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Official Resident Evil 6 thread of Uh-Oh. Guess I will be playing alone.
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Tue, 18 Sep 2012 02:37:38
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WELCOME TO THE OFFICIAL RESIDENT EVIL 6 THREAD!

SPOILER TAG ALL SPOILERS, GAMEPLAY AND STORYLINE SPOILERS

Resident Evil 6 is the latest installment in Capcom's most successful franchise of all time. Taking place in 2013, roughly 4 years after RE5 and 15 years after the original Raccoon City Incident we find most of our major characters confronted by the largest viral outbreak the world has seen. Leon, Chris, Ada, and Sherry all return and are joined by new characters Helena, Piers and Wesker's son Jake Mueller. Four entire campaigns will intersect bring together the massive story of RE6.

Thanks to Nemesis at gaf for parts of this thread. If you have any questions about the history of Resident Evil, including recaps of the story visit www.biohaze.com

RELEASE DATE:

  • October 2nd, 2012
  • October 4th, 2012

PRE-ORDER BONUSES






NOTE:Your pre-order offers / SKUs available may vary - please check with your local retailers just to be sure



GameStop pre-orders receive theCatacombmap.
Best Buy pre-orders receive theRail Yardmap.
Amazon pre-orders receive theHigh Seas Fortressmap.
A Zombie Steelbook (above, left) is available for pre-ordering customers.
Pre-ordering at either JB HiFi or EBGames will get you a voucher to download all three (Catacomb, Rail Yard and High Seas Fortress) maps

RESIDENT EVIL 6 Anthology: (Playstation 3 Only)

AVAILABILITY:






PRICE:US$89.99






INCLUDES:Resident Evil 6 Game, PSN Voucher for (Resident Evil: Director's Cut, Resident Evil 2, Resident Evil 3: Nemesis, Resident Evil 4 HD and Resident Evil 5: Gold Edition)







RESIDENT EVIL 6 Archives: (Xbox 360 Only)

AVAILABILITY:






PRICE:US$89.99






INCLUDES:Resident Evil 6 Game, Resident Evil: Degeneration DVD and XBL Download Token for (Resident Evil CODE: Veronica X HD, Resident Evil 4 HD and Resident Evil 5: Gold Edition)

Features:

  • Four different full sized campaigns. Each starring a different pair of characters, all with their own theme. Each is said to be about 6 hours in length.
  • Brand new controls including move and shoot Each character can sprit, dive and has a host of melee moves.
  • Skills system where players can unlock skills that enhance weapons and player attributes. You can select up to three skills at a time in a set, but quickly switch through sets. This is much like Revelations.
  • There is confirmed to be a LONE WOLF skill removing the AI partner.Regarding AI, unlike RE5 in this game the you will not have to manage the AI partner. Item drops are NOT SHARED between characters, each get their own. The AI has no inventory to worry about.

Online Modes:

  • Co-op, full drop in and out with certain sections having 4 player co-op. There is split screen offline co-op.
  • Mercenaries: returns for single player and online, the biggest version of the mode yet.

  • Agent Hunt mode: Players have their game invaded by other players who take the role of certain enemies. The invaders goal is to kill the host character. Invading players have a chance to play as all sorts of BOWs.

  • Resident Evil.NET:A new website keeping track of you and your friends progess and stats. Includes alerts when someone beats your Mercenaries scores for instance. There will be all sorts of goals to unlock which grant you RE points which you can use to unlock stuff in Mercs. There will be new contests constantly. All free, website begins in October with the game launch.

DLC

The first batch of DLC will be a 360 timed exclusive for an unknown period of time. it will include three new online modes

  • Survivors takes Resident Evil multiplayer and adds a twist. Players who are killed will respawn as enemy characters. Should they managed to take down two characterwho have yet to be turned into monsters, they will regain their human form. The last man or team standing wins.
  • Predator sees one player take control of the Ustanak, the B.O.W. chasing Jake Muller throughout his campaign. The goal? Eliminate all human players in the match.Those who aren't playing as the Ustanak have a simple goal - take down the B.O.W. or at least survive until the end of the session.
  • Siege has players working in teams to protect an important NPC. Players who choose the human side will have to protect their NPC, while players who choose to play as oneof the enemy monsters will have to taken down the NPC. If the NPC is alive at the end of a pre-determined timer, the human team will win.

REVIEWS

Official Playstation Magazine Italy


9 out of 10

Official Playstation Magazine US



9 out of 10

There's more content and variety here than in any other entry in the series, and its stories - while a little too goofy to really take seriously - are nonetheless fascinating, particularly for those of us who've watched these characters grow and develop over the years...RE6 is a strange experience, to be sure - but more importantly, it's an unforgettable one.

