Forum > Gaming Discussion > Official Resident Evil 6 thread of Uh-Oh. Guess I will be playing alone.
Official Resident Evil 6 thread of Uh-Oh. Guess I will be playing alone.
<< prev
avatar
Country: UN
Comments: 16239
News Posts: 1043
Joined: 2008-06-21
 
Mon, 08 Oct 2018 21:47:24

Is the sliding like Vanquish?

avatar
Country: CA
Comments: 31773
News Posts: 1717
Joined: 2008-06-22
 
Tue, 09 Oct 2018 02:25:47

Gagan is mostly perfect in his assessment. Mechanically it's brilliant, maybe the deepest TPS combat system. But the game is a mess, he isn't right that this game finds way to many ways to not let you shoot, it's terrible. Leon said campaign is the worst, chris was better but for me Jake's is the best. His entire melee repertoire isn't so unique and adds a whole new layer to the combat. He has a giant nemesis like monster chasing him most of the time and some crazy chapters.

I like the stupid stuff sometimes, give me variety even I feel it's bad. The problem is the game has too much of the bad, it's also bloated beyond belief. 25 hour game with all four campaigns, way too much.

660896.png
avatar
Country: UN
Comments: 48386
News Posts: 59781
Joined: 2008-06-21
 
Tue, 09 Oct 2018 14:59:18

I only played through the Leon section. Seemed like Re4 ish to me. But I gave up two thirds in.

avatar
Country: US
Comments: 865
News Posts: 0
Joined: 2015-06-12
 
Mon, 15 Oct 2018 05:02:17
Foolz said:

Is the sliding like Vanquish?

No. Vanquish is more of a boost and covers so much more ground, this has a more limited distance of travel. If you played fighting games I'd say its more like how slide kicks work in those games. But you have options to slide in start shooting folks (easiest route is shotguning at the legs, especially because of spread), and then getting up. It presents a way to duck an attack and keep shooting. It presents a way to use the remote bombs, without having to do the usual boring thing of putting them down, and waiting for cats to get to them (you can be more proactive), and there is a way to shoot right behind you asap, and of course to the sides. On the ground there is a quick get up, but there are also side rolls, n back rolls. The back roll brings you back to your feet, so its kind of like back teching in a figthing game, albeit I don't think it's as smooth. The side rools are pretty clean, and benefit of while you are on the ground is, you actually regain stamina quicker. So you have incentive to actually slide, because it builds up your stamina. Also that prone position has this jump fall back square on your back, while shooting thing. It's pretty lit.

gamingeek said:

I only played through the Leon section. Seemed like Re4 ish to me. But I gave up two thirds in.

If this game had RE4's sense of unified direction, it be fucking legendary.

Fucking Capcom.

avatar
Country: UN
Comments: 48386
News Posts: 59781
Joined: 2008-06-21
 
Mon, 15 Oct 2018 20:11:42

I just wish RE4, 5 and 6 were on Switch. I would play them all again offscreen with motion controls. Reminds me I have to get back to Revelaitons 2.

avatar
Country: US
Comments: 15369
News Posts: 232
Joined: 2008-06-21
 
Wed, 17 Oct 2018 00:35:12

RE6 didn't have motion controls. RE5 was good with the PS Move hough.

         1200923.png?77682175

avatar
Country: UN
Comments: 48386
News Posts: 59781
Joined: 2008-06-21
 
Wed, 17 Oct 2018 21:06:52

Did Revelaitons 2 have motion control with PSMove?

avatar
Country: US
Comments: 15369
News Posts: 232
Joined: 2008-06-21
 
Thu, 18 Oct 2018 00:41:46
gamingeek said:

Did Revelaitons 2 have motion control with PSMove?

RE5 was the only one. Capcom gave up on the concept after RE4/5 for some reason. Weird because IMO they put those controls to better use than just about anyone.

Edited: Thu, 18 Oct 2018 00:42:41

         1200923.png?77682175

avatar
Country: UN
Comments: 48386
News Posts: 59781
Joined: 2008-06-21
 
Thu, 01 Nov 2018 13:49:50
edgecrusher said:

RE5 was the only one. Capcom gave up on the concept after RE4/5 for some reason. Weird because IMO they put those controls to better use than just about anyone.

