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[eurogamer.net] The Forest, PC and Oculus Rift survival horror game. I will shit my pants playing this on rift. eurogamer.net Dvader
Rare not bothered by hardcore cynicism on Kinect "We'll keep pushing it" oxm.co.uk gamingeek
[kotaku.com] Cerny explains mandatory game caching/installs on PS4 The bottom line is that you will have to save large chunks of PlayStation 4 games to the system's hard drive. It's not an option. It's mandatory kotaku.com gamingeek
[escapistmagazine.com] Jimquistion: Children of the Resolution escapistmagazine.com editorial gamingeek
[gamesindustry.biz] Can PS4 and Xbox One save console gaming? gamesindustry.biz gamingeek
[videogamer.com] Xbox One won't play 3D Blu-rays videogamer.com gamingeek
[computerandvideogames.com] New Xbox One commercials target football, zombie fans computerandvideogames.com gamingeek
[ign.com] XCOM: Enemy Within (9.0) Amazing! Review New abilities, tough enemies and more maps make XCOM: Enemy Within a superb expansion... ign.com impressions phantom_leo
[ign.com] Professor Layton and the Azran Legacy (8.5) Great Review One of gaming’s most unlikely heroes goes out on a high. ign.com impressions phantom_leo
[gamespot.com] Ratchet & Clank: Into the Nexus (8.0) Great Review "A fast-paced thrill ride!" gamespot.com impressions phantom_leo
[computerandvideogames.com] Review: BioShock Infinite - Burial At Sea computerandvideogames.com gamingeek
[videogamer.com] Ghosts requires 39GB, Forza Motorsport 5 31GB Xbox One install sizes revealed videogamer.com gamingeek
[gearnuke.com] Sources hint at ACIV: being sub-1080p on Xbox One Resolutiongate part 2? gearnuke.com gamingeek
[nintendolife.com] ACIV Wii U Nintendolife review 8/10 - frame rate problems? nintendolife.com impressions gamingeek
[twitter.com] PS4 remote play only supports 30FPS It has a frame rate cap, U can do 60 or 30 to two pads twitter.com gamingeek
[nintendoeverything.com] A Link Between Worlds Gameinformer review 10/10 nintendoeverything.com impressions gamingeek
[computerandvideogames.com] Ubisoft first-half losses deepen as dev costs climb computerandvideogames.com gamingeek
[nintendolife.com] Nintendo's Resilience Against Wii U Criticism Emphasizes Its Longevity nintendolife.com editorial gamingeek
[neogaf.com] IGN tests PS4 remote play, complaints of stuttering Latency and lag, using demo router in hotel neogaf.com gamingeek
[techradar.com] X1 and PS4 are far too limited for what we're planning oculus rift creator techradar.com gamingeek
[youtube.com] AC4 - Vita touchscreen is emulating DS4 touchpad More like a touchpad not a touchscreen youtube.com gamingeek
[gonintendo.com] Assassin's Creed IV - companion app launched ipad, google play gonintendo.com gamingeek
[media-server.com] Rayman Legends shipped around 1m Splinter Cell Blacklist 2m media-server.com gamingeek
Polygon COD: Ghosts XBONE better than PS4 Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops polygon.com gamingeek
[youtube.com] LOTR Shadow of Mordor open world action game. Coming to everything except Wii U. youtube.com news Dvader
[cinemablend.com] Wii U Has More 1080p 60fps Games Than Xbox One, PS4 Not counting indie titles, it has more native 1080p 60fps games than the Xbox One or PS4. cinemablend.com gamingeek
Project CARS dev comments on Wii U tech On the CPU side, WiiU also supports multi-threaded rendering that scales perfectly with the number of cores you throw at it, unlike PC DX11 deferred contexts which don't scale very well. gamingeek
COD Ghosts Wii U patch to address framerate And texture issues callofduty.com gamingeek
[gamekyo.com] Infamous Second Son : new images gamekyo.com gamingeek
[eurogamer.net] Face-Off: Call of Duty: Ghosts PC wins, PS3 murkier than 360, Wii U version sharper, cleaner, worse f-rate eurogamer.net gamingeek
[eurogamer.net] Digital Foundry vs. Dead Rising 3 "On the face of it, the limited pixel count gives Dead Rising 3 the familiar jagged look of almost any current-gen title you'd care to mention" eurogamer.net gamingeek
[mcvuk.com] Xbox One game downloads will fill up the hard drive pretty quick The additional graphical flourish that will accompany next-gen games will result in another fundamental change – filesizes are set to explode. mcvuk.com gamingeek