LEVEL Magazine


7 out of 10

+ 3x longer than the regular action game






+ The environment design is really good; caves, prisons, etc






+ The soundtrack is the best in the series






+ Ridiculously good atmosphere






+ More fluid controls than in previous series







- 3x longer than the regular action game (yes, this is also a negative thing)






- Resident Evil 6 is more quantity over quality






- Uninspiring puzzle-design






- The differences between the three characters isn't as big as Capcom wanted it to be

Play  88 of 100

"While long-term Resident Evil fans might still be disappointed by the nod towards action over horror, Capcom finally has the confidence and know-how to pull it off. It's big, it's brutal, it's ballsy and most of all, it's back,"

REVIEW TALLY THUS FAR:


OPM Italy: 9/10


OPM US: 9/10


Play Magazine (Uk): 8.8/10


Maniac! Magazine (Germany): 8.8/10


OPM NL/BE: 8/10


LEVEL Magazine (Sweden): 7/10


NAG: 58/100

Edited: Mon, 01 Oct 2012 19:46:27
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Tue, 18 Sep 2012 03:11:20
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YES! YES! YES!

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Tue, 18 Sep 2012 03:12:21
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Downloading now. Wanna see what the fuss is about before going to sleep.

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Tue, 18 Sep 2012 03:23:55
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Im glad my brother is getting this so I can borrow it from him, it looks kinda shit to be honest.

And this is coming from someone who thought RE5 was the best thing since an ice cream sammich. I suppose I'll have to wait till I actually play it first but I wouldn't have bought this one on my own.

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Tue, 18 Sep 2012 03:30:47
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I just watched the Conan review that the gif is from.

Amazing...and his voice sounded completely different on the podcast. Also when I returned at first there was a lot of groaning, and I thought you were watching porn. LOL Then you burst out laughing, and i was sure you were.

Edited: Tue, 18 Sep 2012 03:31:23

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Tue, 18 Sep 2012 03:55:24
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I played the Leon part. Meh. It's boring corridor after boring corridor in dark, can't-see-shit environments with loosey aiming while shooting the same zombie over and over again. Yay!

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Tue, 18 Sep 2012 05:21:12
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Oh man so many people are going to hate this game. I have not played the other demo for some time so again it took me a while to get used to the game. This is not a game you pick up and play and feel comfortable right away. You really have to work at it, but today's gamer is used to having everything easy to play and control. The camera is an issue cause it is sloppy compared to most TPSs, its too close, too loose. When the action ramps up the game can feel like a mess, especially the first time you play. This is a game you have to put lots of time to get the most of it.
The new demo offers a much better view of what the full game is going to feel like and I am not so sure about it. The Leon's demo was strange, the car moment and other QTE like mini game segments felt like something out of another game. Its not like QTEs of RE4 or RE5. Shooting zombies is a blast even if they pose almost no threat. The patio area allows for the most peaceful time to play around with your move set, mixing shooting with melee.
Chris demo freaked me out cause I was being sniped in a RE game, that messed with my head. I actually had to use cover which isn't implemented poorly, it feels decent enough. This was my favorite part of the whole demo as the action flowed at a great pace and the giant monster attack is the kind of gameplay moments that make RE games so incredible. This section gives me hope that the full game will still be filled with great moment after great moment.
Jake's demo was the one I did not like at all, which is strange cause I liked his section the most in the last demo. The level design in this section is terrible, its like random containers   lined up and it repeats over and over. Then you have those little shit things running around   hitting me with crap I couldn't see. This area just did not flow properly. He has all sorts of weapons which is fun to mess with but with Jake it is still best to just change and melee guys. I need to work on this area more, my first go was just ugly.
I think RE6 will still have the great setpieces, enemies and bosses that are better than most action games. I know the controls aren't ideal and it will be what makes or breaks the games for most. I will play the demo many more times and like last time I bet I will enjoy it more each time.
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Tue, 18 Sep 2012 11:26:06
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I predict Capcom begs Shinji Mikami to come back & work on Resident Evil 7.

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Tue, 18 Sep 2012 15:02:39
+1

Camera is almost as loose as GME's anus.

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Tue, 18 Sep 2012 15:49:38
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I didn't do it!
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Tue, 18 Sep 2012 16:47:09
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Dvader said:

Oh man so many people are going to hate this game. I have not played the other demo for some time so again it took me a while to get used to the game. This is not a game you pick up and play and feel comfortable right away. You really have to work at it, but today's gamer is used to having everything easy to play and control. The camera is an issue cause it is sloppy compared to most TPSs, its too close, too loose. When the action ramps up the game can feel like a mess, especially the first time you play. This is a game you have to put lots of time to get the most of it.

Aw shit.

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Tue, 18 Sep 2012 16:59:04

GG this will be your most hated game ever. It is so user unfriendly. you have to work to get used to this game.

