GTA4: The Ballad of Gay Tony
Rockstar announces the FABULOUS new GTA4 expansion...
sys-con.com
rragnaar
New website teasing Kojima Pro's other game.
Code named "MASK", probably Lords of Shadow
konami.jp
Dvader
Uncharted 2 Beta
IGN is getting ready to give away a fortune in Beta Keys.
fileplanet.com
Iga_Bobovic
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I heard a theory that they'd sell games on Sony flash cards. Not sure if that's true or not. Still I can't believe Sony would go with an all digital format. They've made a lot of hardware mistakes lately, but to me that just seems like suicide.
Nadal has lost at Roland Garros.
This is a sign of the apocalypse people!
I think the 7 thing is valid, the reason being most of us only play the top 10-20% of games that comes out. How many of us play Barbie Horse Adventure, Big Rigs, Imagine games, etc. None of us, we never get to see the bottom of the scale. In relation to all those games the "average" games WE play is probably in the 7 range, if its not you really need to learn to choose your games better.
What's the difference between a game that scores a 10 verses a game that scores an 8? Feel free not to answer. The point is, you can probably can provide an answer of some sort. Now, what's the difference between a game that scores 1 verses one that scores a 4? I don't think most reviewers can answer that question. The bottom half of the 10 to 1 scale is pretty much just an undefined pool of crap.
And that's kind of my point. We can all probably give rough ideas of what kind of quality a game has anywhere if it scores from 10 to 5, but below that it's all equally crap that we'll never touch. So if the world insists on a 10 point scale why not actually use it like Edge does? To me, when you use a full scale like that, a game that scores a 9 is pretty damned special
I don't know why I bother harping on it though. It'll never change so long as gaming sites and magazines require ad revenue. That's ultimately it's like that these days. Most publishers would prefer to advertise their bland average game to a site that scores them a 6 or 7 rather than the 3 or a 4.
I believe it's an experiment. Sony is testing the market to see if people will buy downloadable-only games instead of cart/disk media. This experiment may impact what Sony does in the future with their other consoles too.
Personally, I like the idea a lot. A portable console isn't nearly as portable when you have to carry a bunch of carts/disks around with you, even if they are small. However, with the PSP Go, you can carry your entire PSP library with you without the extra bulk of physical media. Sure the used market would be hurt, but I don't think consoles live or die based on how many used games there are. Some people won't buy one because of that, but Sony doesn't make money off of used games anyway, so why should they care about losing those consumers?
used games were once bought new, so even if sony doesn't care about the gamers who only buy used games, they will still be affected if the people who buy new games, cannot then go on to offload them as used games in order to better afford more new games.
another question i have is what happens when people exhaust their hard-drive. (if i remember well it's 16GB isn't it?). with games being as big as 1.5 GB (or more once the UMD limit is lifted) it won't fit so many games. having them on one's computer at home (if that is how it would happen), or having the option to re-download a game ala virtual console/wii ware is not most people's idea of a collection.
another problem is, a lot of customers wouldn't even know how to buy games for it in the first place. assuming every one is tech savvy enough for this sort of thing is wrong. i see a lot of kids at the school i work with their psps, a lot of them don't even have access to the internet at home (or even a computer) and even then most of those wouldn't know the first thing about downloading a game on the psp. i also find it a little bit ironic that the people who are most experienced with the sort of thing sony is now asking of their customers are those who will soon find ways around buying the games to play them.
personally, i think it looks good and i'd be sort of interested if sony made it easy to buy and keep games for it. and i agree with raven that it is largely an experiment and it's not as risky as releasing the psp2 without some kind of hard media device.
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Listen to Wu-Tang and watch Kung-Fu
I thought most PSP owners already downloaded their games?
Through nefarious means....
This would only hurt existing PSP owners looking to upgrade with a back catalogue of UMDs. So, 50 million people? Well, not everyone wants to upgrade.
In all seriousness this is a great idea for the next true iteration of the PSP I guess, but as another model of the existing hardware, missing out UMD is a kind of bad deal. If the DSi had no cartridge slot for regular DS games, people would just think that it was stupid.
Well I finished Bionic Commando this morning, pulled an all-nighter. Overall it is really a great game. They kind of dropped the ball at the end because there's a lack of resolution in the ending and while the final boss "fight" looked very cool it would have been much better had I actually got to fight him. It took me about 12 hours on Normal and I definitely didn't find it too difficult or frustrating. There is still plenty for me to do in the game such as find all the collectibles, complete all the challenges, play the higher difficulties, and play multiplayer. Overall a fantastic job by Grin and I so hope they are able to make a sequel.
Cool factoid, Mike Patton who used to be the lead singer for Faith No More does the voice for Nathan Spencer.
I was just listening to some Faith No More!
Ever hear his other projects, like Tomahawk or Fantomas? Some crazy shit!
i used to like all those, as well as mr bungle
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Listen to Wu-Tang and watch Kung-Fu
Nope. I just looked it up, and it's still listed on XBLA. It's in the "Arcade" section of the Game Marketplace.