6.5 (Metacritic 76%). Not a good starting point. As a result of these perceptions Scarface is one of the most misunderstood games of all time and, sadly, probably one of the least played masterpieces. Let us start with the GTA-clone comparison. It’s not a GTA-clone. Yes, GTA III stole most of the soundtrack from the De Palma film, but that is where the similarities end. Tony Montana, just as in the movie, cannot kill innocent people. Indeed, if you want, you can get through the game without killing any police officers, instead you can choose to outwit them through a conversation mechanic. In Scarface, you do not have to steal a single car, instead get on your 80’s era cell phone and ask one of your henchmen to bring one of your cars (which you earn throughout the game as your reputation rises). NPC’s are detailed and nuanced, in fact you can have conversations (fully voiced) with any of them at any time. There are no crazy mini-games involving toy helicopters, or endless fetch quests. To end the point, I’ll reiterate, Scarface is not a GTA clone. So what is Scarface? It’s a fairly intricate action role-playing-game. That’s probably so shocking to you that I should probably say it again: Scarface is a fairly intricate action role-playing game. It has more in common with Fable than any other game that comes to mind. The game starts just moments before the end of the film (spoiler) with Tony instead surviving the shotgun blast through his body. He leaves the mansion, the DEA takes his possessions and rival gang leaders take his business. He lays low in the backwoods of Florida for several months, before slowly putting his empire back together. Your character has to develop in two key areas to progress: reputation and balls. Reputation is earned by buying fronts for your drug distribution business or by buying “Exotics” like cars, boats and home furnishings. Balls are earned by mouthing off and executing your enemies or pulling off big drug deals. As you develop in these areas a real sense of power within is relayed through your ability to buy better weapons, boats and fronts. NPC’s also are more respectful in their interaction with you as your reputation increases. The gameplay options are so deep in this game they are difficult to include in a review, but I’ll give a few brief descriptions. You control your success at drug dealing and money laundering with a real-time combat mechanism that would be comfortable in JRPG’s like Grandia or Shadow Hearts. You can opt to play alternate missions as three distinct forms of henchmen if you want a break from being Tony Montana. You make your money through multi-step drug acquisition and distribution runs in which the tension level is raised the deep you go into the mission. You can decorate your mansion with the exotics you unlock with the millions made from your empire. Suffice to say, this is a deep game. The soundtrack in this game is phenomenal and includes the original soundtrack in its entirety and several other genres like reggaeton, latin, country, heavy metal, hard rock and pop. There is enough music that you never get sick of it and fortunately you can listen to it in or out of your car. Technically I can find no fault with the game. The camera is always appropriate, indoors and out, though you can always seize control. The vehicles and boats are deeply satisfying in their control with plenty of nuance between the various models. Combat and weapon aiming is perfect, even while driving it is easy enough to steer in one direction with the left analog and aim with the right. However, some technical flaws provided the only disappointment I had with the game. The first time I played through it I found a glitch (in my only save file) that left me stranded on a boat for perpetuity. After a prolonged distribution run late in the game the Xbox powered itself down just as I was about to save, and annoyingly, in the only forced sniper mission in the game the trigger command would not function (at all). It was only after several resets I figured how I had broken the game. When I started playing this game, I had not seen the movie Scarface, but the game was so good that I checked it out, and I was amazed by how much detail of the film, has been carried over to the game. Though the game can be enjoyed independent of the film it is a tremendous complement to the classic, which is an accomplishment in itself. |
Posted by aspro Mon, 28 Dec 2009 04:09:31
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*crickets*
Gears of War IS a Halo clone.
Aspro IS a Darth clone.
I'm just jacking around.