[videogamer.com] Kingdom Under Fire 2 confirmed for PS4 videogamer.com gamingeek
[videogamer.com] Dead Rising 3 gets interactive trailer videogamer.com gamingeek
[videogamer.com] Wii Fit U retail release pushed back to December 13 But eshop is up now videogamer.com gamingeek
[nintendolife.com] Wii Sports Club - Tennis NL Review nintendolife.com gamingeek
[nintendoeverything.com] IronFall - more screens nintendoeverything.com gamingeek
[gamespot.com] Aonuma on Wind Waker visuals, favorite moments Zelda not being held back by budget restrictions gamespot.com gamingeek
[youtube.com] The Legend of Zelda: A Link Between Worlds - commercial Wow.... dat ad youtube.com gamingeek
[gamesindustry.biz] Gamesindustry: The Massive Nintendo Paradigm Shift "Nintendo hasn't changed much, but the industry has changed massively - so we need to change our views on Nintendo" gamesindustry.biz gamingeek
[youtube.com] Super Mario 3D World - slot machine gameplay Like old people in Vegas youtube.com gamingeek
Nintendo looking for a new web designer Yoda? taleo.net gamingeek
[gonintendo.com] NoA announces Nintendo Direct for tomorrow 3DS early 2014 stuff gonintendo.com news gamingeek
[youtube.com] PS4 HDD upgrade is just like PS3 slim Download Firmware on a USB stick. It wobbles. youtube.com gamingeek
[eurogamer.net] Day 1 patch makes COD: Ghosts SP 1080p on PS4 Is 720p without patch - mystery solved! eurogamer.net gamingeek
[gonintendo.com] Phoenix Wright: Dual Destinies - new DLC revealed/dated New episode for $6 or £3.99, 4 Euros gonintendo.com news gamingeek
[neogaf.com] PS4 has AMD's TrueAudio DSP neogaf.com gamingeek
Euro 3DS Miiverse hub page open nintendo.co.uk gamingeek
[gonintendo.com] Nintendo Direct for 11/13 (live streams, blog) All videos info etc gonintendo.com media gamingeek
Polygon review Killzone Shadowfall 5.0 polygon.com impressions gamingeek
Polygon review Knack 6.0 polygon.com impressions gamingeek
[videogamer.com] Videogamer Killzone: Shadow Fall Review "Technically excellent but utterly lifeless" videogamer.com impressions gamingeek
[gamekyo.com] Killzone Shadow Fall : new images gamekyo.com media gamingeek
[computerandvideogames.com] Review: Knack is a defiantly antiquated PS4 platformer 6/10 - Bomba computerandvideogames.com impressions gamingeek
[computerandvideogames.com] CVG review PS4 hardware computerandvideogames.com gamingeek
[computerandvideogames.com] Killzone Shadow Fall review round-up: critics split computerandvideogames.com gamingeek
[eurogamer.net] PlayStation 4 Reviewed: Games and Hardware EG eurogamer.net impressions gamingeek
[eurogamer.net] Hardware Test: PlayStation 4 " while some of clunkiness in the PlayStation Store is a touch off-putting, there's a sense that everything is well organised and easy to find" eurogamer.net gamingeek
[eurogamer.net] Knack Eurogamer review  4/10 - "Wretched" eurogamer.net impressions gamingeek
[eurogamer.net] Killzone Shadow Fall Eurogamer review 7/10 eurogamer.net impressions gamingeek
[gamereactor.eu] First Killzone: Shadow Fall review "Great graphics, some superlatively stupid levels" gamereactor.eu impressions gamingeek
[computerandvideogames.com] EA trailer showcases publisher's next-gen launch games computerandvideogames.com gamingeek
[neogaf.com] Occulus Rift VR sex impressions Is that a device to stick your dong in? neogaf.com impressions gamingeek
Oculus Rift VR Sex Is Coming (NSFW) This trailer is most disturbing mediafire.com media gamingeek
[computerandvideogames.com] Cerny: Some game genres not ideal for PS4 Remote Play Latency could be particularly noticeable on twitch shooters and racing games computerandvideogames.com gamingeek
[videogamer.com] PS4's first system update is out now videogamer.com gamingeek
[gamekyo.com] Warframe : launch trailer (PS4) gamekyo.com gamingeek
[gamasutra.com] Ubisoft focusing in on open world games Says they're becoming 'ever-more popular' gamasutra.com gamingeek
[gonintendo.com] Wii Fit U - update available gonintendo.com gamingeek
[nintendoeverything.com] Aonuma discusses his relationship with Miyamoto nintendoeverything.com gamingeek