Yeah I'm suprised at how well the motion control works here. Revelations 1 had motion controls which were good-ish.

There is a slight amount of drift here, but I think that might be due to the auto aim option.

avatar
Country: UN
Comments: 48386
News Posts: 59781
Joined: 2008-06-21
 
Sat, 08 Aug 2020 20:34:52
Necro bump so I can read the rest.

avatar
Country: UN
Comments: 48386
News Posts: 59781
Joined: 2008-06-21
 
Tue, 11 Aug 2020 10:56:16
Am I the only one who misses re4s suitcase inventory system? I loved fitting everything in like a puzzle based on how many squares everything takes up. I love being "safe" whilst arranging your items rather than being attacked whilst essentially in a pause menu. I loved having the time to select the best weapon for the job moment to moment. I can't stand the way you  change weapons in 6. Can you assign specific weapons to the dpad? The icons all look the same at a glance, even the weapon models are hard to distinguish. Half the time I think I'm holding a shotgun only to realise its an assault rifle or sniper rifle.

avatar
Country: UN
Comments: 48386
News Posts: 59781
Joined: 2008-06-21
 
Tue, 11 Aug 2020 18:38:25
Read vaders now 8 year old post from GAF on the special controls. Some are useful, most I won't use. Others a bit flashy and too much required of you. I may try gagans remote bomb slide trick. http://www.thevgpress.com/forumtopics/official-resident-evil-6-thread-of-uhoh-guess-i-will-be-playing-alone_2308_22.html&perPage=20&perPage=20#comment150456

avatar
Country: CA
Comments: 31773
News Posts: 1717
Joined: 2008-06-22
 
Fri, 21 Aug 2020 18:08:23
gamingeek said:
Read vaders now 8 year old post from GAF on the special controls. Some are useful, most I won't use. Others a bit flashy and too much required of you. I may try gagans remote bomb slide trick. http://www.thevgpress.com/forumtopics/official-resident-evil-6-thread-of-uhoh-guess-i-will-be-playing-alone_2308_22.html&perPage=20&perPage=20#comment150456

lol thank you! I am glad my past self is helpful. Go me!

660896.png
avatar
Country: UN
Comments: 48386
News Posts: 59781
Joined: 2008-06-21
 
Fri, 21 Aug 2020 21:17:12
It was very helpful. I didn't realise the quick shot led to an auto stagger. And when I dodged I always held down the left shoulder button so my character didn't just get up. That forward roll into a back flip is pretty genius as you get clear air between you and the target. Sliding straight into cover is fun too. I just wish the camera was like re5. Bizarrely re5 now feels amazing when I go back to it, especially with the switch motion controls. The aiming is so natural and of course it looks a lot snazzier than Re4. It may be the best in terms of presentation x controls x combat
Edited: Fri, 21 Aug 2020 21:17:29

avatar
Country: US
Comments: 865
News Posts: 0
Joined: 2015-06-12
 
Wed, 26 Aug 2020 02:20:42

One of Us


one of us


One of us


The campaigns suck ass tho.


But the game is stylish play bliss in mercs.

avatar
Country: UN
Comments: 48386
News Posts: 59781
Joined: 2008-06-21
 
Sat, 29 Aug 2020 17:03:48
I don't play mercenaries. Can't be assed.

avatar
Country: US
Comments: 865
News Posts: 0
Joined: 2015-06-12
 
Sun, 30 Aug 2020 14:48:59
gamingeek said:
I don't play mercenaries. Can't be assed.

Only way to squeeze fun out of that game tbh.Plus you don't gotta play the campaign to unlock the maps for mercs. Would recommend that as the ideal thing to play in Resi 6, at the least don't do the Ada campaign lol

avatar
Country: UN
Comments: 48386
News Posts: 59781
Joined: 2008-06-21
 
Sun, 30 Aug 2020 18:58:24
The Ada campaign is.... christ.

<< prev
Log in or Register for free to comment
Recently Spotted:
*crickets*
Login @ The VG Press
Username:
Password:
Remember me?