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Tue, 18 Sep 2012 16:59:12

The more I play the better it is. Few things to note:

- Dont forget you have a stamina bar which is used for melee attacks and the quick shot, I totally forgot about it till now.
- Dont forget you have a quick shot which is the best way to quick turn to the nearest enemy, plus it stuns them for some melee instant kills.
- If you stun a zombie with a weapon you can instant kill them with that weapon, I have axed a zombies head off, stabbed one with their own knife, fun stuff.
- You can counter enemies that try to hit you with their melee if timed right.
- Context sensitive kills you can do some awesome things to enemies when they are near a table or a raised wall.
- I think I have found all the blue medallions, I love that the Leon one is hidden in a drawer.
- There has to be a trophy for blowing up all the balloons in the university during the main game.

Chris demo played so much better when I played it smart. Took my time mixing cover shooting with charging the enemy when there are openings. Minding my surroundings so I dont get blindsided by enemy fire. It felt really good. Obviously camera and control issues are still there but I rather have this many options in the combat than say a game where all you do is fire from cover like a certain TPS.

Edited: Tue, 18 Sep 2012 17:41:08
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Tue, 18 Sep 2012 17:31:33

And I'm being totally serious when I say this....WHAT THE FUCK IS UP WITH THE GRAPHICS?! Without even getting into how B level the gameplay is, the graphics....how do you create a new game in a series 3 years after the last one, and have it look WORSE?! Straight up; RE5 looks better than RE6.

How does this happen? The game is insanely dark, bland...and what's with the goddamn blur effect in aiming mode? Even RE4 didn't do that.

Capcom's true colors are showing here...they got somewhat of a free pass on RE5 by very closely copying RE4's framework, only they made it worse with the 2nd character. This time they had to try to "evolve" without the real RE team behind it, and it shows in all aspects. This actually reminds me of the newer Silent Hill games...TRYING desperately to find the magic of old, and failing horribly. SH and RE are once again on the same level. lol

The zombies are not scary at all...the game completely misses the feel and tension of the classics it is trying to duplicate. The controls are clumsy, and not in a tank control kind of way. The tank controls were tight..just in a tank like way. These controls are not. The camera is loose. And those graphics!!!??!

You have to laugh too...Capcom being all stubborn about putting this on Wii U, even though they normally put RE out on any machine that can handle it, AND they have always had ties with Nintendo. This would have been a golden launch game in name alone. Yet, the U is getting an exclusive zombie game from Ubisoft that is looking 10 times better in every way and it likely going to end up being the better horror game. lol

Seriously, I don't think I'm even going to pick this game up now. I can feel the disappoint already.

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Tue, 18 Sep 2012 17:41:42

Replayed Jake's demo and I like it now.

Man I have never played a game that feels so bad the first time then like a cloud is lifted and there is all this awesome you can do. I had no clue Jake's rifle had a secondary grenade launcher attachment. When playing as Jake dont forget to use his hands and do the lock on attack, it will obliterate anyone in the area. The best way to kill the crab dudes is to do the melee lock on, it will stun them then you can go into the QTE to finish them off. Hell you can even do the lock on from cover so that you pop out running full speed at them and you can do a flash dodge if the enemy is shooting those spikes at you

I finally understood what was going on with the enemies, when they turn to crystal they are in standby and if you shoot them they explode into the mutant enemies. I think some are scripted but you can avoid most of those things if you watch where you shoot which is a decent gameplay mechanic.

What I dont like is how you get knocked back often, especially after ever damn needle attack. Also I cant seem to dodge the dudes with the giant tentacle arm seems to me like once they attack you they have locked on and even if you dive out of the way you will get grabbed. But I did manage to counter one, I grabbed the tentacle as it was coming at me and swung the enemy around with it, AWESOME.

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Tue, 18 Sep 2012 17:56:53

This has just become a hobo purchase.

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Tue, 18 Sep 2012 18:13:33

I'm not even renting it like I did with 5.

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Tue, 18 Sep 2012 18:16:52

Helena's hydra quick shot move is excellent, you all have to try it out.

Few things about Leon's demo that I had not mentioned before. The football field looks like something out of last gen, ugly. The animation of the zombies when the metal detector goes off, WTF, lol. In the car section you can do nothing and it just keeps on going forever, it is all for show. For some zombie fun save all your ammo and get to the part where you need to run to the car but dont go to the car. It becomes a zombie infestation in a small area, start quick shooting and you will see some cool stuff.

That said I am thinking Leon's demo is the most boring, the other demos really force you to play well.

Edge yeah this game is uglier than RE5.

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Tue, 18 Sep 2012 18:17:21
SteelAttack said:

I'm not even renting it like I did with 5.

But dvader mode will be fun.

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Tue, 18 Sep 2012 22:33:39
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Dvader said:

Edge yeah this game is uglier than RE5.

Seriously, how do you manage to make a WORSE looking game, 3 years later? This is the 1st time I can ever recall this happening...ever. It just boggles my mind because it just shouldn't happen...its not on a handheld. Its not a Wii 1 exclusive.

This feels like a game that fans will have to FORCE themselves to like, and find the bright spots about. That's not good.

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