[mynintendonews.com] Sony Yoshida says "we need Nintendo to succeed." Sony and Nintendo super team! mynintendonews.com news Dvader
[gamasutra.com] Gaming Industry Protected From Warren Spector Now safely stored in academia. gamasutra.com news aspro
[playstation.com] Ratchet and Clank Game Released Today And no one notices. playstation.com news aspro
[giantbomb.com] Gerstmann Interviews Yoshida Audio content. giantbomb.com news aspro
[eurogamer.net] Rayman Legends Coming to XB1/PS4 Sure, why not? eurogamer.net news aspro
[eurogamer.net] MGS: Ground Zeros Has Sony Exclusive Content "Multiple missions with central story and side-ops missions," eurogamer.net news aspro
[kotaku.com] The Legend of Zelda: A Link Between Worlds Kotaku Review "I haven't enjoyed a game in The Legend of Zelda franchise this much in more than 20 years!" kotaku.com impressions phantom_leo
Tom Towers Reviews WWE2K14 3.5/5 "...perfect..." laserlemming.com impressions aspro
[vg247.com] Zelda A Link Between Worlds review Round up Most between 9.5 - 10.0 scores vg247.com impressions gamingeek
[neogaf.com] Kojima: Shocking PS4 announcement that will blow your mind PS4 All Access tomorrow neogaf.com news gamingeek
Namco in very early phases of Tales for PS4 No plans for Xbox titles gamingangels.com gamingeek
[gamespot.com] The Legend of Zelda: A Link Between Worlds (9.0) Review Not McShea. "Some of the BEST Zelda Dungeons in Years!" gamespot.com impressions phantom_leo
[destructoid.com] The Legend of Zelda: A Link Between Worlds (6.5) Review Part TriForce, Part TriFarce destructoid.com impressions phantom_leo
[fool.com] Wii U Sales Are Bad, but Is Nintendo Really Doomed? 'Don't write off Nintendo yet. It's important to step back and realize that Nintendo has been here before.' fool.com editorial gamingeek
[nintendoeverything.com] Photos Together with Animal Crossing/Pikmin Squee! nintendoeverything.com gamingeek
[nintendoeverything.com] Launch Event at Nintendo World in Rockefeller Plaza The Worlds of Mario and Zelda Combine for nintendoeverything.com gamingeek
[mcvuk.com] GTA V UK sales bigger than Battlefield, FIFA, Call of Duty Batman, Pokemon and Assassin's Creed combined mcvuk.com gamingeek
[gamekyo.com] Aussie PS4 launch trailer With cork string hats one assumes gamekyo.com media gamingeek
[eurogamer.net] Batman: Arkham Collection headed to PC, PS3, Xbox 360 U? No Asylum I guess. eurogamer.net gamingeek
[kotaku.com] Kotaku: PS4 doesn't have "wobbling" problem Offers fix for "wobbling" problem kotaku.com gamingeek
[kotaku.com] Kotakus' PS4 is also faulty kotaku.com gamingeek
[ign.com] IGN's experience with their defective Playstation 4 Some users are receiving faulty units, ign.com gamingeek
[reddit.com] The True Story of review events - via game journalist "You pray for the game to end so you can justify leaving. Sometimes it works. Sometimes it doesn't" reddit.com editorial impressions gamingeek
[nintendoeverything.com] 3DS users won’t be able to change regions And use multiple currencies after registering a NNID nintendoeverything.com gamingeek
[nintendoeverything.com] Dual Destinies – Turnabout Reclaimed DLC screenshots Pirates? nintendoeverything.com media gamingeek
[nintendoeverything.com] Mysterious Cities of Gold: Secret Paths out next week Screens nintendoeverything.com media gamingeek
[youtube.com] Link covers Phil Collins Classic, In the Air Tonight OMG, a must see LOL youtube.com gamingeek
[computerandvideogames.com] Deep Down screenshots show dark dungeon environments computerandvideogames.com gamingeek
[computerandvideogames.com] Review: Resogun is PS4's digital dark horse computerandvideogames.com gamingeek
[computerandvideogames.com] Miyamoto: 3D World doesn't signal the end of Galaxy computerandvideogames.com gamingeek
[eurogamer.net] Video: Five Terrible Launch Titles eurogamer.net gamingeek
[videogamer.com] Yoshida disappointed by low PS4 reviews "At least we have one game" videogamer.com impressions gamingeek
[videogamer.com] PS4 and Xbox One both have quirks Says Need For Speed: Rivals creative director videogamer.com gamingeek
[gamekyo.com] Thief : new images gamekyo.com gamingeek
