71| X-Men 2: Clone Wars

Released: 1995 (Exact date unknown)

Avaliable on: Sega Genesis

You press the power button on your console, the game starts. No menu screen, no select screen, not even a console boot up. The second your press the power button the game starts with a random X-Men character. You run through the screen taking out enemies and avoiding obstacles. Things are difficult but with enough retries you pull through. Then the boot screen starts up, the license logo appears, and then a debriefing cutscene. You can now select what character to use for the next level. This is the first impression X Men 2: Clone Wars gives. The game delivers the coldest open possible. It sets the tone of the game from the start. Less fluff, more action.

X Men 2: Clone Wars is 16-bit side-scrolling action at its finest.You know the drill, keep running right, and occasionally left, while defeating a bunch of enemies until you get to the end boss. Defeat the boss and repeat. It may sound mundane, but with this game it really is not. The controls are tight, the jumping feels accurate, and attacking enemies leave the player with a feeling of satisfaction. The platforms in the levels are well spaced out, the enemies are placed in all of the correct spots, and the objective of each part of the level varies so the player doesn't get bored. The game certainly isn't innovative, it just does everything so right.

Having "X Men" in the title obviously means that it is a comic book game. The game uses the license very well as there are a good share of playable characters and they all play just like they do in the comics. Wolverine is great for close up and personal attacks, Cyclops beam attack is very useful for getting rid of enemies from afar, Gambit is designed to take advantage of his poles long reach, Nightcrawler is very sneaky and quick, etc. Not only does this offer the player to try out what playstyle they prefer (as long as the character survives), but it also results in the game being very replayable. In a way it makes the cold open make sense as it forces the player to play as a character they may not like, but could enjoy the way they play.

Graphically the game looks great. Developer Headgames manages to make the game look close to the comic as possible due to a wide variety of colors on the characters and the backgrounds. The game also spots a lot of nifty effects. Such as in the cold open level it is snowing and you can see tons of individual snow particles on the screen.

Sure you can see the effect is similar to putting static on the screen, but it is nevertheless a cool effect to see on the Genesis.

Unfortunately while the game looks good, it doesn't sound good. While the sound effects and music go well with the game, the quality is of the classic muted and muffled early '90s Genesis games. I mean just listen to this shit. At a time when Treasure, Game Freak, and Bluesky Software were putting out high quality music this just doesn't meet the standards.

There isn't much else to say about the game. It is your typical action oriented 16-bit sidescroller. What makes it stand out are the X Men property and that the game is extremely well polished. It is a bit unfortunate that the game seems to be ignored. The game came out just when the 16-bit era was wrapping up and likely was overshadowed by the Sega Saturn, Playstation, and the big Super Nintendo blockbusters. It also got overshadowed by its very successful and shitty predecessor X Men which is a very boring and terrible game. If you want the definitive superhero game of the 16-bit era then look no further.

Posted by Punk Rebel Ecks Wed, 20 Apr 2016 02:55:13 (comments: 4)
 
Wed, 20 Apr 2016 03:00:47

I know I played them, but I remember very little of this and the original X-Men on the Genesis.

Super Hero games in the 90's were a little mixed. Some were good, like Batman by Sunsoft, X-Men: Mutant Apocalypse for the SNES and Batman and Robin for the Genesis. Some were not that great, like Spiderman and X-Men in Arcade's Revenge. Some were square in the middle, like Maximum Carnage, Death of Superman and Batman Returns for the SNES.

They made more back then and they tried to stay close to their comic roots, but I guess they were just limited by the consoles they were made on...

 
Wed, 20 Apr 2016 03:16:35
The first time I played this I thought the game was buggy because the sound and music was so awful. But the gameplay was excellent. One of my favorite 16 bit action games.
 
Wed, 20 Apr 2016 04:28:41

Hell yeah! Awesome game. So much better than the first game.

 
Wed, 20 Apr 2016 12:17:27
Wow, blast from the past.
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