Forum > Gaming Discussion > Muramasa The Demon Blade (Wii) Thread of Japanese art and sword slashing (56k warning)
Muramasa The Demon Blade (Wii) Thread of Japanese art and sword slashing (56k warning)
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Fri, 13 Mar 2009 16:36:30

Awesome hat

Foxy lady

Ooo look at the tail, bet she likes anal

Ughh

Zabimaruuu

Kraid eat your heart out

Wowie, lesbians, kinky

...but not as kinky as baboons

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Fri, 13 Mar 2009 17:34:25
That hat looks like a tit. Sweet.
Oh and lesbians!
And a cyclops who can't poop!
GOTY.
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Sat, 14 Mar 2009 17:49:42
That green fist is so detailed. Looks pretty darn special. Would be amazing if this lot could do a 3D game that looked as good as this.

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Sat, 14 Mar 2009 18:23:16
I wonder if there is going to be a Masamune blade involved in the story. 
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Sat, 14 Mar 2009 19:02:48

SteelAttack said:
I wonder if there is going to be a Masamune blade involved in the story. 

Wait you know about the story of Masamune and Muramasa?! 

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Sun, 15 Mar 2009 06:44:25

Iga_Bobovic said:

SteelAttack said:
I wonder if there is going to be a Masamune blade involved in the story. 

Wait you know about the story of Masamune and Muramasa?! 

Yeah. Kind of, I guess. I got interested a while ago in the way japanese swords were crafted, and tried to get a book on it. Never found a book available where I live, but found a lot of stuff on the internets about them. That included the legend about the two swordsmiths and the blades they crafted. It seems they weren't contemporary, but the story is nice still. 

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Wed, 01 Apr 2009 20:24:14
Japan Review Check: Muramasa: The Demon Blade
Muramasa: The Demon Blade, a 2D action game from Vanillaware (makers of Odin Sphere and GrimGrimoire), is due out in Japan next week. Considering how the company's last two games made US game freaks squeal with two-dimensional joy all throughout the summer of 2007, there is more than a bit of anticipation behind their debut Wii effort, which we last saw in December. How has it turned out? Judging by the review printed in this week's issue of Famitsu, pretty well.

As you'd expect, Muramasa received high marks on the audiovisual front. "The smooth animation, vibrant colors, and high-quality dialogue is enough to take anyone aback, and the feeling of speed matches the music well," one reviewer wrote. "It's like you can feel yourself melt into the intricately-drawn and beautiful characters and demons," said another.

Good things were said about the game's fighting system, too, where you have your choice of two characters and there's a variety of swords to collect and wield. "The fighting system, which has you switching between three swords, is clear and easy, absorbing you into play," as one reviewer put it. "There is character raising and other RPG elements, but largely it's a traditional 2D action game."

The chief complaint for Muramasa, meanwhile, is one that oughta be familiar to those who've played Odin Sphere. "The two heroes control pretty much the same way," one reviewer said, "and the game's a process of repeatedly reaching the finish line and defeating a boss, making me think the game was a little plain." Another writer agreed: "You never run into anything particularly tricky during normal play, so the game itself can feel a bit monotonous." (Another negative point brought up: "There is only a small penalty for death, undeniably making the game not that intense an experience.")

On the other hand, though, "you're still driven on by things like sword collecting and the visuals of every stage, and "it's been set up to be as fast-paced as possible, down to the incredibly quick load times, so you wind up playing for hours despite yourself."

Despite the faults brought up, Muramasa still received scores of 9, 9, 8 and 8 for a total of 34 points, putting it in the upper echelon by Famitsu standards. The game's due to hit US shores (and blow the minds of 2D fans and people into Japanese art) later this year.


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Wed, 01 Apr 2009 21:13:17
Sounds great and lord knows it certainly looks good.  I think at this point I'm placing this game in my Media Blackout category.  I'm sold on the game so from this point I don't want to learn anything new so that I can get as much surprise out of it as I can.
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Wed, 01 Apr 2009 21:29:23

robio said:
Sounds great and lord knows it certainly looks good.  I think at this point I'm placing this game in my Media Blackout category.  I'm sold on the game so from this point I don't want to learn anything new so that I can get as much surprise out of it as I can.

Cant really get spoilers for a game like this though right?

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Thu, 02 Apr 2009 00:52:24

gamingeek said:

robio said:
Sounds great and lord knows it certainly looks good.  I think at this point I'm placing this game in my Media Blackout category.  I'm sold on the game so from this point I don't want to learn anything new so that I can get as much surprise out of it as I can.

Cant really get spoilers for a game like this though right?

Not so much plot spoilers, but surprises like who the bosses are and what levels look like.  I want as much to be new to me as possible with this game.

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Thu, 02 Apr 2009 04:06:09
Amazing! George Kamitani is a master artist. He drew and designed all that including all the stuff in Odin Sphere and GrimGrimoire.

Odin Sphere and GrimGrimoire was developed by 11-13 guys including Kamitani. I'm wondering if Muramasa has a bigger team working on it?

------------------------------------------------------------------------------------------------------------------

Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns

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Thu, 02 Apr 2009 11:39:13

ASK_Story said:
Amazing! George Kamitani is a master artist. He drew and designed all that including all the stuff in Odin Sphere and GrimGrimoire.

Odin Sphere and GrimGrimoire was developed by 11-13 guys including Kamitani. I'm wondering if Muramasa has a bigger team working on it?

I wonder why a large publisher hasn't snapped them up to do prestige projects using classic franchises?

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