[gamekyo.com] Infamous Second Son : images gamekyo.com gamingeek
[gamekyo.com] Forza Motorsport 5 : videos gamekyo.com gamingeek
[gamekyo.com] Fighter Within : new trailer gamekyo.com gamingeek
[youtube.com] Jett Rocket II - launch trailer youtube.com gamingeek
[gonintendo.com] Chotto Nintendo Direct: Nintendo 3DS/Wii U Download Software AR animal crossing gonintendo.com gamingeek
[nintendo.co.jp] Photos Together with Pikmin/Animal Crossing trailer What is this awesomeness? nintendo.co.jp media gamingeek
[nintendo.co.jp] Super Mario 3D World soundtrack hitting Japan That album cover.. nintendo.co.jp gamingeek
[nintendo.com] Iwata Asks: SM3DW - Cherry a mistake, dev team size No tea table upending, Toad fans, returning to Galaxy nintendo.com gamingeek
[gameunder.net] Game Under Podcast Ep. 030 BIG SHOW 6 is all about the FPS games of the generation. gameunder.net editorial impressions media news aspro
[kotaku.com] Kotaku tests PS4 Remote Play Inconsistent in its current state kotaku.com gamingeek
Suda 51 on Wii U: 'It’s a possibility...' Nintendo Consoles Are Very Important To Us' expansivedlc.com gamingeek
[ubi.com] Ubisoft: Great graphics at 30 FPS is the... ...open-world game industry gold standard ubi.com gamingeek
[computerandvideogames.com] Need for Speed Rivals PS4 review round-up Average computerandvideogames.com impressions gamingeek
[videogamer.com] Assassin's Creed 4 on PS4 renders at 900p Future update will boost to native 1080p videogamer.com gamingeek
[kotaku.com] Once Broken Kotaku PS4 System Now Working Watch the video, if you are concerned. kotaku.com news phantom_leo
[siliconera.com] Ace Attorney Producer Wants To Remake Final Fight And Other Capcom Classics siliconera.com gamingeek
[gamefront.de] Official Destiny PS4 Launch Video gamefront.de gamingeek
[gamekyo.com] Trine 2 (PS4) : launch trailer gamekyo.com gamingeek
[gamekyo.com] Dark Souls 2 : nouvelles images gamekyo.com gamingeek
[gamekyo.com] Uncharted 4 teaser video gamekyo.com gamingeek
[dsogaming.com] Project CARS - more screens dsogaming.com gamingeek
[gonintendo.com] Nintendo sending GameStop employees cat ears To promote Super Mario 3D World gonintendo.com gamingeek
[businessweek.com] REPORT - Nintendo Rises to highest since August  After Buying Stake in Web Company Dwango businessweek.com gamingeek
[giantbomb.com] Giantbomb Reviews Resogun 4/5 "the best PlayStation 4 exclusive so far" giantbomb.com impressions aspro
[vimeo.com] IGN Super Mario 3D World review!!!! Accidentally went up! 9.6! vimeo.com impressions Dvader
[giantbomb.com] Giantbomb Quicklook: Killzone Video Content giantbomb.com impressions media aspro
[eurogamer.net] Eurogamer Reviews Resogun 8/10 "a genuine next-gen thrill" eurogamer.net impressions aspro
[gameinformer.com] Sony's Blue Light of Death Troubleshooting Advice Check the HDD is connected etc... gameinformer.com news aspro
[ign.com] 1 million PS4s sold in one day. More than any PS console sold in a first month. ign.com news Dvader
Bethesda registers Fallout 4 trademark. Its happening! gamepedia.com news Dvader
[kotaku.com] Shigeru Miyamoto turned 61 Today! That's Yesterday in Australian Time! kotaku.com news phantom_leo
[destructoid.com] PornHub Pledges to fully Support the PS4 The article is alternatively entitled: How to get a Hamster to spend $400. destructoid.com news phantom_leo
[gameinformer.com] XB1 Cases Put Disc on "Wrong Side" gameinformer.com news aspro
[arstechnica.com] EA Blames All Problems On PS4 Update Then deletes statement. arstechnica.com news aspro
[arstechnica.com] Ars Reviews Zelda ALBW "all-Zelda-games-are-the-same" arstechnica.com impressions aspro
[eurogamer.net] Eurogamer Reviews First SimCity Expansion 6/10 " it still doesn't make SimCity a particularly good game" eurogamer.net impressions news aspro
[eurogamer.net] Minecraft 360 Saves May Be Transferable to XB1 4J Studios is working on it. eurogamer.net news aspro
[wsj.com] "Sony may gross $100 per console, teardown shows" Overpriced wsj.com news gamingeek
[gamekyo.com] Gran Turismo 6 : new trailer gamekyo.com gamingeek
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Tue, 12 Nov 2013 02:03:44
+1
gamingeek said:

