64| Super Mario Bros.
Released: 1985 (Exact date unknown)
Definitive Version: Nintendo Entertainment System; Also on: Wii, Gamecube, SNES, GBA, GBC, Countless Bootleg Systems, Virtual Console for Wii U, Wii, and 3DS
There is no way anyone can understate the impact the original Super Mario Bros. had on the industry. It single handedly resurrected the North American video game market, it created an alternative gameplay style that was separate from the skill based arcade games and the complex PC games, and finally it resulted in the industry becoming much more Japanese. Many of the things it did seem basic by today's standards but Super Mario Bros. did a lot of new things for its time.
The game focused on having tight and intuitive controls first and foremost. The levels weren't design so much as to test the player's skill, which they were to a degree, but more so to maximize the player's enjoyment. While there was a score system, the player's goal wasn't to receive the highest score, but more so just to simply make it to the end of the level. The high score was more of a personal achievement than something to be used for competitive purposes.The screen scrolled smoothly that allowed the player to explore the area and discover secrets, such as a hidden pathway by entering a specific green pipe. The character killed enemies by using the jumping ability and smashed blocks to collect coins and powerups. And at the end of each stage set the player would encounter a boss. Again, this may sound very barebones, but at in 1985 there was nothing like this. Sure there were games that featured aspects of these things such as Montezuma's Revenge and Pitfall, but nothing that combined everything all at once.
Being that the game is over thirty years old and is arguably not only the first true platformer game, but also arguably the first modern video game as well, it could come to some as a surprise that it is still one of the best games out there. While there have been platformers that have surpassed Super Mario Bros., the game sticks solely due to its simplicity. It is platforming bliss through and through without any of the fat.There is only one power up, one type of jump move, and one alternate gameplay stage. It is the grandmother of all platformers and its gameplay reflects this. However, another reason that makes it stand out is that it is just still so well designed. The level design is top notch. While it certainly isn't the flashiest game by today's standards, it is certainly still fun. Each block, platform, and enemy is carefully inserted in a specific spot to make the game flow as smooth as possible. Quality graphics can get dated, but quality level design and controls do not, and Super Mario Bros. is a testament to that.
I often walk around the mall and see generic counterfeit systems for sale. They are packed in with a dozen or so games in them. These systems tend to have a game that the public can play for demonstration purposes, and that one game is always the original Super Mario Bros. It's amusing seeing children often stopping to play the game. Despite all the advancements in graphics and sound, and the fact that their parents have a fancy tablet in their hand, the kids gravitate toward this game. It just shows how much pull the title has and how it was the perfect candidate to rise the gaming market from the dead. It is all further proof that there is no game that is more worthy to hold the title of "Industry Savior" than Super Mario Bros.
Super Mario Bros. was a revolution. I don't think we'll ever see anything like it again. The only game I can think of that comes close is Pac-Man, which had its own mania surrounding it. Minecraft comes close, but the world is just a different landscape now. You never saw a dozen kids at a department store crowded around a Minecraft kiosk in hopes that they could play it for 5 minutes. Its an amazing game, and really and truely changed the world. And it's still a great game. Not the flashiest thing anymore, but it's still fun to sit down and kill 20 minutes with every once in a while. And people to this day are still discovering glitches and secrets in the game. As much as it's been played for 30 years you'd think we would have found everything. Apparently not though.
Sigh....such a predictable pick...BOOOORING!
I kid....I kid!
That such a fun amazing game could be done on such a simple controller makes you wonder why Nintendo has to design touch screens and butt plugs for controllers today yet can't design a game half as revolutionary as SMB with them.
Butt plugs! Target doesn't sell those, I believe.