Gagan is mostly perfect in his assessment. Mechanically it's brilliant, maybe the deepest TPS combat system. But the game is a mess, he isn't right that this game finds way to many ways to not let you shoot, it's terrible. Leon said campaign is the worst, chris was better but for me Jake's is the best. His entire melee repertoire isn't so unique and adds a whole new layer to the combat. He has a giant nemesis like monster chasing him most of the time and some crazy chapters.
I like the stupid stuff sometimes, give me variety even I feel it's bad. The problem is the game has too much of the bad, it's also bloated beyond belief. 25 hour game with all four campaigns, way too much.
I only played through the Leon section. Seemed like Re4 ish to me. But I gave up two thirds in.
Foolz said:Is the sliding like Vanquish?
No. Vanquish is more of a boost and covers so much more ground, this has a more limited distance of travel. If you played fighting games I'd say its more like how slide kicks work in those games. But you have options to slide in start shooting folks (easiest route is shotguning at the legs, especially because of spread), and then getting up. It presents a way to duck an attack and keep shooting. It presents a way to use the remote bombs, without having to do the usual boring thing of putting them down, and waiting for cats to get to them (you can be more proactive), and there is a way to shoot right behind you asap, and of course to the sides. On the ground there is a quick get up, but there are also side rolls, n back rolls. The back roll brings you back to your feet, so its kind of like back teching in a figthing game, albeit I don't think it's as smooth. The side rools are pretty clean, and benefit of while you are on the ground is, you actually regain stamina quicker. So you have incentive to actually slide, because it builds up your stamina. Also that prone position has this jump fall back square on your back, while shooting thing. It's pretty lit.
gamingeek said:I only played through the Leon section. Seemed like Re4 ish to me. But I gave up two thirds in.
If this game had RE4's sense of unified direction, it be fucking legendary.
Fucking Capcom.
I just wish RE4, 5 and 6 were on Switch. I would play them all again offscreen with motion controls. Reminds me I have to get back to Revelaitons 2.
RE6 didn't have motion controls. RE5 was good with the PS Move hough.
gamingeek said:Did Revelaitons 2 have motion control with PSMove?
RE5 was the only one. Capcom gave up on the concept after RE4/5 for some reason. Weird because IMO they put those controls to better use than just about anyone.
edgecrusher said:RE5 was the only one. Capcom gave up on the concept after RE4/5 for some reason. Weird because IMO they put those controls to better use than just about anyone.
Yeah I'm suprised at how well the motion control works here. Revelations 1 had motion controls which were good-ish.
There is a slight amount of drift here, but I think that might be due to the auto aim option.
gamingeek said:Read vaders now 8 year old post from GAF on the special controls. Some are useful, most I won't use. Others a bit flashy and too much required of you. I may try gagans remote bomb slide trick. http://www.thevgpress.com/forumtopics/official-resident-evil-6-thread-of-uhoh-guess-i-will-be-playing-alone_2308_22.html&perPage=20&perPage=20#comment150456
lol thank you! I am glad my past self is helpful. Go me!
One of Us
one of us
One of us
The campaigns suck ass tho.
But the game is stylish play bliss in mercs.
gamingeek said:I don't play mercenaries. Can't be assed.
Only way to squeeze fun out of that game tbh.Plus you don't gotta play the campaign to unlock the maps for mercs. Would recommend that as the ideal thing to play in Resi 6, at the least don't do the Ada campaign lol
Is the sliding like Vanquish?