This jam-like blood needs to stop FFS. His forehead bruise is like a tendorised cut of turkey smeared with berry jam.

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Tue, 12 Nov 2013 04:44:29
+1

Started Sacred 2. The game looks beautiful! So colorful. It has dynamic weather, day/night cycle, customization options up the wazoo and I GET TO LOOK LIKE A SLUT NO MATTER WHAT I WEAR!

I've been told this game is MASSIVE, so I'll stick to main quest.

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Tue, 12 Nov 2013 04:52:17
+1

Shit Utah Jazz, another home defeat ... by close to 20 points no less.

0 wins - 8 losses

This has got to be some record for the worst start to a season by anyone ever.  

First pick of the draft next season though ... yay?

___

Listen to Wu-Tang and watch Kung-Fu

The VG Press

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Tue, 12 Nov 2013 04:58:27

Lady Gaga Artpop

Artpop came out today, so I bought it. I have listened to it twice now, and I still don't quite know what to make of it, lol. It's very different' from Gaga's earlier stuff.

Edited: Tue, 12 Nov 2013 04:59:15

The VG Press

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Tue, 12 Nov 2013 06:13:36
bugsonglass said:

Shit Utah Jazz, another home defeat ... by close to 20 points no less.

0 wins - 8 losses

This has got to be some record for the worst start to a season by anyone ever.  

First pick of the draft next season though ... yay?

Quiet you, you didnt just lose on monday night football to a team that has not won a game all year after a national scandal that has made your team the laughing stock of the NFL.

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Tue, 12 Nov 2013 06:13:58
+1
Ravenprose said:

Lady Gaga Artpop

Artpop came out today, so I bought it. I have listened to it twice now, and I still don't quite know what to make of it, lol. It's very different' from Gaga's earlier stuff.

I like Applause...

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Tue, 12 Nov 2013 11:48:32

Oh fuck doesn't Xcom come out today?!

Fuck me running....Another game to play!!!

         1200923.png?77682175

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Tue, 12 Nov 2013 13:13:18

Can anyone think of any genuine (mainstream) exploitation games other than Call of Duty? I'm playing 4 again, and nothing really comes even close.

Stuff like Overkill isn't really exploitation. It's a conscious imitation of exploitation. Related: the drone scene in Spec Ops is pure horsehit.

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Tue, 12 Nov 2013 14:22:20
SupremeAC said:

So basically they're saying that the drive is too slow, and they need the higher speeds of the HDD?  Then where does this leave GTAV?  It's streaming both from the disc, and from the HDD.  Does this mean that possible PS4, X0 versions will have more pop-in then the current-gen versions?

