90| Star Fox 64

Released: June 30th, 1997

Definitive Version: 3DS; Also on: N64, Wii & Wii U eShop

The original Star Fox was ground breaking. At the time, a console being able to put out polygonal graphics, let alone without one having to shell out a few hundreds of dollars for an attachment, was unheard of at the time. For a comparison, it would be like if someone released a full VR game for consoles that came packaged in with a VR helmet for the average price of a video game. Now most people are well aware just how Argonaut Games achieved this with the lowly Super Nintendo hardware. They used something called the Super FX chip, which was a chip they developed themselves that was inserted into the game cartridge to give the Super Nintendo an extra oomph of power. This undoubtedly gave Star Fox a significant amount of attention.

However, by the time Star Fox 64 rolled around, 3D was hardly a novelty. The console it released on was based solely around the concept of playing three dimensional games,  so merely being polygonal was no longer enough for a game stand out. What's more is that 3D was being pushed further both design wise with games like Super Mario 64 and presentation wise with games such as Resident Evil. This meant that the formula left by Star Fox wasn't just no longer cutting edge, but also outdated. As usual however, Nintendo EAD worked their magic and created a game that stood apart from others both due to ground breaking innovations and tried and true gameplay. One immediate notable thing was that Star Fox 64 was the first game to ever use rumble. Sure today this seems standard, but at the time rumble was a unique feature that really helped the immersion of a game. Another thing to note is how well the game's presentation was done. The short but sweet debriefings and hearing your copilots interact with you and each other really added to the experience of the game. But what really made the game stand out was the gameplay. While it did add new features such as l ground vehicles and "free range mode" segments, by and large the main game remains unchanged. It stays true to the classic on-rail shooting gameplay that we all know and love. To sum it up this game is fun, accessible, and highly replayable.

It is a bit of a shame that since Star Fox 64, the series has never gone back to its roots. It keeps trying to be something it is not in order to "keep up with the times" as adventure elements and on foot segments keep creeping into each iteration. Here's hoping that one day the series will return to the design that made it so popular and beloved in the first place.

Posted by Punk Rebel Ecks Fri, 08 Apr 2016 06:48:23 (comments: 7)
 
Fri, 08 Apr 2016 06:54:32

Of the 3 N64 games I own, this is the best.

 
Fri, 08 Apr 2016 08:15:38
Stop toying with my heart.
 
Fri, 08 Apr 2016 12:55:12
It's a shame that none of the SF games that came after this could not even come close to its quality.
 
Fri, 08 Apr 2016 14:53:16
It was great but needed a level select. Now SNES Starfox was amazing at the time for a 2D system to have a fully 3D game like this or the long forgotten but totally awesome Stunt Race FX.
 
Fri, 08 Apr 2016 15:00:58

I have mixed feelings about the game lacking level select. On one hand it sucked having to replay the same parts over and over again. On the other hand it arguably improved the experience and replayablity that it was a game crafted around being beat in a single playthrough.

 
Fri, 08 Apr 2016 15:09:56

Sometimes you just want to jump back into your favourite level.

Anyway, Rogue Squadron series should have heavily influenced Starfox's future direction but Nintendo never ditched the on rails gameplay. It could be a really awesome graphically resplendant shooter. They've treated the franchise very poorly.

 
Fri, 08 Apr 2016 17:46:50

It's crazy how well known and popular the series is despite twenty years of fuck ups.

Log in or Register for free to comment
Recently Spotted:
Login @ The VG Press
Username:
Password:
Remember me?