PlatformOVERALL
Nintendo 3DS9.00
Overall 9.00
Super Mario 3D Land is the closest hybrid between 2D Mario and 3D Mario we have ever seen. The level design and structures resemble the 2D levels while Mario's movements and skills are taken from the 3D games. Borrow some of the best elements from Galaxy, mix it all up and you have yourself the best handheld Mario title of all time.

3D Land starts off very easy but don't let the laughable difficulty sway you. This game is pretty massive and will reach a point where your platforming skills will properly be tested. The first time you play through the game, 40+ levels, it is a fun romp but it is missing the challenge. Afterwards you unlock what is basically a remixed hard mode where you replay all the levels again but this time they are    arranged differently to make it much more challenging. You play the levels in a brand new order so it doesn't feel like you are just playing the game again. In total there are over 80 levels with many secrets to find so in terms of content the game is stacked.

Mario as always controls like a dream and everything feels right about the mix of 3D with more 2D like levels. Gone are large open areas, instead it is mostly small paths that have some width to it to allow you to run around a 3D space. The game is at its best when you are going from side to side to in and out to diagonally into a level. The game plays with perspectives beautifully which gets enhanced with the amazing 3D effects.

Level design is where I had my issues as you get a taste of Galaxy like levels but this game never reaches the highs of the Galaxy games. Neither is it as well crafted as the best 2D Mario's of days old. Too many levels are simple concepts that don't impress. The many powerups as always are fun but I found them to be unbalanced or something, as if you used them more as an aid than a gameplay mechanic. Yes I know a powerup by definition should be an aid but since SMB3 the powerups have been used in ingenious ways and outside a few hidden coins that require a powerup they never shine in the way powerups do in Galaxy.

It may not be the best Mario adventure but it is a damn great one and again definitely the best on handhelds. This game is a showcase for the 3DS as the game makes the most out of the 3D effects. No it does not effect gameplay, it never will, it just looks damn cool. There are some great new music tracks and of course a mix of oldies. This was the best game the 3DS had to offer (RE has that honor now) and like clockwork another gem by Nintendo.
Posted by Dvader Sat, 11 Feb 2012 02:17:39
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Mon, 13 Feb 2012 10:54:34
Nice review I agree mostly. For me, if the game was called Mario Bitesize, it would perfectly explain what the game is. I feel the levels, whilst sometimes great, didn't have that expansive epic length and appeal of the Galaxy levels.

It has great design though and suprisingly good music.
 
Tue, 14 Feb 2012 03:48:55
"This game is a showcase for the 3DS as the game makes the most out of the 3D effects. No it does not effect gameplay, it never will, it just looks damn cool."

This is false. So false that it is laughable.

"mix it all up and you have yourself the best handheld Mario title of all time."

Super Mario Land 2 and 3 say hallo.

Wario Land 2 and 3 are pretty much some of the best platformers ever.

Also, Super Mario Bros 3, World and Yoshi's Island were released on the a handheld too.

 
Tue, 14 Feb 2012 05:24:50
Ok genius, why is it false.

Never played SML but there is no way they are better than this. Ports dont count.
 
Tue, 14 Feb 2012 05:53:27
My only question is: why is the best handheld Mario only worth a 9? Do handheld Marios suck? 9.0 is par at best for Mario.
 
Tue, 14 Feb 2012 17:16:08
Well there is only the land games which I only played the first and it sucked. And there is NSMB and that was no 9.
 
Wed, 15 Feb 2012 04:40:47
Why is it false you ask?

So you want to know what kind of benefits stereoscopic 3D brings?

I could answer that, but why not try it of for yourself.

A self experiment if you will. In 2 easy steps

Step 1: Poke out one eye

Step 2: Climb a tree

Step 3: Report the results

Or you could try an eye patch if you want to be less dramatic.
 
Wed, 15 Feb 2012 04:53:08
LOL
 
Wed, 15 Feb 2012 06:30:22
Yes thanks Iga for your answer that gives nothing. I said 3D will never benefit gameplay. You have of course have no examples of how it would. I am right, you are wrong. Happy
 
Wed, 15 Feb 2012 10:18:35
But it does benefit the gameplay in this game. I try turning it off sometimes and you cannot judge nearly as well the distance and spatial awareness you can in 3D.

There is this one pirate ship level that is near impossible in 2D.
 
Wed, 15 Feb 2012 20:29:33
I am not here to answer all the questions you have mortal!

I gave you an experiment. Do it and report the results.

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