85| Blade Symphony

Released: May 7th, 2014

Avaliable on: PC

It's always interesting to see a genre develop on two different platforms and see how they compare with one another. A prominent example of this is the role playing genre as console role playing games were quite different from the computer counterparts in both tone, design, and player interaction. This at times makes one wonder how other genres would have been different if they found their way on different platforms. For example, the fighting game genre was born and bred in the arcades. It focused on one on one, face to face interactions with players as they duke it out with one another on the tried and true arcade setup. So what would happen if you move the fighting game genre from the local arcade scene and into the interconnected global PC scene and traded in the arcade stick for a mouse and keyboard? The end result is Blade Symphony.

Having its roots from a Jed Knights II mod, Blade Symphony is a fighting game that pins players together with nothing but a sword and an endless supply of shuriken. Rather than character movement being controlled by rigged inputs and having attacks register during certain button presses, the game has fluid movement and an interesting implementation of performing different attacks. To elaborate, the left mouse button has the player perform a sword attack, while the right mouse button has the player block. To change the character's type of attacks, the player can press the "1", "2", or "3" keys for different stances. "1" has the player perform a weak attack, "2" has the player perform an average attack, and "3" results in a heavy attack. As one could guess the weaker the attack the less damage while the stronger attacks perform higher damage. There is also the fact that if one player uses a stronger attack than the other and both players blades meet, the player with the stronger attack will push the other player back leaving them open. However, weaker attacks have the advantage of being fast and thus more likely to hit their opponent on time compared to one using stronger attacks. There is much more to the game's combat system, but that is a quick rundown of it.

Now this unique system alone would make this game standout from other fighting games. However, there is something else that makes the game not only very unique, but also has it get in touch with its PC gaming roots. There are three game modes to play online. 1 vs. 1, 2 vs. 2, and Free for All. 1 vs. 1 is the typical one on one fighting game mode. 2 vs. 2 is team based fighting where two players on each side go up against each other. But where the game really shines is in Free for All mode. This mode revolves around up to dozens of players entering a lobby as they run around a map filled with potentially dozens of other players. Here they can talk, spectate and fight other players. There are around a handful maps not counting the usual user created ones that often scream "internet culture". It is very fun just running around the area watching other people fight, talking with others, and forming bonds and rivalries. It's also interesting as the community has managed to make certain rules and customs when in cyberspace. A quick example is that, like almost any online game, the game features a gesture system. It is considered disrespectful to some users if each player doesn't bow before the start of each match. Sure it's something small, but it really adds to the experience.

Unfortunately, while the game is certainly unique and innovative, Street Fighter this is not. For starters you can only pick between four characters to fight as. Sure each one of these four have completely different play styles, but that doesn't save the game from having such a limited roster. Even worse is that the game just isn't designed for high level play. The game is hardly balanced as some characters are significantly more at an advantage than others. On top of that, it is far too easy to win by spamming certain attacks. Thus this isn't the type of game you will find at EVO. Finally, as of this entry, the online for the game isn't that active. Games can be found but only in a lobby or two. It's clear that the game is likely on its last legs. Regardless, the concept of the game is as cool as it sounds, and that is more than enough to take the $10 plunge to try it out.

Posted by Punk Rebel Ecks Mon, 11 Apr 2016 05:42:23 (comments: 3)
 
Tue, 12 Apr 2016 14:47:01
Nice write up.
 
Tue, 12 Apr 2016 16:04:55

I was worried that nobody would respond to this entry.

 
Tue, 12 Apr 2016 20:22:51

Makes me want to play Pokken Tournament.

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