gamingeek said:This demo sounds awful. No one likes it?
I like it. It gets better as you keep trying it but most people quit before they even finish out of disgust.
Dvader said:I like it. It gets better as you keep trying it but most people quit before they even finish out of disgust.
Maybe the virus eats up your brain as you keep going, so you're only under the illusion of it getting better. You're actually becoming a zombie.
Good thing I deleted it. My cognitive functions are already deteriorated enough as they are.
What platforms is everyone playing it on? Are the graphics bad on both platforms?
SteelAttack said:Maybe the virus eats up your brain as you keep going, so you're only under the illusion of it getting better. You're actually becoming a zombie.
Good thing I deleted it. My cognitive functions are already deteriorated enough as they are.
Just like the mindless gaf heard.
GG it looks the same on both.
Just started RE5, damn it does look so much better. And it controls so damn well but nooooo wahhh wahhh we need to move and shoot waaaahhhhhh. Well look what happened you shit heads. (not you guys, the internet crybabies)
I played the Chris and Jake levels.
I changed the camera option so it did not move around as fast, that was good. Turns out the Leon level was the best one. Real bummer, but I guess it saved me $80.
I could see how the Chris level could be enjoyable if played in co-op.
aspro said:I played the Chris and Jake levels.
I changed the camera option so it did not move around as fast, that was good. Turns out the Leon level was the best one. Real bummer, but I guess it saved me $80.
I could see how the Chris level could be enjoyable if played in co-op.
The good news is there are so many good games coming, this one is easy to push back until it's a bargin!
_Bear said:The good news is there are so many good games coming, this one is easy to push back until it's a bargin!
What I want to know from Vader, is more detail as to who made 5 and are they the same people that made 6? I vaguely remember like the dude taking over after 4 when Mikami left... frankly I'm really vague on it. But I'd like to know more about the level of consistency between the two development teams.
I'm wondering that as well, because this game both looks and feels like its a different team altogether, save a few unimportant people.
I'm still over the graphical level of this game. EVERY Resident Evil title ever made, has easily been one of, if not THE, best looking game upon its release. This game suddenly somehow looks WORSE than the last game in the series from 3 or 4 years ago, and it nowhere near the top graphical games of the year?! Has Capcom lost all their talent in the tech side of things?
RE5
Capcom officially announced Resident Evil 5 on July 20, 2005. Jun Takeuchi, the director of Onimusha and producer of Lost Planet: Extreme Condition, took over producer duties from Hiroyuki Kobayashi. Keiji Inafune, who served as promotional producer for Resident Evil 2 and executive producer for the PlayStation 2 version of Resident Evil 4, oversaw the project. In February 2007, members of Capcom’s Clover Studio were also called upon to help develop the game. However, many developers from the studio moved on to work on the Resident Evil: The Umbrella Chronicles, which debuted for the Wii.
Several staff members who also worked on the original Resident Evil were involved in development. Takeuchi announced the game would utilize the same gameplay model introduced in Resident Evil 4, while implementing thematics from the original Resident Evil.[21] Resident Evil 5 runs on version 1.4 of Capcom's internally developed MT Framework engine.[22] The game's scenario was written by Haruo Murata and Yoshiaki Hirabayashi, based on a story idea by concept director Kenichi Ueda.[23] Tsukasa Takenaka provided additional story background and created the in-game files.[23] In a May 2008 interview, Capcom chairman and CEO Kenzo Tsujimoto estimated the game's development costs up to that point at more than 2 billion yen (approx. US$19.3M).[24] Working with Hollywood studios, the game's cut scenes were produced by recording both facial motion capture and Automated Dialogue Replacement (ADR) simultaneously.[25]
On January 21, 2009 D+PAD Magazine reported that Resident Evil 5 would be released with Limited Edition Xbox 360 box art,[26] pictures of the Limited Edition box claiming to allow 2–16 players to play offline via system link.[26] Capcom initially responded stating that their "box art isn't lying", but refused to give any more details.[27] However, soon after, Capcom issued another statement that contradicted their original response stating that the information on the box art was an error and that the correct number of players supported by system link is only two.
RE6
Concept development of the game began soon after the release of Resident Evil 5, and began full development in 2010. Resident Evil 5 producer Jun Takeuchi said that he considered a "completely new system" for Resident Evil 6, but later ruled out his involvement with the game. In March 2009, co-producer Masachika Kawata stated that the new installment was not decided upon, but that it could take Capcom four to eight years to develop.[13] Sources familiar with the project indicated that the series would return to its roots and be "brutally scary."
The development of the game is led by Hiroyuki Kobayashi, who is stated by Capcom to be aiming to "deliver the most impressive Resident Evil title ever both in terms of scope and production values." Capcom also noted that the game is meant to be "a giant stride forward in the evolution of the series." The staff wanted to give the game a new setting with director Eiichiro Sasaki wishing to place it in China. While the country of Edonia was not modelled on any country from Europe, it was given an Eastern European air. The character of Jake was also made to attract new fans.[16] The game has a development staff of more than 600, making it Capcom's biggest production to date.[17] In May 2012, Capcom announced they expect the game to sell 7 million copies by the end of this fiscal year.[18]
An official trailer was released on January 19, 2012.[19] On April 10, 2012, a second trailer was released which detailed the game's plot further, also revealed that the release date has been moved from November 20, 2012 to October 2, 2012.[20] At Microsoft's press briefing at E3 2012, the first gameplay demonstration was shown, depicting Leon and Helena fighting zombie hordes in China.
The director of RE6 Eiichiro Sasaki was the director for Resident Evil Outbreak[1] and Resident Evil Outbreak File 2.[2]
Well there you go. Takeuchi who did 5 is out. All new people in. Word is the devs were split into teams each on working on a different character campaign.
I've only played the Leon part. I'm open minded still (somehow). I plan to play the rest in the morning.