It's not the drives are too slow, but the data sizes and texture sizes are increasing too far for optical drive speed to keep up. So something must be installed. This was something brought up on GAF when talking about RAM speed, which had to factor in the speed of optical drives. GTA V was made for current gen, so it should be fine as it's not got data sets made for 8 cores and 6gb RAM subsets. I think where in the past engines were designed for streaming more, some devs are doing less of that because they have more resources and options like installs on next gen. Wii U only has 1GB of RAM so it doesn't need to push as much data from it's drive to the system.

aspro said:

It's not a big deal GG, this is how it's been with PS3 for years.  Every game either wants to install or just automatically does.  When you finish the game, if you need the space you delete the game data (your saves are kept seperately).

Well that sucks, I heard about it ages ago, on Digital Foundry most PS3 games has mandatory installs where 360 had optional ones on most multiplatform games. The difference here is that the size of the installs is increasing to a pretty huge size and that it's mandatory for every game. Okay if you play one game at a time but good luck playing 4 or 5 games at once in little bits, without having to manually manage and shuffle your installs.

Personally I don't want any mandatory installs on my drive, or paid for online.

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Tue, 12 Nov 2013 15:28:17

Face-Off: Call of Duty: Ghosts

With Infinity Ward back at the helm, Xbox 360 owners are in familiar territory with an approximate 1024x600 framebuffer favoured by the developer's previous Call of Duty titles, while the PS3 version features a considerably murkier presentation more closely matching that of Black Ops 2, with native resolution coming in at just 860x600, resulting a soft-focused image. The use of 2xMSAA is present on both formats, and the technique tames some of the harsh edges that appear on-screen to a degree, at least on chunkier details. Sub-pixel crawling still is a common occurrence in both versions on distant objects, though, with artefacts appearing more prominently on the PS3 where the MSAA algorithm tends to break more often.

On the other hand, there are no surprises with the Treyarch-developed Wii U version of Call of Duty: Ghosts, which opts for the same 880x720 resolution as Black Ops 2 and is also joined by the inclusion of 2x multi-sampling anti-aliasing. Of the three console editions, this version comes the closest to matching a native 720p presentation, with the more cleanly defined edges providing a boost in sharpness over the 360 and PS3 versions. The 360 release does yield a smoother presentation due to the mild increase in softness from the heavier vertical upscale, but overall, it's Treyarch's take on sub-HD rendering that provides the most visually pleasing look among the current-gen consoles.

Besides the variance in overall image quality, the main difference between the current-gen consoles lies with how the artwork is presented on each platform. While the core assets are fundamentally identical across all consoles, both the PS3 and Wii U versions of Call of Duty: Ghosts feature a few problems where lower-resolution textures are prominently displayed across characters and the environments. In many instances the impact of this is relatively minor and hard to notice beyond the occasional blurry poster or door texture, but at worst we see large walls and entire characters appearing on screen with what looks like lower-quality level-of-detail settings applied, sometimes on a permanent basis throughout a particular scene and even a whole level. This is particularly prevalent on the Wii U game, where the drop in artwork quality is much bigger and occurs far more frequently.

During the regular hectic shootouts and larger set-piece battle scenes, we see the Wii U game offering up between 30-45fps, with consistency fluctuating between those metrics. While the much lower level of performance doesn't kill the experience by any means, having the brief moments of 60fps gameplay regularly disrupted by variable and extended frame-rate drops completely changes the core feel of the experience, making it feel less like a Call of Duty game.

That said, there are also times when all three versions are reduced to a frame-rate hovering around the 30fps mark for an extended period of time.

------------

Another lacking U port. Seriously what excuse is there after NFS U for less detailed textures? And they managed to do it without an install and it took them 10 minutes.

edit:

Team Treyarch have already stated on their forums that a frame rate fix for Wii U is in the next update along with several bug fixes and a surprise or 2.

Edited: Tue, 12 Nov 2013 15:37:08

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Tue, 12 Nov 2013 16:00:56

GAF:

How much hard drive space will you have left after you get your console?

Member
(Today, 04:17 PM)
DryvBy's Avatar
I have 9 games for the PS4 launch now and and it looks like almost 370GB are going to be used up, pre-patches and not including PSN games. I didn't think I'd need a 2TB so quickly but it's looking bad so far.


Where are you guys at?

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Tue, 12 Nov 2013 16:15:34
edgecrusher said:

Fuck me running....

That has to be hard to do.

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Tue, 12 Nov 2013 16:29:38

Project CARS dev comments on Wii U tech

"Not sure where they got that info from but the WiiU GPU has 192 Shader units, not 160. It also has 32MB of EDRAM, (the same amount as Xbox One) so comparing just the number of shader units against a PC card doesn't give a representative performance comparison. On the CPU side, WiiU also supports multi-threaded rendering that scales perfectly with the number of cores you throw at it, unlike PC DX11 deferred contexts which don't scale very well. The current WiiU build runs around 18-25fps with 5AI with all post (FXAA/Motion blur etc) enabled, which is fairly good given only the fairly cursory optimisation pass that it's had."

Also: http://www.cinemablend.com/games/Project-CARS-Wii-U-Features-Particle-Shadows-Multi-Threaded-Shadowing-59659.html

Edited: Tue, 12 Nov 2013 16:56:12

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Tue, 12 Nov 2013 16:46:08

I will probably be down 200GB right away on the PS4.

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Tue, 12 Nov 2013 16:48:15
Dvader said:
edgecrusher said:

Fuck me running....

That has to be hard to do.

zEix6CG.gif

         1200923.png?77682175

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Tue, 12 Nov 2013 17:10:11

Dragon Age 3 looks AMAZING!!!!!

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Tue, 12 Nov 2013 17:12:32
+1

Nintendo Direct tomorrow! All about... 3DS???

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Tue, 12 Nov 2013 17:15:01

nintendo_direct_nov_13

View image on Twitter

Edited: Tue, 12 Nov 2013 17:18:20

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Tue, 12 Nov 2013 17:23:30
Dvader said:

Nintendo Direct tomorrow! All about... 3DS???

Looks like there will be some U stuff too from the pics.

Sometimes I wonder about Digital Foundry. Wii U version is crisper and more detalied than ps3 easily.

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Tue, 12 Nov 2013 17:55:22

IGN - http://www.ign.com/articles/2013/11/...-ghosts-review

Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts. On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.


...

When comparing the PS4 and Xbox One versions side-by-side, there’s little to no variation in textures and effects, but there is a discernible difference in resolution. While both are displayed at 1080p, the Xbox One version upscales the game from 720p resolution. In contrast, the PS4 version runs natively at 1080p, which makes character models, weapons, and environments look noticeably sharper and more detailed. The difference is especially apparent on larger-sized TVs, where pixel density weighs more heavily in picture quality.


It’s certainly going to be a sticking point for those who demand the highest fidelity experience, but the difference is harder to identify in absence of a side-by-side comparison.


Oddly, the Xbox One version makes no use of the haptic feedback motors built into the controller’s triggers, and the DualShock 4’s trackpad is used solely as a button to toggle the in-game scoreboard during multiplayer.



VideoGamer- http://www.videogamer.com/xboxone/ca...lefield_4.html

Much has already been made of the shortcomings of the Xbox One version of Ghosts, and so it will probably come as no surprise to hear that the Xbone version is lacking in the visual department. It's not just resolution that has suffered, however, although that in itself is fairly disappointing.


In the single-player game, at least, texture quality can range from average to very poor, and geometry itself can look clipped and badly aliased, giving the game a jaggy, muddy look that does nothing to tell you that your £429 investment was a good one. In some cases, elements of the world look barely textured at all, as is the case when the battle cruiser is seen at the end of the 'Fort Santa Monica Beachhead' mission. It was so bad that I navigated to the dashboard to ensure that the machine had been set up correctly. It had...

Multiplayer also looks demonstrably worse than in the PS4 version, with similar problems afflicting the look of the game. Mechanically it is identical, and at least the game ran stable enough to keep me blaming myself and not the frame rate for any kills I may have suffered. (Although I had no problems with the PS4 build, some users are reporting frame rate issues on Sony's machine.)


Still, whether through rushed/overstretched development or hardware problems (or a combination of both), Ghosts has ended up looking (far, in some cases) worse on Microsoft's machine than on its direct rival.



Polygon- http://www.polygon.com/2013/11/5/505...-ghosts-review

While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.


The two versions look nearly identical. Viewing the Xbox One release next to the PS4 , I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference. The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.

The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.


For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release, Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.

Edited: Tue, 12 Nov 2013 17:59:59

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